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Everything posted by Tigranes
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*cough* *mcdonalds* *coffee label* *same thing*
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Of course. IE games did the same thing. You had character quickslots (especially in IWD2 where they were awesomely customizable), but once you selected everyone it'd just have attack, guard, talk, and formations. Definitely possible - or just have quickslots greyed out! I mean, why would you use them if you were selecting multiple characters? If you use Select All all you'll be doing is move, attack default and talk. And use.
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What do you mean? In terms of dialogue and stuff? I haven't checked that out yet, didn't do much after making him a monk. But I imagine he'd simply get some "now I'm a monk..." dialogue lines, and not much else.
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And it shouldn't have been. I mean, I'm sure there was a logical reason involving the fact that it's carried over from NWN1, and lots of coding blah that makes the implementation way too difficult to have been worth it. But it's still a major gripe for me - it makes the 'easier' fights, or the final 'cleanup', much more bothersome and time-consuming (and if i turn puppet mode on they just start gulping potions of heal like mad when tey're 90% health, even with item usage off. or use disintegrate on a 2hp puppy.). At the very least, party commands could have been draggable to UI - that is definitely something that they could have easily added.
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Should all depend on whether the kukri is a monk weapon. Just changed Khelgar to a monk for the first time - had to lose the armour (heh, nobody in my group wears heavy armour now), but man, is he a (really fast) walking dwarf of doom. Much stronger than with weapons I think, thanks to Stunning Fist, Circle Kick + Great Cleave, the various resistances and the sheer amount of unarmed attacks you get. I just did the final Moire quest in Act 3, and I just killed everyone including with Stoneskin + Regeneration + Hasted Khelgar. His "lets show them what you can do now" spell.
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Reading back to my initial post, it's a bit too coarse - I intended it as a quick question, but it comes across as rather biting. My fault, was just an innocent question after skim reading the long posts. Doesn''t matter now that I caught up and understood you were talkin'. But yes, I've heard that UI is clunky, but I think that has a lot more to do with the fact that there's no Select All Companions button (a really really stupid omission IMO), and that most players experience a slight response lag. The default timer for context menu is also unusually long (as if anybody uses right click for anything else!). But the designs behind it and most of the functions are sound.
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Strap replacement should be fine... but man, you'd think they'd have tested this stuff. TV breaking is pretty sad, I wonder if any of them will have it repalced by Nintendo.
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Uh, unless you had voice chat, in which case it's fine, wouldn't it be silly to *pause* Type: "Sorry guys, just gotta cast spell" *cast spell* Type: "ready?" *unpause* Anyway, I think you are confusing me with Gromnir here. I'm not agreeing with him, I was just watching the debate then got curious on this point. If I had to argue about pausing functionality I'd go a whole different route, so yeah. Just wanted to know.
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I loved the BG ones, they were totally the "tavern firelight" theme. IWD... many of them were pretty crappy, some were nice though. Mostly a stylistic things. All NWN1 portraits were crappy. Either they were unusually deformed (i.e. super cheekbones or crooked eyes or something) or they had some crazy odd expression....
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I have no idea about the specifics of this incident, and as you know whether a publisher defends or avoids the issue or whatnot is not really dependent on their morality. There is no way something like this would be tolerated in any part of Korea for whatever reason, so either the issue has more twists and turns, or there is some reason that NCSoft did this. Either way, it's kinda stupid. I don't know. I've played Guild Wars for months when it first came out, and the MMO crowd was no different from all the other MMO crowds - some are utter noobs, some are nice, most are just out to have some fun and aren't too grating. And i've seen many others praise CoH because there is a good subgroup of players who used to be superhero comic fans and are sporting roleplayers. I really don't know where you get your perception from - I'm Korean but I've lived in the West for 9 years, and I don't see that much of a 'cultural divide' when I see MMOs. Language might be different, but everything is pretty much similar - both the good and the bad.
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And why WERE they pausing? Discounting stuff like 'brb cat just copulated'. If it's to cast a spell that required precise aiming or something, then it'd only be 1-2 seconds of pause where such an explanation of redundant, so I don't get it.
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Games are about imagination.
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Well, I certainly wasn't saying we can't have ANY failed quests. I might not have hinted at it well enough. Pretty much, I think it is doable with sidequests, especially small ones (Marlowe & Lich wasn't really big now, was it?) and make the possibility of abject failure. Just not in massive things like the cure in the main plot, otherwise all you'd get is a workaround (clerics make cure anyway) which meanst aht your character wasn't really needed after all, you didn't really fail, your failure has no consequence, etc.
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Failure is much more difficult than 'various paths to success', because it presentes a completely different set of events. Unless you have the "you failed to get X, but Y still happens" - which occurs at some points, but then people whine that "your actions dont matter" or some such stupidity. I think the best that can happen is, say, they ask you for X to help do Y, but if you fail to get X, then there are alternate, harder paths requiring some harsh sacrifices (i.e. permanently lose con -1) and do Y anyway, or Y is harder to do. If you make Y not happen at all, unless it's a small sidequest where you just 'fail' and consequences are minimal, it's much much harder. I mean, take the darn components. There are so many references to the cure that it's kinda hard to consider failure; and if the game just says "This guy magician awsum made the cure anyway", then you feel cheated. And to remove enough references to make the plot 'hingeable' at any point makes it shallow and utilitarian.
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YOU ARE KILLING ZE FUNNIES WITH YOUR HATE-TALK! :'( Now hush and let ze Korean and Japanese funnays speak with their funny Asian voices.
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Never happened with other wizards, Pop. I'll try replicating that in my game in a few hours.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
Even when dead, you can click on characters in NWN2 and access their inventory. I've had this save me often - when everyone except Khelgar died he'd just poach all the potions instantly regardless of distance. Kinda munchkinish, though, if they're on the other end of the map. And yeah, it should be in a cutscene, or right at the start; and I thought the abilities were way, way too weak. 5 rounds, +1 attack? Aurora Chain is pretty much a freaking Bless spell. The only useful one is that one which cures all negative effects and works like a super-restoration. Way too bothersome. They should have made the effects a lot more unique, and useful. And pop, I can see where you are coming from, but I think there isn't enough material in-game to justify such an 180 and make it feasible; with extra depth and extra few hours in the game, it perhaps could be. But in the game AJ more or less straight goes to SHANDRA DIES -> WE FIGHT KOS. I don't think there is an option for him to turn and there shouldn't be, as it stands. -
Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
Considering A) characters revive if you lure the enemies away and B) you get given a rod of resurrection with lots of charges, I'd say it would be hard but fair. Obsidian could even have added like 50 charges to that rod, or make another rod be in a chest just before the battle. Also, the ritual might only have been neded at the START of the battle. Ammon Jerro does not defect. I would be very surprised if he did. -
Interesting bug I just found only in 1.03beta, happened twice; Sometimes one character's inventory gets 'transplanted' onto another. First it happened when I was but I found that she actually had my character's equipment! My rogue was wearing Rogue Links, and now Shandra was too, for all intensive purposes, except I couldn't remove it. The main character's Links removed fine, but Shandra was still wearing hers - so just an unequippable copy. It happened with everything else, but sporadicaly in the main inventory (not equpiment). Also, as my character doesnt wear headgear, Shandra kept her helmet. Then later, Just happened again, this time with Sand - who is now wearing Rogue Links and Monk Gloves. I'm reloading because he had some nice items.. it's kinda silly really, hope it gets fixed. Also had to use the console script to , because the Thief i was supposed to chase stopped and failed to go to the next waypoint. Maybe its because I clicked on him (Talk To) by accident and the script sequence ceased.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
Pop: I'm sorta persuaded on the scrolls thing.. I'd probably have found it a good thing if I wasn't already ticked off by then with carrying Shandra around for all of Act 2. I think I can deal with every other instance, and certainly i think having to save AJ is a good thing, but for 30% of the game for no discernable reason (in the plot)? Badness. Shandra and AJ might have been interesting, if only to say, AJ has the final ritual, without it it will be much more difficult, perhaps impossible, will you still choose Shandra? -
In Act 3 now, just about to fight ze Red Dragon. Party is Khelgar, Bishop, Elanee and Sand. Say what you like about RPing but I can never pass up an epic battle. Besides, I'm CN. Gave Khelgar Shandra's Scythe and got Improved Critical in Scythe....yeah, he deals +80 damage in criticals to fire giants (who admittedly are protection-less fodder, Obsidian copped out on that one). I dualwield 2 custom daggers now, both +5 adamantine with extra enchantments. Animus Elemental.. now who says spell vfx isn't good?
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
I don't remember him turning into elemental in my 1.00 playthrough. I just did that part and got absolutely pummelled... especially because the Batha guards suddenly become hostile at the same time. It's also hard to backstab a huge earth elemental because he's so big and you keep getting stuck on his collison box. I don't know about that though, Wistrik - For me, it was first incaranation, heal + elemental shapeshift, then heal + back to normal, then death. It's good, NWN2 needs harder battles. He also casts that nasty Bigby's Something spell. -
Fine, DR can go play in a module where Goblins go "GRUNT GRUNT" and all attack with little handaxes. They likely don't have any tactical acumen either, so they just run at you or run away. FUN!
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
Where in the keep is he, anyway? -
You just use Select Object to select the starting point. It works for me both in the toolset and in the game, so I really don't know. Same with buildings - what are you having to do to make them 'non-walkable' when you bake? Anyhow, haven't played with exterior walls yet, either, playing the game too much at the moment. If what you say is right it's disappointing, even Fallout map editor had basic cornerpieces. (But then, the whole tileset would have fallen apart without corners.)