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Tigranes

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Everything posted by Tigranes

  1. The thing is, the average player would not find all of them in BG1. It was quite a gruelling trek to get to the Gnoll Caves book, not everyone would check all the random outdoor caves, or even kill Ramazith, and so on. There were also those hidden wands and gems in the starting areas (i.e. in the Nashkel Mines exterior) that were really helpful, I loved that. They could probably do it with skill checks and so forth here instead, or increasing memorised spell slot by 1 or so if that's doable.
  2. As to Pop's speculation on crafting: how much was it a part of the original module? I think that would decide it a lot. But I don't think it'll be as extensive as it was in NWN2 OC.
  3. Really depends on how long the module is, don't you think?
  4. Yeah, the first and fourth screenshot looks at that one spot which has a lot of grass (as it's pretty much where you start). But my system isn't stellar either so no doubt I will soon have to reduce the number of trees. The quandary is that I want this area to create a forest look - so a pretty thick cluster of trees all over the map (4x20) but always with enough room to walk through easily, and no defined road. Still, making the trees all slightly bigger (x1.2-3) then laying them out even a little further will help. Trust me, I can only afford environmental shadows on ANYTHING on the toolset, not in the game. I forgot about that. I've killed a lot of the trees at the back now, and made most of them without shadows. In the below 'bird's eye' screenshot, I had already deleted ~25 trees and about half the trees you see there have 0 shadows. The theme for this particular area is that it's a pseudo-illusion; the plane of lost causes has inhabitants who had lost their life pursuing a lost cause, and the object of their obsession is recreated by their mind within this plane. This man is (conventionally) wracked by guilt, as a simple mistake on his part led his group of infantry to death and torture; and these horrible circumstances are repeated again and again as he seeks redemption and redress. Iker's mind has 'warped' this recreation of the area to something less of a normal forest, what with the blue-and-orange sky, over the patchy red earth, leafless trees, and a strange grey fog that hangs over it all.
  5. How many hours has it been?! :'( My puny scripting skills have regressed into near-nothingness and it's not as if I've modded more than a decent amount for other games, but just tinkering with the idea of a short module and see how it turns out. Of course, all toolset-related discussions on this forum seems to have fallen off a cliff and drowned. Takes a while to create an area that looks reasonably okay.. kinda. Fog is off for a couple of them, and all of this is the non-playable area so.
  6. ..... This is stupid even by our standards. I'd have thought that the combat mode fix implemented in 1.04 beta would have pleased a lot of people; it certainly was a point of complaint for many on here and elsewhere. How do you guys feel about it? Is it enough? I think it is, but then I was never too bothered by the 'bug' in the first place.
  7. Finally went back to tinkering with the toolset. I maintain that it takes WAY too long to make the terrain, since you dont have a Paint Trees tool that works like Grass, and you can't undo anything. Oh, and the lighting took a while and still looks fugly. :'( edit: also, if the lighting isnt that bright it looks like all the tile textures are the same. It's gonna take a nub like me a while to get anytihgn done.
  8. Whether one is better than the other is debatable; but certainly, using BG and BG2 as the easiest examples, the lower level campaigns always offered a different sort of charm. I'd love TBH's first incarnation to be level 1-8, so that if it ever got further it could simply continue where it left off without going into epic levels (since we're not likely to see true epic levels, just NWN1 style).
  9. West Harbor is usually a good point of reference, yes, now that lights and shadows indoors don't cause a disproportionate amount of lag as they did in pre-1.03. Just about the only area that will cause you to lag more is Neverwinter Castle, but nothing can fix the lag in that horrible place. Going to get 1.04 beta now and see if this can improve performance, I still can't believe upgrading from Radeon 9600 pro to x800 XT did nothing.
  10. Mine did the whole thing in less than 2 minutes... considering the fact that I usually get 30kbps max in this stupid New Zealand broadband, that's amazing. Haven't tried it yet though, playing the BG Saga again and just finished BG1. Improved Ilyich is a b*tch.
  11. Different engine, which has been the point of discussion for about 2 pages. I expect it from DR, but still. Looks pretty much exactly like PST pr IWD2 though, that screenshot. I have no idea why people are complaining.
  12. Awesome. Good to see Wii get a lot of love, because I really want the 1.1.1 market share thing going. Hopefully then there will be more progress. How are the European / US / Worldwide sales? Figures shouldn't be this hard to get.
  13. I'm Korean and my feelings are hurt by their callousness! :'( In true American way, I demand monetary compensation.
  14. Yeah, I want to see this.
  15. That baby laughs like Palpatine.
  16. Looks pretty good actually, the screenshots I mean. They look pretty much exactly like IE in art style, just lacking a little in quality. The characters are a little different and bigger, though.
  17. Yep. It gets really funny in Poland and Russia and so forth, you can have a guy who's name is pretty much something like Red Hat Sh*tmucker or something. Not to mention, you're not even allowed to have any unique names that are never replicated, every single name youa dd in the game must also be added in the Pool of Names.
  18. Ooh, right. I actually did read BOMB-001. I remember thinking, totally damn awesome. Very similar to PST, actually - sometimes, there are just things you can't escape - or in thiscase, stop. Brilliant. Now soemone needs to mod Gothic 3 for VB.
  19. What? We know the VB ending? I knew I should have finished reading all those design docs.
  20. FFIX's ending was really 'hollywoody' because the game went for a lighter tone from VII and VIII, and as a result its melodrama gained a distinctly happy-go-lucky feel. You can tell from the way Zidane is a lot happier than Squall or Cloud, and Dagger could have been plucked straight out of a growing- up Disney channel soap drama. Oh, that, and the final boss was STUPID. Some sort of giant puke comes out of nowhere and says DEUS EX MACHINA FIGHT YOU NOW, prompting Zidane's uber-inspirational speech of defiance in a parody of FFVI's antikefka speech.
  21. I liked FFVII's ending. The hoopla with the Lifestream was difficult to fully unravel but not impossible; i.e. with some thinking and some remembering it was possible to piece it all together, which is satisfying. I liked the story in general, actually. Torment is the other one that I liked. It brought the excellent thematic point that at the very end of the road, the Nameless One must face the consequences (also gave Avellone's answer to the Nature of Man question), the final boss wasn't too flash but offered some nice dialogue options as is PST's wont, and so forth. I thought one game that really disappointed in the end in general and hasn't been mentioned here, is Arcanum. I really loved that game, but once it got tacked on the Endgame Railroad (Xanatos, Vendigroth, The Void) it was really boring, both gameplay and story wise. I did enjoy the twist just because it was so in your face, but really, it was pretty bad. The one positive was in the end boss's explanation about his motivations; it was a classic Destroy All Life motivation, but it was the only time that I've actually felt that it even had a shred of validity.
  22. Ah, I remember it now. It amde it pretty damn useful. You can still pepper entangled people with arrows - of course, they can, as well. Ctrl+T is useful at killing Entangle once the fight is done.
  23. OH, MY, GOD. Someone get a stopwatch and time how long it takes for ramza to arrive.
  24. What's this, my big long post isn't rewarded with other big long posts to groan over? Tangential from Ros' post, but I think slander could also be very interesting. To continue the ship situation, say you are lost inside some dungeon, or out on the high seas on a ship, and the NPCs are trying to deceive you and deceive each other (as opposed to them deceiving each other and telling you the truth, which is what usually happens); a little bit of mystery and detective work never hurt, without stupid journal entries and arrows that mark the X. Slander is always always fun, especially if your double-dealing gets found out by NPCs. That can work well with usurpation and stuff you were talking about.
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