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Tigranes

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Everything posted by Tigranes

  1. Should be updated soon enough.
  2. So I got it, and it comes with a Y-shaped split cable, one end going into the vidcard, the other ends with that plastic Molex ends. I connected just one in and it seems to run ok, though I havent tried any games yet. Should I be plugging in both? PSU = 400W.
  3. And so it is that Volourn will never, ever, die. I felt that places like Skymirror, Druid's Clearing, Dwarven Stronghold and other areas could have been made so that you could go anytime you wanted; but even then, there weren't enough of De'Arnise Keep style places - not directly related to the storyline but a big mini-quest and map that is more self-contained. That's why it felt so linear imo - those are the ones where you have more opportunities for choices inside the quest, as well, since they don't break anything else.
  4. The game uses the same script to change party limit, so say the game changes the limit to 5, and it would simply suddenly become 5. You can just set it to 6 again after that happens. I'm not sure if walking into that with 6 companions would crash the game or something - I don't think so, but you might as well save before there. Theoretically you can set the limit to 30 or something and carry everyone around, but I can't see it being too enjoyable (or profitable in terms of banter).
  5. tilde key DebugMode 1 rs ga_party_limit (?) -- ? being number. or: rs kr_roster_edit In the dialogue menu that comes up you can edit the same thing, and do other things like bring up the party screen (so that you arent playing Exit-The-Flagon every time you want to juggle party members) Not really buggy. I encountered one crash when going into Blacklake to do the trial, but I just made sure I only had the regular number of party members and it was fine.
  6. Because trhe uppermost floor was really more of a temple? Because Demogorgon is really only at the bottom and all the other floors had people livign in them before? Because it's a Keep recently run over by monsters, not a manifestation of the lower planes? It was suitably "decorated" IMO. It wasn't "Christmas" anywhere.
  7. Just how fast is fast hero? (w00t)
  8. Who cares if it's part of other products or not? The important thing is to consider if it is benefitial to the game.
  9. I supose there's a reason you invest in heal points, huh? In my efforts to roleplay I would often heal the diseases when possible, but if not 'suck it up' and move on. Except there's not any 'sucking up' there, because diseases hardly ever do anything tangible. Then when characters die, well.
  10. Yet there can be methods of death from which there is no resurrection, and even manual resurrection a la spell or rod has consequences (you have to rest to memorise the spell? If you are low level you have to use precious money to revive characters?). Not insta-resurrection-during-a-freaking-battle. The main gripe with death in BG games was that you'd have to carry the loot of the dead person. Since in NWN2 this is not the case (and you can access inventory of dead people), that main gripe has been eliminated. So I'd love to see, say, even fanmade mods that disable this autores stuff from the OC.
  11. When your character name is Volourn, all dialogue options in JE change to Awsum.
  12. Epic levels should have been taken outu because they were not done properly. Epic levels should actually produce a new dimension of gameplay (i.e. wizard = craft powerful golems that are actually powerful, open portals, etc) and therefore the game or at least the campaign must be built fully around the concept of this new gameplay. As NWN and NWN2 campaigns, all of them, still use the concept of the free-roaming adventurer gathering gold and whatnot, it is extremely silly to use Epic levels in this manner and it's just not fun. Oops, yeah, that's just my opinion, by the way. I'm always disappointed by "just kill more things" Epic levels. I mean, Disintegrate fulfills my noob KILL KILL urges.
  13. Wait, what? You can't have companions change classes freely, can you?
  14. Gah. I haven't followed the discussion here; so I definitely agree with Gromnir, crafting is extremely powerful and in most cases offers more flexible and more powerful alternatives to bought and found items (except for those items with like 5 custom attributes). I'm not exactly sure where he's going with that, though, so I won't follow that far. On Sarevok? Uh, is anyone still arguing that he was a good villain? You could like him for personal preference, of course, but he was so underdeveloped he was.. well he was very underdeveloped. He could have been an insentient skeleton. I really wish he was better developed though, he could have been very interesting. I don't think his plots were quite that hackneyed though. The only real 'flaw' in his plan was that he thought he'd instantly become a God by.. uh, killing lots of people. Hah I enjoyed Irenicus even though I can see why some people find him crap. I mean, most characters, in D&D or in any medium, are going to be cliched or flawed (as in flawed design) in some ways, and for some people it's always going to irk them too much.
  15. Tennis racquets can be held firmly as you do not need to move fingers to press buttons (or to avoid pressing buttons). They are also made out of grippy material, whereas the Wii is smooth and slick. edit: besides which - quite apart from people who have already broken the TV - I think it was a design mistake to have it so easily 'breakable'. The strap, I mean. They could surely have got a stronger strap than the ones they have now, or better grips on the remote itself.
  16. I've seen some videos of people doing that, and it's not "swinging like a madman". If you play a lot, your hands will get greasy, and playing things like Tennis or Zelda you could very easily have the remote hurl somewhere - wall, if you're lucky (nothing breaks), TV if you're unlucky. Besides, every single Wii advertisement implies that you can play with big movements (not "madmen", they are not that bad). And it's clearly the most enjoyable way to play for some games. Nintendo paying for all those TV breakages would be harsh; but it'd be even harsher for those players to do so. I don't think its as much a question of dismissive idiocy as some think.
  17. What do you suggest, mkreku? All those guys replace their 40 inch TVs with their own money because they played the Wii the way it was designed to be played?
  18. But then, surely a dwarf must have more charisma with his own race than, say, Elves do. Artificial modifiers I suppose correct this (i.e. You're Dwarf, so I'll listen to you despite your 6 charisma).
  19. Nah, you can give him the axe anyway. My Khelgar is level 16 and has 24STR 24DEX 22CON. It's pretty awesome.
  20. *cough* *mcdonalds* *coffee label* *same thing*
  21. Of course. IE games did the same thing. You had character quickslots (especially in IWD2 where they were awesomely customizable), but once you selected everyone it'd just have attack, guard, talk, and formations. Definitely possible - or just have quickslots greyed out! I mean, why would you use them if you were selecting multiple characters? If you use Select All all you'll be doing is move, attack default and talk. And use.
  22. What do you mean? In terms of dialogue and stuff? I haven't checked that out yet, didn't do much after making him a monk. But I imagine he'd simply get some "now I'm a monk..." dialogue lines, and not much else.
  23. And it shouldn't have been. I mean, I'm sure there was a logical reason involving the fact that it's carried over from NWN1, and lots of coding blah that makes the implementation way too difficult to have been worth it. But it's still a major gripe for me - it makes the 'easier' fights, or the final 'cleanup', much more bothersome and time-consuming (and if i turn puppet mode on they just start gulping potions of heal like mad when tey're 90% health, even with item usage off. or use disintegrate on a 2hp puppy.). At the very least, party commands could have been draggable to UI - that is definitely something that they could have easily added.

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