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Everything posted by Raven Darkholme
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From what I've seen so far interrupt is pretty much guaranteed. You get a roll ranging from around 20 up to over 90 (I guess it's a 100 dice roll as with attack rolls) which get's ADDED to your base interrupt value, so even without Mourning Gloves the lowest interrupt I have seen so far was over 80, with gloves it's almost 100 guaranteed (just sart a fight with HoF), but crits also give you +25 and it is super common to roll a 90+ if you crit (is there a fixed bonus on your roll if you crit, too?) so 180 interrupts happen all the time. The sad part about this (or awesome whichever way you look at it) the concentration does not get a roll which is added on top of the base concentration so unless the base concentration is 100 (which not many enemies seem to have) it is impossible to not get interrupted, but even with an enemy that has 100 concentration, all you need to do is roll over 20 (and/or crit) and you will still easily interrupt.
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One would think that shoving them back in xaurip's throat would be enough to.. severe the bond ^^ Thinking about this spear and perma-paralyzing, reminded me of interruption, as keeping enemies perma-interrupted can do the trick as well. Interrupt Barbarian was already discussed, and although it is a gimmicky build, I keep thinking how useful it would be if dragons would be immune to all hard-cc status effects (including prone, stun, paralyze, petrify), while having their damage output doubled. At 17 DEX and zero recovery, barbarian would make a swing every 19.8 frames (or every 0.66 seconds) and would interrupt for 0.85s. All we need is to eliminate misses, and overcome the concentration check in at least 77% of time (ofc assuming that interrupts happen to be equidistant and not in clusters) I've honestly been thinking of interrupt a lot lately and will probably create a barbarian today and fool around a bit with the console. The main problem is the accuracy but at least you don't need crits to interrupt.
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i just consoled them in *cough*... for science and they would be the most broken item in the game if they actually dropped, especially on a dual wielding fighter/rogue/(ranger?) with high acc. That being said dual wielding fighter is pretty insane even in Act 1 without stunning weapons because of basically 4 prones per encounter and the massive damage you deal with it. I always solo the tutorial by killing Calisca and letting Heodan die and it was never quite this easy all dangerous enemies die in a single knockdown application (Spear Spider and Looter boss) at least with an island Aumaua from the Living Lands with maxed Mi and Per + IN 10.
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So I have been playing with the thought of starting another serious solo run for quite some time and among other things I gave the fighter a new look, because of Wodjee's way to play the rogue with dualing disable on crit weapons. While I was looking for all the different weapons with disble on crit I stumbled over Xaurip Skirmisher Spears and I gotta say I never quite realized the weapon is supposed to give the same effect that melee skirmishers have, paralyze on successful attacks. Tho it has another roll vs fort, that is quite an insane early game weapon effect. Creating a fighter atm to test it.
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First question is better answered by Boeroer or anyone actually playing rogues. 2nd you don't need to skill stealth with a rogue or ranger, anyone could skill it, or the whole party could skill it, but since you are a ranged rogue you don't need it for backstabs. And no, Stealth is not needed in a party it is quite a different skill than in old IE games and way less op. (It has quite a few good uses solo if you want to skip fights or on the mentioned bs melee rogue or if you want to flank enemies with it.)
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The only fight where the enemies reflex was too high was the 3 backstabbers in the Brynlod bounty (they had 160+). The thing about this group is they just walk into the middle of enemies and watch them die, any kind of micro actually just slows down the kills (with the exception of said bounty and there it was only 3 enemies the rest died quickly). So taking the talent would just mean I have 1 talent less that is generally more useful, tho I have to admit I got pretty sloppy after level 9 and was not always equipped perfectly and even forgot sword and shield talent on some chars for several levels. Here's the vid of the Brynlod bounty, I was too sloppy in pulling all of them (I reloaded once here, too) so the fight took way too long, but since this is the hardest fight in the entire game I was okay with it.
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I can not see a difference between 11 base dex buffed up to 20 dex with various bonuses (wearing coloured Coat which is a Brigandine with 10% less penalty than other brigandines have) and 20 base dex buffed to 29. I attacked with bittercut and had a small shield in the offhand. Weapon, shield and armor are durganized and I was wearing gauntlets of swift action, also use alacrity at combat start. There is still a tiny recovery, but it is practically non existant. i don't see why you would go with more base dex than 10 (I went 11 because I had one point left over, lol), looking at MaxQuests attack speed calculator even 40 dex and wearing no armor barely changes the recovery with a shield. Dual wielding will be faster ofc but here you can reach no recovery with 10 dex and even tho this forum keeps trying I cannot see the benefit of decreasing your weapon attack animation speed, since even with a shield and some recovery the attack speed and focus gain is insane and you could kill most enemies witout ever even using your focus. Also the buffed Silent scream is just an insane ability to spam and because of it I wonder if I should go Apprentices sneak attack instead of Spirit of Decay. Decay is not only awesome for bittercut, but also for Antipathetic Beam, which is probably the most op level 1 ability in the game (If you feel real mean combine it with Recall Agony). Recall Agony is also awesome with Disintegration and Soul Ignition.
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I have some experience with solo cipher, most was before WM came out, tho (finished the game) and my first full pt at all, so not only a long time ago but lacking a lot of knowledge. I then created a console cipher with max gear to beat Magran's Faithful, but that's also more than half a year ago, I recently used that cipher to test the new backlash. Now I'm playing a regular solo run again and am rushing WM, but I can only tell you about dex once i get durgan refined. I have 10 base dex but am using a shield, I tried dual wield for some time and you can def beat the game with it ( you don't need more than 10 dex on dual, even without durgan it's almost no recovery with alacrity) but I prefer Aila Braccia it is much better to have more deflection AND reflex, and especially in WM it is really fun to reflect ranged grazes back at Lagus. :D Once I have durgan I can tell how much dex I'll need for no recovery with shield, tho I guess MaxQuest already has the answer for it, I like finding it out for myself. (but I think 10 DEX is ok even with shield, maxing MI seems so crucial)
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Yeah I created another cipher now to check how good it is in Act 2 and you can definitely take normal backlash relatively early (level 6 or 8, when solo, prolly earlier with party). If you take brutal without respeccing is up for debate in solo it seems worth it at level 10.
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Also Fampyr's and Doomguards, even against xaurip priests in endless paths. Also it's pretty great combined with Aila Bracca, Llengrath paralyzed herself. :D (Sadly it doesn't work vs piggies.)
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I think if you don't wanna respec, just get regular backlash, but if you're willing to do all dragons in one go and respec before, def go brutal backlash. And let's also not forget dragtons aren't the only thing it applies to.
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Yeah and I think I remember how I made the mistake of thinking it would apply. When I tested the cipher I got flick of the wrist and WF for daggers to see if those apply to powers initially and saw they don't. By big chance my accuracy for powers and the shown acc incl unlabored blade matched almost perfectly. I then later played my Ultimate chanter (the one I leveled before I knew about invocation exploit and which made it to max level), looked at my invocation acc with unlaboured which again almost matched my acc with the blade (-5 for daggers) and then I unequipped the weapon which dropped my acc way below my invocation acc, I automatically assumed my acc dropped because of weapon unequip, but never checked how high my invocation acc actually was but went straight to reequipping. I shouldn't do "tests" like that at late ight with at least slight alc intoxication. :D
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That's strange since I tested it the other day with a chanter, too. I just rechecked ingame tho and switching weapons doesn't change acc, maybe i unequipped the weapon instead of switching to a weaker enchant and mistook the acc boost for the enchant edit: retested it with unequipping and that didn't change acc either. I can't tell you what I (thought) I saw the other day I looked at the acc of an invocation and it changed, but maybe I was drunk.
