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hilfazer

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Everything posted by hilfazer

  1. Copperlane Catacombs stag helm bracers of enduring bracers of enduring naasitaqi boots cloak of protection +9 gauntlets of puissant melee nature's embrace fenwalkers rugged wilderness hat dyrwooden charm belt girdle of mortal protection stalker's torc spellward amulet spellward amulet mantle of the dying boar torc of falcon eyes+2 nature's embrace ring of unshackling bracers of spiritual power fenwalkers Copperlane temple of woedica spellward amulet stag helm girdle of mortal protection rugged wilderness hat rugged wilderness hat nature's embrace naasitaqi boots ring of protection +9 ring of seering flames mantle of the dying boar footpad's hood stag helm naasitaqi boots amulet of health ring of protection +9 ring of deflection +9 girdle of mortal protection cloak of protection +9 girdle of mortal protection ring of deflection +9
  2. Yes, but you use it only to dig information and load game afterwards. Edit: i meant achievements are disabled, because you need to use "iroll20s" first.
  3. Raedric Keep main floor desk minor cloak of protection +5 ring of seering flames boots of evasion glove of manipulation minor bracers of deflection +5 boots of evasion boots of evasion belt of bountiful healing spellward amulet belt of bountiful healing blunting belt ring of seering flames boots of stability cape of withdraw cape of withdraw rymrgand's mantle Gaunlets of accuracy +5 amulet of health rymrgand's mantle ring of overseering Raedric Keep main floor bed minor ring of deflection +5 glove of manipulation amulet of health belt of bountiful healing glove of manipulation stalker's torc ring of seering flames ring of overseering healing hands rymrgand's mantle minor cloak of protection +5 healing hands torc of falcon eyes+2 cape of deflection +5 boots of stability ring of unshackling blunting belt belt of bountiful healing minor bracers of deflection +5 ring of overseering Raedric Keep dungeons prison hidden boots of evasion ring of seering flames minor cloak of protection +5 minor bracers of deflection +5 cape of withdraw belt of bountiful healing Healing hands minor gaunlets of accuracy +3 minor ring of protection +5 cape of deflection +5 ring of unshackling boots of evasion minor gaunlets of accuracy +3 boots of stealth ring of overseering rymrgand's mantle minor cloak of protection +5 Gaunlets of accuracy +5 boots of evasion rotward amulet Console command "AdvanceTimeByHours 26" was very useful to dig this info.
  4. Thank you! I loved playing monk in D&D most becasue of their awesome defensive rolls nad magic resistance etc. They were awesome against mages. Add to it drow race and any enemy mage had huuuge pain to harm you ^^. It suits them so good, whole mental and body control! The only thing that I miss in this build is some item gear that would give me more resistance to charm and domination. There is only such item in game, neckle, however only for rangers, which is a big waste . This one: http://pillarsofeternity.gamepedia.com/Torc_of_Defiance - I wish I could use it..... Hand and Key. Sure, it's not "everyone's favourite armor", but you should love it anyway.
  5. Seems to be fixed now. With 18 INT my Plague of Insects has less damage than with 20 INT.
  6. And PoE isn't an MMO either. No class is supposed to be a tank. Fighters have some offensive abilities and some defensive ones. It 'just happens' you can build them as a tank. Or at least you could before the nerf to Defender. Going from bonus of +15 to malus of -5 is sick even for Obsidian (who have no problems dividing numbers by 4-5 after game release).
  7. [Ranger + Stunning Arrows + Driving Flight + Pet] Secondary target will also be stunned.
  8. This. Let's not forget that enemies also use petrification. Nerfing it makes them less challenging and it's not like the game is too hard.
  9. No, Your answer is correct, actually. Look what 25% corrosive lash did to my monk: http://cloud-2.steamusercontent.com/ugc/29612972902483328/3D19D0D7364C8768092237B5AA722CD2147AC13D/ 50% more damage. The "+25% damage after DR calculation" is not true then. Target had 8 acid DR. Unreduced attack damage is 27.4. 25% of 27.4 is 6.85. 25% of 8 is 2. Which means damage from corrode should be 6.85 - 2 = 4.85. Actual corrode damage was 5 as we can see on the image. Game did some rounding, it seems. And this is how OEI intended it to work.
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