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Everything posted by Raven Darkholme
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Well we said before there is no logical balance reason for the current state of those abilities. I personally think it's nice for the cipher to be an exception here, but as said before since cipher wouldn't get much stronger by adding those abilities on self, it doesn't really matter in the end. I probably should have voted I don't care at all, but that option didn't sound like my opinion at all.
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If you want the best class you are in luck it's also the least tedious and rest intensive class, but some call it boring: the chanter. Defenses almost on paladin level, but much better damage before level 13. Max your Int and you will even be better than the level 13 paladin as soon as you stack those dragon chants. Rogue is more about avoiding fights while chanter can do the entire content without breaking much of a sweat.
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Your post doesn't make a lot of Sense to me Jojobobo, you say people who vote no are not affected since they do not solo, which is clearly not true in my case. I'm fairly certain I'm not the only one. I also explained above why I voted no. The cipher is already very strong solo AND in parties, strengthening him in any way will just make party play even more ridicolous and as pointed out before the actual op spells in solo already work and are not the ones who only work on allies. At the end of the day an unbalanced game loses replay value and for people who think it is too hard there are always difficulties below PotD.
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Good point. So let's say something is realistic, something isn't. But this has nothing to do with the fact that swapping firearms like crazy is just a way to gain what? a second? thanks I'll pass. I don't play rpg games speculating on how many second I can save if I change a weapon. For me, if I like a barbarian who fights with a can-opener, I'll do it. I don't care if there is the Almighty sword of Conan" hidden in the game. Simply there are min-maxers, and non min-maxers. No reason to mock the latter. Where did I mock anybody?
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In Baldur's Gate you could switch anything except armour around in combat with no penalty whatsoever like there's no tomorrow. I don't think losing your turn in "real pen and paper" (lol Boroer) is such a big deal even tho I never played it I doubt that penalty means much more than the reduced recovery (without quick switch) in PoE. Games just aren't realistic otherwise we wouldn't be fighting dragons in the first place.
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I voted it works fine. That being said you and Boroer are absolutely right, there is no balancing reason for those spells being allied only. It's just not good game balance to make a character more powerful for solo, especially since the cipher can solo already, when I soloed the first time which was my 2nd overall playthrough btw I used a cipher. You might not be able to do some of the upscaled content solo, but it's optional anyway. A game like this should be focused on parties and frankly I think it's way too easy for full parties, even for half parties it doesn't feel challenging at all. (I assume the same goes for duos.)
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How to play ranged cipher: Get 3 weapon slots either through race or talent. Pick Quick switch. Pick 2 pistols/bb/arquebus and 1 bow. Open up with the heavy weapons voila you have between 60-100 focus, cast and switch to bow. If you get aggroed use whispers of treason if the enemy is very dangerous or Ectopsychic Echo if you can tank him for a little.
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Their power is gained by their faith. That's why priests of Eothas can work without their god. For classes I love paladin, priest and druid. Cipher is fun for lore but I don't like class mechanics. Paladin has fantastic roleplay, endurance in combat and nice abilities. Druid is killing machine, spiritshift is insanly good, a lot of spells makes life easier. Finally I decided for priest because I remember how hard POTD was without this class (especially last fight and expansions). Best buffs, best debuffs, good roleplaying, insane healing on higher levels. I like priest for still waters running deep - you can feel rising power for the course of game. Very similiar feeling I have for wizards. Let's not forget, that the gods, while not real gods are there as "artificial beings" (?) and can indeed support those who ahve faith in them like Thaos at the end or the mc when going down the pit. I voted cipher but I also could have voted chanter, priest or paladin. All make perfect sense storywise, cipher the most. Rping is most fun with paladin and priest because dialogue choices matter.
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Phew you are pretty harsh on invocations To be honest I find them better than chants for a long time, at least until you get the damage reduction and dragon thrashed chants. Even then seven nights is great, the burst damage is insane. Add almost permanent paralyze and the phantom which I useful till 8th level... Well up to level 9 you are right, but you can get there quite easily. After that I often just use them to end a fight cause of stacking dragon slashed.