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elf1

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Everything posted by elf1

  1. my impression is that maerwald is supposed to be a terrifying vision of your future, and spur you on to find the lead key so that you can be cured. thats why companions keep saying you look like **** because you're not sleeping, and eder has to wake you up from horrible nightmares. the implication is that you're gonna end up like him. You can say your not going to fall but they make like youre just giving it a stiff upper lip, hiding the trouble your going through if you go to dunryd row and happen to shoot lady webb in the dome this is pretty much spelled out: the game ends and epilogue says "without lady webb's help you can't find the leaden key. soon, as with maerwald, your nightmares enter your waking thoughts and you spend the rest of your days as a crazy hobo in defiance bay" the problem for me is that the turmoil that the pc is supposedly going through isn't convey to the player very well. So i'm having nightmares. ok...what are they?? what about my past lives are freaking me out so much? About the woedica temple i agree with you. I talked to the cultist lady and actually thought i could help them out...turns out you cant even though the whole point of going there was to ask them about my awakening You know what? The note on the nightmares is good. They should've conveyed that better by having interactive nightmares that occur both randomly and at specific places in the game, that all universally result in some form of temporary (random dream) or permanent (specific dream) penalties, primarily to your mental attributes but also to your physical ones (due to shaky hands, a state of constant nausea, or a feeling of fatigue). Some of the dreams could be vaguely prophetic about what's going on, some could deal with companions and their problems or even previous lives (Edér's brother comes to mind) without explicitly explaining it to you at all, and some really could just be completely alien to you and not meant to make sense. A bit like the slider dreams in Baldur's Gate, except interactive, some of them simply ending with a note of how you feel, at least one of them being the realization that you need help. Fast. that would have been great... now i'm mad that they didn't do this
  2. my impression is that maerwald is supposed to be a terrifying vision of your future, and spur you on to find the lead key so that you can be cured. thats why companions keep saying you look like **** because you're not sleeping, and eder has to wake you up from horrible nightmares. the implication is that you're gonna end up like him. You can say your not going to fall but they make like youre just giving it a stiff upper lip, hiding the trouble your going through if you go to dunryd row and happen to shoot lady webb in the dome this is pretty much spelled out: the game ends and epilogue says "without lady webb's help you can't find the leaden key. soon, as with maerwald, your nightmares enter your waking thoughts and you spend the rest of your days as a crazy hobo in defiance bay" the problem for me is that the turmoil that the pc is supposedly going through isn't convey to the player very well. So i'm having nightmares. ok...what are they?? what about my past lives are freaking me out so much? About the woedica temple i agree with you. I talked to the cultist lady and actually thought i could help them out...turns out you cant even though the whole point of going there was to ask them about my awakening
  3. lol yeah you kind of have to go out of your way not to kill him cool that he gets all pissy when an orlan questions him though. i was an elf so he basically just said "shut it" but didn't try to kill me
  4. I rescued her with GM and told her to wander off into the woods or whatever. let her uncle go with passive aggressive disapproval I was very disappointed with this quest because i could not rp my character the way i wanted... my character is not very empathetic and is aedyran royalty so bloodline is very important to her... she actually sympathies with the nobeman's problem more than his niece. In her view it sucks to be the girl but sacrifices have to be made for pedigree but in the quest there are no options except to be outraged at his actions so i stopped caring and just pick some random options
  5. I can agree that it doesn't exactly FEEL like the Watcher (i.e. the PC) is going mad. But then again, how does one do that without making the character useless? [...] If you truly feel that you have to make the character useless in order to convey the increasing sense of unhingement (yes, I made that word up), then do so. Punish me. Make me feel the pain. agreed i kept forgetting that i'm supposed to going nuts, which killed one of the main reasons to chase the bad guy in the first place i apparently have the same disease a maerwald where his past lives come back to haunt him and drive him crazy, but i only see one past life and very little of it so theres no urgency to find a cure. in fact i thought being awakened was a good thing
  6. Yeah, I really hate these things. It also feels incredibly inconsistent in regards to some other parts of the game, like the kid you can beat up, or give a knife, no questions asked. Yes, it turns out bad "of course" if you give him a knife (sigh.. how nice it would be if things were more realistic), but that's beside the point. My point being that because of that, these times when 21st-century morality is forced upon you comes across as preachy and jarring. It's actually way worse than in D&D, where the 21st-century morality is expressly an objective part of the setting and if you don't adhere to it, you're a chaotic evil psycho that will go to literal hell. Not much better, but at least it's consistent. i agree, constancy is the key. having the freedom to choose my morality 9 out of ten times makes the one time i can't extremely frustrating and throws me out of the narrative i build around my character. On RPG Codex forums there are many accusations about 21st century mentality in Renaissance/Middle-Age setting. For example having reincarnation themes and Western mentality instead Eastern. But I think that Dragon Age setting made it much worse than Eora of POE. One good setting with reincarnation theme and more Eastern mentality/culture was Bioware forgotten child - Jade Empire. i only played dragon age 1 but the morality of the characters fit the setting pretty well i thought , it's been a long time since i played though gonna have to check jade empire out
  7. Similarly, if you rescue the the girl in the missing noblewoman quest, there not opion to give her back to her uncle, and when you talk to him you have either act all pissy and passive aggressive or just flat out kill him. The quest imposes the morality of a decent 21st century person on my character's morality, which really made the whole quest lame
  8. maybe not evil but more characters with "alternative morals"? this would only be important if characters have stronger reactions to your actions though as it is Eder has no problem following my cruel 2 deceptive 4 character around so it doen't matter if he's good or not
  9. i agree, to add to it reactions of party members to the things you do are lacking as well. for example in heritage hill you can feed a bunch of people to the crazy gul on the tower in exchange for some power so i go down to the 3 guys locked in the fampyr's closet and say "hey i'm rescuing you, the top of the tower is totally safe go there" Nobody says **** you'd think a certain follower of the god of benevolance would have something to say...like "this bitch is lying go to the gates instead!" Then i'd have to deal with the fallout which would be interesting. Would also make Eder seem to have a lot more personality than he does now. also the fampyr doesn't care that i just stole her food 0_o
  10. the damage is low but it's pracically instant cast and recovery time is low, you're supposed to spam it kill the enemy's reflexes, cast 3 fireballs, fight over my wizard seems plenty powerfull
  11. bioware seems to agree because there are nipples in dragon age 3
  12. have aloth cast protection from elements on himself too
  13. i cut his throat because i thought id be able to throw him in the pit and summon a dragon or something but no he just dies thats it
  14. whats a good place to stop leveling? im currently level 5... do u think the end boss would be doable?
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