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Daemonjax

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Everything posted by Daemonjax

  1. How much are you willing to pay? Personally, I'd pay $10 for a full voice over dlc, but I'd probably pay $10 for whatever dlc just to support Obsidian at this point. I'd definitely pay $10 just for an upgrade to Unity 5.0, and maybe up to $20 if that also included other content.
  2. Are you offended? He's pissed at Magran because reasons.
  3. The integer increase for perception's interrupt works within a d100 system, so it works exactly like a percentage in that sense. Besides, the effects of interrupts are weak enough to be ignored. A talent that adds another +15 to the roll would still be a sub-optimal investment.
  4. Are you getting a free whack at them as they break engagement? If so, they're not really ignoring engagement.
  5. I don't think that's entirely accurate. On hard, some enemies are upgraded into harder types, so it's not always just normal + more of the same. PoTD is just higher numbers which is a bit lazy (or are there more monster type upgrades on PoTD vs Hard? Dunno for sure). I think maybe it's a bit too easy to slaughter everyone (kinda reminds me of the bandit camp in fallout 1) in Raedric's keep when you don't really have to in order to progress the quest, giving a significant leg-up on resources for Act II. The main questline feels about right to me. I'd like the optional content to be harder (with less gold rewards).
  6. Nice. That's good enough for me because I don't care about Achievements.
  7. Pacman has a temp mod for ie mod that offers two experience table options (one is +50 exp required, the other is exponential increase): http://www.nexusmods.com/pillarsofeternity/mods/55/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fmodfiles%2F%3Fid%3D55&pUp=1 ... it looks like it will be incorporated into ie mod soon.
  8. Well, shadowing beyond could be made per encounter with a mod. I'm sure we'll see it soon enough.
  9. Shooting for 100+ deflection (before outside buffs) around level 5 on your dedicated tank is reasonable.
  10. Some talents add 15% damage and that's the equivalent of how many strength?
  11. Yeah, I think they should really turn this feature up to 11 because it's pretty unique in a CRPG. We want more of them, and don't be afraid to make some of them longer to fully re-create that Choose Your Own Adventure story vibe. Remember those?
  12. They'd have to double all weapon interrupt times for it to have a noticeable impact.
  13. Well, yeah, that's why it's a mod... so it's optional. The game plays more naturally for me at +50% exp requirements. Not sure why your other guys were at level 7 specifically, but it would be cool (imo) if I couldn't level everyone to 12 in a single playthrough for re-play value.
  14. Huh.... why would my offsets be different than yours? I have 2E010 and 2E020. Also, Thanks! I believe we're both looking at the same locations, but you have to add the row and column (0B) to get the actual location offset: 2E010 (row) + 0B (column) = 2E01B (offset) 2E020 (row) + 0B (column) = 2E02B (offset) Offset is just the number of bytes from the beginning of the file. The fact that it's in hex is only because we're looking at binary data in hexadecimal (base 16) format, so it makes sense to do so. Although you can change the offset base in HxD, I never saw a reason to do so. :D
  15. I did it recently at level 4 on hard myself. The best strategy I've found to open up combat with him is:
  16. +100% exp requirement? That might be kind of extreme. Think you'll get to level 9 before the end of the game?
  17. What's the console command to remove enchantments (or whatever you would have done to work around this issue). I don't care about achievements.
  18. Yeah, I'm very interested to see what 1.05 ends up looking like. If there are major tuning changes of some sort to Hard/PotD, that'll be a good sign. Honestly what I'm most worried about are the less future-proof parts of the systems, like Might scaling and the XP curves. Individual encounters can be balanced, but those are a few systemic issues that could give them some trouble in the long run. I doubt we'll get anything approaching something like Diablo 2: LOD 1.10 patch that rebalanced classes around Synergies. I'd be happy enough with just bugfixes and tooltips that match the underlying game mechanics.
  19. Lore is really nice on your main tank. Or... Basically anyone who doesn't have anything very useful to do in combat... so I guess that'd go for some off-tank classes like Paladins... and Rangers, too, obviously. And monks prior to building rage... er, wounds. I wouldn't get have lore on any spellcasting class, unless for RP reasons -- which is a bit strange. Survival is the least important, imo... but it may have some RP value... no idea. Even at level 4, 20% increased consumable duration doesn't seem worth the points unless you started at level 2+. I'd like a mod to double the duration bonus.
  20. Thank you! It even has death godlikes.
  21. You could run an autohotkey script that intercepts the spacebar. You'd also need to have the script intercept left-clicks on the day/night cycle clock (at bottom center of screen).
  22. On my latest playthrough, I re-did her attributes and gave her different talents, but let her keep the peasant weapon focus for flavor (since Eder gets an extra flavor talent, why not everyone?). So, yeah, I respecced her.
  23. Only way to know is to test it via frame by frame analysis.
  24. A lot of the game rules are in Assembly-CSharp.dll, which can be dissassembled and modified if you know how. There's also Bester's modding framework: https://bitbucket.org/Bester/poe-modding-framework I don't know much about it, but I would definitely look into that. All the conversations can be modded with a text editor. Someone could make a mod that adds unique might conversation options for spellcasters using just notepad. The game isn't very mod friendly, but it could be worse. It could easily be better, though.
  25. I'm still a bit disgruntled that you can't even put a tiny enchantment on a cloak yourself. It would have been nice if putting tons of points in Lore would have allowed you to put a few minor enchants on helmets/capes etc. None of the big ones, just minor things. That would be cool.
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