
DracoSpirit86
Members-
Posts
29 -
Joined
-
Last visited
Reputation
4 NeutralAbout DracoSpirit86
-
Rank
(1) Prestidigitator
-
It always cracks me up when I see people state stuff like "till you get the gear off the most powerful creature in the game". Well there are plenty of +2 items extremely earlier. We are talking beginning Act 2 as soon as you get to DBay. You can purchase Might +2 items, extremely easy. And you can easily bull rush Act 2 and then back track to do all of the Act 1 side quests. Plus DBay has plenty of Dex Items +2 and +3 and +2 Int items. Plus the shawl from the light +3 perception. So you are getting "Gear" way earlier. Ok the +3 might ring is kind of late but +2 not a problem I was talking about the Herald Shield btw. With games like this, this always put really awesome gear right after it you no longer need it. Early accessed gear with stats ahead of the curve on the other hand are certainly worth building around.
-
So it seems you got most of the deflection you need after 80, and getting a bit over 100 is likely all you will ever need with a bit of management. I just remember a tip from another game that killing your opponent faster than they can kill you is a valid tanking strategy, and it seems if you focus on dps after you hit the golden zone... you probably be a better tank overall.
-
Tbh I think a party of one super tank and five glass cannons is asking for trouble, especially on iron man mode. Since all it takes is your tank to fail to stop one foe and you could end up with shattered glass >.<
- 80 replies
-
- Fighter
- Optimization
-
(and 1 more)
Tagged with:
-
I'm trying to figure out a way to do a party of fighters with the solider weapons set up that are all the same you see Obviously I got to try and make them reasonably balanced in aggression/defense sides of things and since I want battle to go reasonably quickly I can't follow the traditional line of fighter thinking (max tank). 6 guys with greatswords and decent accuracy should let constant recovery and the odd potion keep me alive.. as long as my deflection is keeping the hits down to reasonable.
-
So I was wondering what the big deflection milestone are, in general and by act for the versus difficulties? I seen a lot of just max it out at the expense of everything else, but I'm trying to figure out what kind of deflection scores you can get away on more complex builds, like say a more aggressive fighter setup, and which creatures are the ones to pull out the hatchet!