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My biggest complaint about Pillars of Eternity? I miss the Magic Missile.
Magic missile has always been op in the past IE games and pen and paper D&D, I've played a lot of 3.5 with the correct feats magic missiles will do a whopping 300++ damage (can't remember exact numbers) no need to roll for damage cause it's maximized oh and did I mentioned that it's also quickened?? LOL and yep you guessed it no save, no defense against it outside of magic resistance (I f****** hate autohit spells). Now that said most people are ok with it (personally I think it's op) because it uses up spell slots. In 4th edition not so anymore. Spells scale in the past games because it "always" use up spell slots, they don't scale in POE cause later on lvl 1 and 2 spells shift to per encounter instead of per rest. This is the only first installment of POE, I'd imagine if an expansion or POE2 comes out they will raise the cap introduce new spells and maybe lvl's 3-6 spells will shift to per encounter. Spellcasting classes in POE are OP as it is, they hardly fail because of the graze mechanic. Your lvl 1 slicken or lvl 1 natures mark is still effective even in the endgame. You just need to get a graze.
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Simple Fix for Many of the Game's Combat/Balance Problems
People will just abuse the AI and mobs will die to disengagements attacks a lot. Then people will then suddenly complain that the AI is dumb.
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A suggestion battle playback/replay feature
Would it be nice to add a save replay battle feature. With all the pausing, especially in large battles it would be nice to see how it plays out in actual real time. Now I'd imagine with the current system save files get bloated, I'm no modder but maybe limit said files to 3 or something.
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What exactly is a stronghold "turn" ?
Yep I agree. I personally don't hire hirelings and manual resolve every attack on my keep that way you actually "gain" money maintaining the keep.
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Magran flames?
Mine are lit must be a bug.
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What class do you play as?
A 9th level spell? This first installment of PoE is a low-mid level campaign (not that that stopped the devs from giving casters game-breakingly powerful spells like mass Petrify, mass Paralyze, mass Confusion...). Priests do get a number of powerful Burn damage spells, especially the higher level ones. They're one of the few classes I think it makes sense to give Scion of Flames. Yes I know, like I said I was "EXPECTING" them to be on par with 3.5 clerics which are complete powerhouses... y'know given Obsidian's history with D&D based games.
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What class do you play as?
I rolled a priest first expecting it to be as equal as the D&D 3.5 cleric. Was disappointed cause of the lack of offensive spells, not saying that priests aren't a good class they are just well suited for support in PoE. Rerolled a druid atleast this class has a spell that resembled Storm of Vengeance, shame that wearing full plate has a huge downside still.... This is the class that reminded me the most of 3.5 clerics.
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I don't understand combat in this game...
You might also want to check spell descriptions "FOE AOE" means it only targets enemies so don't be afraid to target spells on top of your party, "AOE" means it targets everyone within the red circle but doesn't hurt your allies in the yellow circle the higher the intelligence of the caster the bigger the yellow aoe becomes. This is also the same if the spell has "FOE BEAM" and "BEAM".
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Bug: Hiravias can cast too many 1st level spells.
My Aloth has the same problem as well, he is currently at lvl 10 with 10/10/10/10/3 spells per rest. He did have telda's ring and ring of the solenan equipped.
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For the love of Eothas nerf petrify.
The dice for this matter doesn't matter they can still make the same mechanic using a d20 dice, although the accuracy and save bonuses that we get now in PoE will come in decimals.
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Caster accuracy (Cipher/Chanter average; All others very low)
Spells hardly ever fail in PoE cause of the graze mechanic, cause of this status effect spells are really really strong. In the past games you either miss or hit.
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Per encounter spells
As Druids/Priests/Wizards gain power, their weaker spells eventually shift to per encounter use. It all says says this at character creation.
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For the love of Eothas nerf petrify.
I personally think its the graze mechanic, I suppose grazes are ok when it comes to damage but debuffs are still effective when you graze. Petrify graze for 10 secs is just ridiculous.
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Edér lost his weapon focus
I noticed this one as well. Was playing yesterday, recruited Eder he's lvl 3 same as my PC and checked his stats and his weapon focus is there also with defender stance iirc, decided I'm not happy with my character rerolled another one today though this time, I went straight to Gilded Vale (ignored the wolves and bandits with the chef in valenwood) recruited Eder he's level 2 this time (my PC is level 2) and noticed that he doesn't have his weapon focus and defender stance, figured I'd just get those the next level and to my surprise I can only select 1 fighter talent. All of this is in patch 1.03 btw playing on steam if that makes a difference. Edit: not guardian stance it was defender stance.
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Scion of Flame, Heart of the Storm, Spirit of Decay and Secrets of Rime.
Well at least scion of flame works. Still would be nice to get a dev resopnse, its like what Hatred said kinda hard to test these things.
dimvision
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