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Everything posted by KDubya
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I think the four wounds = death thing is fine. After two wounds you rest ..... if it was eight wounds = death you'd probably still rest at the halfway point. I think "empower" is the only at rest thing left in the game, everything else is per encounter. So you need to rest only to get back empowers or to bring health back to full. It'd be almost as easy to just get rid of wounds and resting and just have everything be usable per encounter. I mean we are pretty much there now. I liked the old health/endurance system from PoE and wish it was back but this system is not so bad. They just need to have some quests be on a timer so that resting every battle is not the norm and that there is a reason to press on while being wounded or even when your empowers are gone.
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The Boreal Dwarf trait is fine for anyone who is not a fighter. Grazes are quite powerful and not having them results in a lot of whiffing. Does the Boreal Dwarf racial graze work with spellcasters and afflictions? As in can a Boreal Dwarf wizard graze a Confusion spell on a pack of wilders and have a reduced effect rather than a complete miss?
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how does the penetration mechanic feels like?
KDubya replied to Ancelor's topic in Backer Beta Discussion
Pen=AR gets you full damage. You only get bonus damage when you get Pen=2*AR I see the bonus damage for over-penetration as a needed buff to better armor. For example an attack with 10 penetration doing ten damage does 13 damage against AR 0-4, 10 damage against AR 5-10 and 3 damage against AR 11+. Without the extra damage you'd be better off with no armor if you didn't have enough armor. The fact that fighters get easy access to graze gives them a niche and a purpose. It balances out between choosing a barbarian for carnage or a fighter for grazes. -
Frowning upon proficiency page as a monk
KDubya replied to Narcolypse204's topic in Backer Beta Discussion
I started with a Shattered Pillar/Devoted Boreal Dwarf. 1.) Devoted does not recognize a Monk's fist as a proficient weapon so you get a -10 to accuracy. So no using fists, not good but perhaps a weapon monk will do well, will see. My mistake, the -10 is applied conditionally and does not apply to fists. So there is no downside to using fists as a devoted fighter multiclass with monk other than you don't get the benefits of the devoted favored weapon with fists. 2.) Boreal Dwarfs get Graze against wilders and primordials, Fighters get Confident Aim which gives grazes with a proficient weapon. Together you make your racial trait worthless. - The disciplined strikes also gives grazes when active while confident aim works all the time. 3.) Penetration looks to be the all important stat. My fists have 7 penetration which is usually too low and results in -70% damage, while my devoted Warhammer has 11 and does great. The devoted penetration also applies to Torment's Reach 4.) Shattered Pillar gaining wounds for doing damage meshes well with a shield and a more tanky approach. I don't see the issue with having unarmed be a weapon proficiency choice. Its not free you still spend a talent choice on it. -
Most every character that I've made has had a 10 as its lowest stat. I might max a stat or two as well but don't dump any. Play PotD except for very first campaign. Understanding the game mechanics and utilizing items will have a much bigger effect on how doable PotD is rather than min-maxed stats. Many of the stickied builds are not min maxed, there's something there for just about anyone. Pick something you like rather than something you think is powerful.
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I'd also suggest looking at a monk for a tanky damage dealing melee type. They have a unique playstyle and are represented in PoE much differently than in most (all?) other similar games. I personally like dwarven dual wielding fist monks wearing heavy armor but weapon use is also quite good. Dual wielding has some mechanical advantages when it comes to using Torments but its still very effective with two handers. At level three you can take an activated attack that costs two wounds and results in an absurdly long prone affliction, its like two to three times longer than what an above average intellect fighter can get and can be used as often as you want as long as you receive damage (wounds). Expand your horizons and try a Monk.
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Multiclassing Update
KDubya replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm liking this much more than anything that resembles DnD 3.xx style cheezefest. I started with Adv DnD back in like 1980 so the multiclass system selected at character generation always made more sense than the 3.xx style of grab anything anytime. I'm thinking of a new Juggernaut based around Monk/Barbarian like a Mage Slayer/Shattered Pillar that has carnage and gains wounds when dealing damage with spell disruption. Or maybe one of those with Cipher. The Shattered Pillar gaining power by dealing not taking damage would let you go much more tanky with deflection maybe even use shields. Combined with a Cipher you'd get monk powers and Cipher Focus from doing damage. I can't wait to see what Boereor can come up with in a system like this -
The comment about not allowing unlimited numbers of young men from Muslim countries into a country considering the present issues of terrorism and lack of assimilation sounds prudent to me. Maybe you and your thought police buddies should track me down and try to get me fired as well? So you'd be fine with a company with conservatives in charge policing the internet for employee posts and firing anyone who supported Bernie Sanders (socialism) or Black Lives Matter (racism) and firing them? is a serious question? answer is obvious a "yes." you got an opinion that widgets made by Generico is the worst widgets on the market. furthermore, you share opinion, with any who will listen, that Generico is a monolithic and evil corporation which exploits slave wage labor in south east asia, pollutes the environment, and hates old people, children and dogs. oh, and you work for Generico. of course you can be fired for voicing legal but distasteful opinions. as an at-will employee (am assuming no contract) chances are you can be fired for any reason, or no reason at all... just as long as the reason itself is not violating a law. e.g. whistleblower statues, and civil rights violations. as we noted already, there is a valid question 'bout whether a business should fire folks for their offensive opinions, but able to? able is not actual at issue. HA! Good Fun! Let me re-phrase then, should a company have the right? Also isn't being fired for your opinion a violation of your civil rights? In your example the employee is bad mouthing the products of his employer, for sure that should get you fired. What about the example of voicing an opinion on immigration when your employer is a game developer?
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Does a corporation have the right to fire an employee (I mean suggest he resign *) for an opinion voiced as a private citizen**? An opinion that is legal to have, but might be distasteful to some? If so where does it stop? Can you be fired for voting or supporting a political view that differs from the corporation's? * being fired would have drastic repercussions on your ability to be hired in the future. Resigning at least would avoid that and only run the risk of being blacklisted by corporations with similar viewpoints. ** An opinion voiced as a representative of a corporation is different and the corporation would be well within their rights to discipline an employee who acted in an official capacity.
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It is the End Times in the Cultural Ragnorak!!!!!! Unfortunately this will just embolden people looking to be outraged to look further into everything. The creative direction of this and other games will be dictated through fear and terror by people who probably won't even be buying the game. At least they have not resorted to violence yet. On a similar topic - Why would anyone ever use any form of social media? Anything you post, like, friend, follow or allow someone else to post on your site will be used against you. Voice an opinion and lose your job, like a post and you can be charged with a hate crime (at least in Germany).
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Have any of you actually tried dual wielding pistols? It does not work like in the movies, you can't hit anything smaller than the broadside of a barn. In game you can fire a pistol, switch to another pistol and fire that, switch to another pistol and fire that and then pull out your sabre. This of course requires Island Aumaua, the extra weapon slot and maybe quick switch. Allowing dual wield pistols basically gives the Island Aumaua ability to anyone. As it is I never reloaded a firearm, I'd fire and then switch. Sustained ranged damage always came from bows unless it was some combat ineffective character like Durance who just putzed around with an arquebus. Why would everyone not dual wield pistols if they are allowed? No one is planning on reloading a pistol anyway so getting another free shot is all just gravy unless there is some sort of accuracy malus that makes it a bad idea at which point why bother with dual wielding? It will either be the go to choice for gun volleys or never touched.
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I've been spending a lot of time on HareBrained Scheme's Battletech, another kickstarter game like PoE. A saying that they use like a mantra there is "focus=quality" Anything that does not improve the core of the game is discarded, no chasing the rabbit down the hole like Star Citizen trying to be all things to all people. I hope Sawyer and the rest follow this as well and focus on what is important for this game and franchise and leave the rest alone. Bethesda games get by with putting out a barely fleshed out game and gameworld with the knowledge that modders will do the rest of the heavy lifting in fleshing out the world and the fact that many of their fans don't care they just want more dakka dakka and a fully rendered 'murder death simulator 4.0' like Fallout 4. Bioware has gone down the rails on the crazy train and seem more interested in social commentary than good games. Witness the decline in quality and the increase in social issues in both the Dragon Age and Mass Effect games. After the success of PoE I hope that they concentrate on what made PoE great and expand on that. I'd like the game world to take more notice of your particular race and background, make it meaningful and have it come up frequently in conversations. Have it where being from Aedyr causes locals to attack or at least be unfriendly. Have different places treat different races better or worse. Give us nationalism and racism. Since it is in a fantasy setting no one in the real world can get mad if Elves are picked on or the like. These topics can be safely explored as they are not set in our world. Doing the same thing for gender identity does not have the same capacity for protection based on a fantasy setting. In game if transgendered characters are persecuted that will set off a real world firestorm which the game does not need. Look back at the problems concerning a single limerick written in an obscure and hard to locate/easy to ignore location. The game developers could and did take refuge in that it was written by a backer and they could claim improper vetting by an intern or some such lame excuse. If they officially enter the social debate by having in game reactions based on gender identity then there will be no such protection. Better for Obsidian to be called cowards or heartless by not touching this in any manner rather than jumping into the middle of a charged issue in the current highly charged social and political spectrum.
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Sure. But what would you do? You can't have every NPC just KNOW that you identify as some third gender. Unless they are already familiar with you the PC would have to correct them. Then you have to script that interaction. Will they be ``sure, whatever" about it, or have some other, more interesting, an development intense, response? And it would have to be consistent. My number one complaint about Dragon Age: Origins is that they are inconsistent about using the player's back ground. Playing as the dwarven noble was especially immersion braking as a result. If they had just thrown the whole Origins' to the wind, it wouldn't have been a big deal. Do it right or don't do it at all. edit: Not only that, but the devs would have to make sure they don't offend anyone in the process. And THAT would take a lot of effort. Think about the trans character in Mass Defect: Andromeda. Bioware has a track record of being very inclusive with stuff like that, but the bungled it to such a degree that everyone was mad at them. This is the problem that I see in trying to implement this request. Doing it right would take a lot of effort and would have a certainty of offending someone or even everyone. If all it is is a character choice at creation and a few different pronouns in a few scripted interactions, that seems like a waste but go ahead and try to get the Devs to do that.
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I'd have to say that this has been a pretty good troll. When the OP has all of one post and does not participate in their own thread my 'troll-dar' goes off. Considering how poorly Obsidian implemented Godlike in PoE I'd not want them to compound this by adding in 'non-binary genders', whatever that means. Godlike were described as being hated, feared, worshipped and other fairly extreme reactions but in game there's not a thing different if you are godlike or a dwarf, everybody treats you the same. Throw in half or more of the backer NPC were godlikes and it was a pretty jarring immersion breaker. Obsidian is not willing to devote the time and effort required to completley tailor all reactions and conversations to your character's race, the chance that they could adequately do so for some fringe group of self deluded people is ludicrous. I, and I hope most of us, want Obsidian to design us a game and game world that: Follows its own game world logic such that everything fits and makes sense based upon the established rules of the game world. Gives us a deep intelligent story that reads like a good novel. Gives us diverse classes that allow for a multitude of character build that can all be effective if constructed properly. Gives us a game world where our choices have an effect on how the game plays out and are meaningful Gives us a tactically challenging combat system based on real time with pause that rewards knowledge of the various mechanics and their implementation. Nowhere in this list am I looking for social commentary that will appease SJW. Their tyranny of the minority needs to stop.
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Has money ever been an issue for you?
KDubya replied to SFH's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tyranny had a good economy up till mid Act 2 or so. Money was tight for much longer than typical. -
I'd pick two out of the three and make whatever class you'd like or even just one. As Firkraag888 said there is not any game changing dialogues that happen due to stats anyway. Personally I don't like to have both Intellect and Resolve dialogue options as they do not fit together in my opinion. Intellect dialogue is based on being clever like a lawyer and wheedling your self out of some situation on a technicality while Resolve dialogues are based upon personal conviction that chooses to do the right thing because it is the right thing. If you have enough personal resolve to do the right thing then you don't need to be clever about it.
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If you make PoE 3 on consoles you will lose what makes PoE stand out from the crowd, namely the great writing (which incidentally requires reading). Console gamers are not going to read so that'd be the first thing they'd cut from the game. Next is the deep character building which requires knowledge of the game mechanics in order to be successful, especially with some of the more oddball builds that are available and viable, that is much too complicated for console gamers. Real time with Pause would be the next casualty. You'd end up with something unrecognizable by the PoE fans. This would then create a market for a new developer to produce old school RPG for us, the niche market. Or Obsidian could pass on trying to jump into the AAA console game world with PoE and just continue to make well received, moderately budgeted games that sell enough to keep everyone employed.
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I find in life that the harder I work the more lucky I get. Attributing the success of Witcher 3 to luck insults all the truly hard work that CD Projekt put into the game. On topic of PoE, to get into the big league AAA they'd have to have a game that works on consoles in order to get into the mass market that is console gaming. Real time with pause, isometric 2D and lots of good reading does not translate well into the world of consoles.
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My hope is that Obsidian continues to reap financial success producing games similar to PoE - as in isometric party based rpgs. It is a niche market but it can pay the bills for the moderate budgets that they are using for PoE2. Let Bethesda and Witcher make big budget console focused action games, Obsidian can focus on quality game play with good writing.
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If you need high Resolve just for a few conversations just use food and resting bonuses. You can get +3 from the Caed Nua stronghold and there is a +3 ring in the early parts of White March I believe. Dragon Meat gets you another +3 I believe. With a base 10 I was able to use those three and get to the 19 for talking the Alpine Dragon down which is like the highewst check in the game at 19. There's probably even a brothel bonus that also adds a few to Resolve. This would let you save 8 stat points from Resolve. Perception doesn't have much for dialogue checks and you can easily get +3 from an item and +2 from food, which can be up all the time. A base 12 would keep you at 17 buffed with minimal effort of just eating the right food. This would save you another 5 stat points. The Firebrand sword is summoned from a pair of gauntlets that the smith in the knight order in Defiance Bay sells.