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dekergus

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About dekergus

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  1. i found micromanaging rogue quite fun ! in a mater of role play, i've found playing a priest a bit annoying, being stuck acting accordindly to my god's commitments... guess should be the same with druid and paladin...
  2. was an easy fight for me, on normal mode. no buff like food or potions were needed. maxed lvl 12 party : fighter tank eder tankish melee dps pc priest aloth hiravias rogue sent the two wariors tanking one statue each simultaneously, unleashed hell on thaos: blinding strike from rogue drood's sunlance did hit for 200 aloth sent paralyzing spell pc priest cleansing flame and he died, without casting a single spell pc priest went between the two tanks with a consecrated ground then paralyzing one statue, sunlance , rogue from behind, aloth chain lightning , and it was down then the second statue was bringed down quickly. the aoe went twice, with little to no effect on my party... this fight was rather disapointing, i did prepare tons of scrolls and potions, had drake meat ready for all caster and rogue... and it lasted 3 minutes with no effort. in my humble opinion, it should be harder than adra dragon, who is just fine as it is, just up that final fight ! i see here some people had difficulty with it , maybe they went there too early ( lvl 8,9... ), but really it seems that a lvl 12 non-min/maxed party can do it one one leg ^^ please make that final fight more... i dunno... epic maybe ?
  3. yes , on the same kind of ideas, foes with some intelligence should try to run away when obviously about to die, and try to go for help when possible... could be fun in humanoid populated dungeons.
  4. exactly. to me one of the main differences is that PoE rules and mechanics are not as good as AD&D was in BG. but it took years to AD&D to reach that level. hopefully , with time, PoE rules will match it. and anyway, PoE is already a good game. and it will improve.
  5. for me nothing works... petrify is inefective 8 out of 10 times , kitting is impossible because any consequent damage , by spell or weapon make the tank lose the aggro , straight tanking is impossible... i manage to kill all the adds, i did bring her down to 50%... but it only happened twice in 4 hours straight of trying. the dragon slayer debuff is... ermm... a waste of time while casting it, i see no change at all. i have plenty of potions, scrolls... my party if full lvl 12 , 2 fighters, priest, rogue, druid, wizard. i guess this fight is only a matter of luck , mainly if the petrify is working when really needed or not. going back to try killing the beast edit : first try after this post , the beast is down the difference was the petrify working at two "key" moments... the two adds are killed before engaging the dragon. i left eder controling the xaurips, he will stay there till the end of the fight, without requiring any attention. all casters are buffed with dragon meat, the priest send dire blessing and armor of faith, the tank drinks a potion of elemental resist. i engage with a petrify scroll wich doesn't work, then send wall of force , a searing seal, and my rogue in melee with a reveal wickness strike... my tank loses the agro, the foe one-shot kills my rogue, my wizard, my druid... there a 1st "key" petrify works, i reanim everybody with a scroll, i heal the tank. and another petrify works. i send the dragon slayer wich stacks with the reveal wickness hit from the rogue, who stays in melee with a poison hit, druid sends two sunlances, wizard goes melee and cast two piercing burst, priest a pillar of fire. all this brings the foe to badly wounded, my tank re-aggro , for few seconds, then lose it again. there the second "key" petrify works. then my rogue goes poison hit, i send another searing seal, my tank drops the shield for a superb two hand mace, the wizard cast his 3rd and last piercing burst, and the druid his 3rd sunlance... and finally she dies. during all this time , eder killed one xaurip
  6. i must be different ^^ had to run side quests to reach level cap before final boss....
  7. just finished my first playthrough, here is my 2 cents : (sorry for my poor english) i loved the game. played it on normal mode , as i didnt want to play min/maxing games, but more rpg style, doing what i could with items i found, going where i fell like when i fell like, ect... i didnt play in a completionist fashion. i ended up using mostly the following party : a hired warrior as tank Eder as melee dps my pc priest Durance Aloth a hired rogue i didn't play at all with other companions outside of completing their quests for a few of them, except Sangani whom i used some time instead of Eder. a rogue companion would be welcome. evil companions are needed if you want to play the bad guy, wich i plan to do for my second run. in my opinion , classes need some balancing. wizards need a good buff, rogues a small nerf. tank is too easy. exp system is fine , i reached lvl 12 near the end of the game, as i did not do any of the stronghold guardian quests. like everybody, i think the stealth system needs a complete revamp. individual stealth for rogues ? for what i saw, paladin is useless, but im going to give it a try as tank. monsters difficulty need some tuning. at some point , any humanoid encounters are dispatched in seconds, and some basic monsters remain a pain till endgame. some dragons are far too weak. a dragon should always be a deadly foe. looting should be more various. you get tons of useless magic weapons, and very few good armors, especialy for casters. also, only found two usefull shields in the whole game, and tons of useless magic cloacks... more variety in rings would also be welcome. infinite paths were just awesome . in general, all the dongeons are pretty cool, need more of them ! scenario is brillant, with plenty of surprises, it forces you to difficult choices, but there is a little bit too much reading ^^ we earn far too much money, i endend the game with about 70k ! stronghold is a brillant idea, but underused. it should have more impact in the story line. also, it shouldn't grant you free conponents, there is enough of these in the game, to find or to buy... for the extension, i'd love to go on a boat, and fight some new creatures such as giants, hydras, goblins... thx a lot for this lovely game !
  8. PoE was announced as a baldur like , it's exactly what it is. im enjoying every minute playing it.
  9. always keep in mind how a simple hobbit , with only good will and faith, killed the lord of darkness.
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