Everything posted by Tigranes
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The "Boob Armor" and the whole Issue of objectification
It would be nice to do without boob armour, as I've seen little to suggest it is historical or practical in any way. That said, I'm mostly happy to avoid thongs and bare midriffs. (Besides, if they did have bare midriffs, you'd be seeing a six-pack...)
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Unable to Edit Older Posts?
We can always review it, but of course, no promises. We're always happy to make edits for people as necessary, so you don't need to feel bad about it.
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What you did today
Are you close to wrapping it all up courses-wise? I don't want to presume, but it's always sounded like you weren't that passionate or certain on your specific degree, either, which means you don't want to spend too long there. I'm doing a PhD because I love it, but if I recognise that if I didn't, I'd want to get out ASAP. It's tough, but when you've had a ****ty few years, there's two ways to go - either you persevere and make it out of there, then those ****ty years become 'character-building' years or something, or you go under, and then those ****ty years define you. That is to say, it's what happens next that makes the difference, not what's already happened. Currently reading Wittgenstein. I suppose if you're that brilliant, and lived a hundred years ago, you get to write without any regard for structure or method or conventions. Lucky bastard. Great read.
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Update #13: 50K Backers Brings New Mega Dungeon, Stretch Goals, and More! (PayPal too!)
Love the backer reward dungeon idea, hopefully we'll get to at least 5 levels on that. Banner Saga, which was kickstarted, is rolling out betas to all 20,000 of its backers over the next few weeks. I'm one of those, so I'll be able to see how such a large beta goes for them. Of course, at the moment only a few thousand pledged enough for betas in P:E, right?
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New Vegas, for my sins
I played it through 5 times before the DLCs came out, now I can't make myself do it again. Maybe Sawyermod can help, but VATS really is a load of herp derp crap.
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Souls as a stat / game mechanic
It would certainly make a difference from 'please kill me i'm sorry i have to eat your brains boo hoo' zombies, or 'I linger in this world because I have Freudian issues with my former life and am actually really jealous of you' ghosts.
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Souls as a stat / game mechanic
I liked the Spirit Meter, but Dead Money did a much better job of it for me. It used a variety of mechanisms that interlocked in an isolated setting to create that sense of desperate survival and hunger, whereas MOTB took a standard, sprawling, take-your-time RPG world then tacked on a meter. Of courfse, we can't equate PE's souls with MOTB at all - I imagine it will be very different, and I'd like to see it bled into all the features and mechanisms in game design.
- [merged] Vancian Magic System and cooldowns
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Encouraging Euro-Asian Interest
Tigranes replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Well, there is no 'every other country', since by and large, the only countries that really makes games are US/Canada, UK, France, Germany and Japan, with smaller/individual cases in places like Sweden, Belgium, Poland and Russia. (Germany might go here, too.) But yes, European games have been making rounds reasonably well the last 10 years.
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Encouraging Euro-Asian Interest
Tigranes replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Asia is a very, very different market, both compared to the West and between each other. Unfortunately, I simply have no idea how the 3 poll options correspond to that reality. if I take Korea, which I know the most about, hurdles include incredibly high piracy rates, a huge penetration rate for grind-heavy MMOs and other multiplayer-oriented experiences, an even more widespread view that games are about quick relaxation or resolute powergaming, etc. There's simply no avenue for advertising any game, let alone PE, in a 'late night TV' in Korean terrestrial broadcasting setup, not everyone Asian reads manga, and I'm not sure what 'websites for the rich' is meant to imply, since disposable incomes are extremely high across the board. Europe has always been favourable to Western CRPGs, of course, and we are already getting the FIGS localisation. Russia and Poland love these types of games, though fans there are pretty used to playing them in English.
- Update #12: Reddit Q&A with Tim Cain
- Do not make the game isometric
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Just how Easy will Easy be?
Traditionally, cheats have fulfilled this function better than most 'easy modes' could - because then you can control just how much you want to make it easier. If you're asking for a very, very easy mode just to get through the story, would that not be a good solution? e.g. it was a trivial matter to give yourself a few levels, or even heal your characters instantly, or even insta-kill individual monsters in IE games with cheats.
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Update #10: Characteriztion with Chris Avellone
I don't think the ego thing means companions who think the PC is the bee's knees all the time. It seems to be more about how the companions will always impress upon the PC the importance of PC's quest and of his/her role in that quest, and show that, whether they love or hate him/her, the world to a large extent gravitates around them. Obviously, there are people who wouldn't like that either, and want the world not to give any kind of crap about the player. I like that too. But I'm just trying to clarify what it means (in my opinion).
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Just how Easy will Easy be?
It is an opinion shared by Chris Avellone and Josh Sawyer, as well as many other designers, by the way. That is, story is important, but you write the story in order to provide excellent gameplay, not the other way round.
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Just how Easy will Easy be?
Arcanum was tricky to get into for various reasons that don't all have to do with combat difficulty. I really doubt it will be like that with PE; if I had to guess, the curve will probably resemble BG or IWD much more. That said, arcanum is a fantastic game and deserves a few hours of your time, once you get used to it it shows you how special it is.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Would you want a new Infinity Engine game?
I'd rather they do what P:E does, but sure, a new IE game would also be good.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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How should the UI look?
One of the worst things about the NWN series was its UI. It felt like I was in a jewelry shop playing with cheap board-game miniatures on the countertop. I do think minimaps are great, as long as they aren't full of huge markers and flashing lights telling you where to go. Just a mini-map, literally.
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Finishing Moves
It would be nice if people took the time to read what each other are saying then respond thoughtfully, but at the moment it's a lot of new people coming together and there's impatience in the excitement. Most people do seem to be OK with discreet kill animations.
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Finishing Moves
I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout.
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Most anticipated games of 2013
Wasteland 2, Dishonoured. I think that's it on my waitlist. South Park might be good too, pity it's based on, well, South Park.
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The Kickstarter Thread
I did $75 for Wasteland 2, mainly attracted by the beta; minimum for Dead State, minimum for Double Fine more for the insider info than the game; and currently, $140 for Eternity. I don't expect to be funding a lot of Kickstarters, really, Dead State and Double Fine were borderline for me.
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On the case of grittness
At least everyone was butt-ugly, to make up for the cleanness.