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Everything posted by Tigranes
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1. select starting point, rotate. Exactly the same as nwn1. 2. You do? I didn't need to. 3. Not sure about that, haven't really played with interiors. 4. Yes, doors resize when buildings do, if they are part of the buiding. Otherwise, you just copy the scale - takes 2 seconds.
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Actually, I won the lute as my rogue who has no points in perform. It seems that you only need 0 points in Perform to hear the melody again while you practice, so I'd listen to it a couple of times then recreate it - they're not really complicated. Then I'd use Intimidate to make him get it wrong, get Sand to heckle, make a joke maybe, and there you go - winzor. Sell the lute for a nice sum. I note that Sarge's character has a massive and prominent crotch-guard. In Act 3 now - If you can see Shandra's scythe - +2, Keen, Stun DC14. It LIVES! I love this part, it just looks so good. No screenshot, but I just finished a massive crafting session... crafted an adamantine dagger, added the +5 enchantment, then the +2d6 versus Evil. Being adamantine it has the 2 magical damage as well, and I have Power Criticial with dagger for my rogue. 2 levels in rangers = two weapon fighting, the other hand currently has Bishop' s Dagger... but even with keen and all the damage is too low so I may change. Still, it's pretty awesome when every 5 seconds you get a critical. Add that to Shadow Thief Sneak Attack -> +50,60 damage.
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But then, it's very, very safe to bet that DA's campaign will be better than NWN OC. If anything, it will either be in BG-style, or in a continuation of the KOTOR/JE-style.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
There has been numerous cases of Guyven not appearing despite the fulfillment of all prerequisites. I've done it all, and I only have the tower to build - just got to act 3, we shall see, I suppose. -
MTW2 and NWN2. MTW2... well. In many ways it's pretty much the same game as Rome. Creative Assembly are really getting lazy and incompetent in so many ways, I'm starting to regret I paid them money. It's not your usual 'game didn't live up to hype' - specific details just show that they are starting to not really give a crap. The game is written in easy-to-mod, txt-edit code. That's great. Then they went and packed it with some encryption so nobody can edit it.... it's TEXT. It doesn't even save any room. The only reason the game takes up 11gb of space is because they use .tgas and other silly blown-up files, not TEXT. Diplomacy, AI, etc, it's really pretty much the same thing. Most of the new things were either implemented in BI (religion, etc) or the original MTW, and many functionalities from the original MTW is missing (Titles, etc). Glaring gamekillers like nonsensical and easy AI, movement points / map relations and so forth are not fixed. Crusades were implemented badly and don't work as well as they did in MTW1. Pretty much, they just made RTW look prettier, then tried to "mod" in medieval thigns, and it just looks clunky. It was developed more like a total conversion mod; the engine was never changed to accommodate the gameplay modifications. I'm still having some fun with it, but it's going to wear off pretty fast.
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Yep, the conditions/actions are pretty powerful now, and even the camera nodes can be set inside the conv editor - although the creaiton of static cameras is funky because you can't preview what they are looking at, so to get a good view you're endlessly clicking Run Module. I wouldn't be surprised by the +1gb temp file, either, what with some of the other things NWN2 does. (Heck, 7gb free space for a 50mb patch?)
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
That's odd, I don't remember doing anything to get in there. You do have Neeshka with you? Have you done the Leldon Coin quest? -
And we're all suckers for it. Actually, Volourn, this forum has seen lots of constructive debate about the points at hand alone, without rift's presence, and we are all capable of recognising such faults. Riftworm need not be here to tell us they are there, we are not blind, and it seems to me that the discussion he precipitated in this thread is no longer of any value. Since he says he is not out here ot persuade anyone, then he is simply here to argue his point over, and over, again, and that helps nobody and isn't entertaining either. Hopefully some of the activity that has been siphoned here can filter back out into other threads so that we don't see a perpetual upkeep of this one clambering menagerie.
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In response to rift's latest post: Your entire post was off the point. To call my suggestions 'warm and fuzzy' is a gross simplification - who says your'e here to make friends? The point is that *if* you are here to make the case that Obsidian should fix what you see as flaws in their game, for both your enjoyment and others, then surely, it would benefit you to *win* the argument by persuading other people. This will not happen no matter how right you are if you continue to make your case in a way designed to be the most abrasive possible. If you're going to be direct and without all the 'warm and fuzzy' fluffle, be my guest - but don't stray off your own topic, forget hte NWN1 comparisons that are irrelevant to Obsidian, and simply talk about what is actually important. You didn't, and that's why there has been so much arguing back and forth between yourself and others, even when lots of people agree with you that Obsidian did make mistakes in NWN2. If all you really wanted to do was *argue*, not *persuade*, that NWN1 > NWN2, then I am done with you, and so will everyone else, shortly. There is no point in such a discourse. But I still believe that this was not what you intended; that your purpose is at least a little more constructive, and the problem was simply your communication. edit: and Cantousent is right, there are some points in rift's 50 that I would definitely agree needs redress. Maybe not the underwear and the weaponry, but others.
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We have entered the Lands of No Reason. The chosen one must choose!
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Heh. Fair enough. At least you can make the soundtrack if you really want to, was my point really. Anyhow. I'm up to the Ruins of Arvahn in my second playthrough, and I really really really hate the Gem Mines. I crashed halfway through it and now I'm just putting my mainchar on God mode, alt-tabbing and waiting till it kills the Baelnorn 2hp at a time. The whole ghost lights / spirits thing was stupid and cumbersome. Obsidian did well by eliminating stupid escort missions from their game, why couldnt they do the same here? The Gem mines is not a puzzle. It requires no intelligence, no tricks, no skill, takes way too long, is not fun, and in all senses of the word is horrible design. Gah. Doesn't help that the Baelnorn have some crazy damage resistance and take ages to die. Definitely my least favourite part of the game, but I'm willing to slog through it.
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Then your earlier statement about $2k was needless hyperbole designed to support a sense of injustice. Thanks. This in no way is relevant to what Caliban said. As I said, if what you really want is for Obsidian to use patches and expansions to rectify what you see as flaws in the game - and many of us agree with quite a bit of those points - then why didn't you just say so in the first place and have a coherent front for a wishlist? Making silly comparisons and laying your opinion thick as sauce over everything is not the best way to persuade Obsidian or other forumites to join your crusade. Rather than you being right or wrong, I think you went about just the worst way to preach your stance to people. Perhaps now you want to drop the other stuff and get to the core - NWN2 is good, let's pressure Obsidian to maket his better in X and Y ways - but others won't let you, because you've started off like this.
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Hopefully we can look forward to more open-ended areas (in terms of exploration, more BG1), yes, because NWN2 and K2 feel a lot like a tourist's guide to Neverwinter and the Planets. Freedom to attack civilians isn't just bloodthirsty idiot either, it's really good for a CN / Evil Rogue character. I would use Pickpocket and stuff a lot in BG, not indiscriminately sneak attacking anyone and everyone. They're not huge complaints but would just make the game better, instead of fixing a glaring flaw, imo. Truth.
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Because standards stay exactly the same over the years, yeah? And what exactly did DDO do, anyway? Have underwear?
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And you totally ignored my point pages earlier that interactive games have known to be subject under different standards than of those handbooks and other D&D 3.5 material. This 'censorship' on the part of Hasbro/WoTC has been an obvious fact for over two years at least over many video game companies, so arguing with Sawyer about the inconsistencies of Hasbro's actions is both futile and pointless.
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Sheesh, what did I miss? For me, it's mainly because I end up playing only two or three types of characters in any game (instead of, say, trying out every class). So if I restrict myself to one gender too, then it becomes really repetitive. And since I have no qualms about playing females, why not? Also, the aesthetic side of things is completely unrelated to "getting off from females", which is why you might want to tone it down mus. I see where you're coming from, and I'm sure some *do* "get off from female pixels", but I just enjoy looking at both gender PCs when they are designed well. I'd nearly always play males in multiplayer though, since some people still are uncomfortable with 'fake' genders and you can invariably get the stupid "OMG U GIRL" comments.
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You mean you're going to sit here and whine instead of doing a simple conversion? I mean, more power to you, but you still don't have the soundtrack for all your efforts.
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Right, so how are you going to regulate this? Don't offload everything on the poor government... people shouldn't be so stupid as to pay $2000 for a PS3, period. It's a stupid, retarded thing to do, so if they learn how to manage their money better, then there will be no problem.
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
Oh, I only mention Sawyer's name because he's the most likely to answer these questions. I would not presume to point fingers, especially with this particular Ferret/Sawyer situation. It's more the desire to find out what they were trying to do, and if it succeeded and I just disagree with them, or if it didn't work quite so well. And hell, roshan, you're still pretty vitriolic, but for once I have to agree. Of course, we forget that Shandra is the awesomest party member evar, unlike stupid Neeshka who is the worst party member evar, game over. -
I think Pop, your later examples devolve from the original premise to a somewhat different and more simple one - you' being trapped in the whole "Is the Greater Good worth the Lesser Evil" loop. In which case, of cousre, you are currently advocating, the Greater Good is more important. Then it comes down to how you measure the 'worth' of a deed. Linking back to the whole NWN2 orc caves thing, though - the "Paladin" may argue that it is a "lesser evil" to kill those who are defenceless, but a "greater evil" to irresponsibly let them be, when you know that should they 'get better', they will attack you or innocent civilians once again. If I understand you correctly, you will consider these *likely* consequences, and by probability not willing to take the chance, do "Good" by killing these Orcs. In fact, it can easily be argued that many who declaim such a decision as being hasty or inappropriate are simply afraid of taking such a step, when inaction can be just as bad as any action. It's difficult to argue against this position, of course, and equally difficult to persuade others of it. But I take issue with your argument that: I assume that instead of saying Good and Evil are defined by conseequences, you are merely saying that the consequences justify in a limited sense the action, and therefore the action must be morally judged by its intention and consequence. Fair enough, and most D&D games would go with this (remember BG2 Drow city? You saw a surface-walker flee from her slavelords, and if you lied to the slavelords that was considered the Good option.). But I think in this case relativism *does* have its place. In my BG2 example, it is assumed that: 1/ slavery is wrong. 2/ the surfacer, by being a Drow slave, by definition becomes absolved of anything she might have done (Maybe she's running after murdering her slave master), and is immediately "Good" and "save-able". 3/ the drow social structure is inherently Evil and must be thwarted in any way possible. Therefore, saving the slave girl has no negative consequences. But I think the relativistic argument must be applied here to argue that to declaim slavery or an entire social structure because of preconceived notions is incredibly stupid and immoral. D&D does a fairly good job of suggesting this with, say, the arrogant Elves and bigotry of humans and whatnot. The condemnation of slavery is dependant on the support of the Western ideal of unconditional and universal Freedom (is that really "Good"?), for example. And when faced with such a choice as that of the girl slave, where detailed cross-examination is impossible, we the RPers, and the creators, will instinctively gear towards the option that follows our epistemological upbringing. Basically, I seem to agree with Pop on the points he's amde, but disagree with the ones he hasn't. In the NWN2 Orc caves, how can one judge, for to not judge would be anohter inaction, irresponsible and immoral? Is the life of an Orc more important than the likely possibility of their future violent actions? Is the life of an Orc more important than the life of a human, even if you belong to neither society?
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
Tigranes replied to Volourn's topic in Computer and Console
And yet, there weren't any more than in other RPGs, really. When I saw the Qara-Neeshka-Khelgar tavern scene I wanted more, but that was the only one. And besides, in the tavern (where various cutcenes take place), EVERYBODY is there. -
I don't remember NWN1 armour enough so I was never making such a comment. My point rather is that 'historicity' is completely irrelevant.
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Everybody wants realistic armour. But apparently they thinkr ealistic = historical.
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I love how armour is not judged on how good it looks and how it fits the FR setting, but how good an imitation it is of real life medieval age. Hello, fantasy? If an armour looks good and works in the FR setting, as all NWN2 armour do, then it's fine. It doesn't need to be a stupid 14th century Bavarian plate mail worn by Lord Hauberk of Mail.