
Ceranai
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Everything posted by Ceranai
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druid>wizard 9 out of 10 fights, druid can heal, is less of a glass cannon, has a better range of spells per fight and mostimportantly can cast their spells safely behind the from line without worrying about hitting enemies. Fact is as wizard all your best spells require you to position badly or to fire through your own team. Also i think the best set up is invariably 3 front row 3 back row because less than 3 in your back row always runs the risk of people getting to you squishies. I am going to turn my solo PoTD attempt into a rstandard run and I will be running 3 godlike moon monks, one priest, and two cyphers, im quite confident that build will tear apart any groups, hell im pretty sure my monks could solo most thinks by themselves anyway im only throwing the cyphers in to speed it up and the priest in as a lifeboat if things get nasty
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they are calculated after DR as you said. that means 15 damage hit with 6 DR would give you 0.9 wounds instead of 1.5 wounds (10 damage threshold for wounds) that is exactly the counter intuitive way. by increasing your avoidance/mitigation (deflection/DR) you decrease you wound generation and vise versa. or did you just wrote it the wrong way around, and wounds are calculated before DR that would be new for me, and it would certainly make the monk a good tank class. thats why you do retaliate monk tanks, so you dont need to attack or use skills to hit them , if they hit you they die xD Oh i thought it meant you got more wounds per life by tanking, oh well not exactly what i thought it was however still pretty decent, living longer lets you use your wounds more reliably
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Intel will be utterly useless if you are going for a battlemage wth summons, summon last the whole encounter and so intel will do nothing, also if you are on the front line you will easily be in range for chants and invocations so the range is not important. My battlechanter has 4 intel, 18 constitution, 18 might, 8 dex, and 16 16 res and per i think
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Rooting Pain is decent (aoe stun when taking a wound). The class needs more abilities like that that are active. I never said monk wasn't viable, it's just mechanically weak when compared to some other classes for a tank slot. There's a lot of things that could be done to make the class competitive, but they just aren't. I was talking about the level one cone, ive been hitting like a train since i started the game.
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No, I am not pissed off. I am merely pointing out a fairly obvious, though minor, problem with the named backer NPCs. If we ignore your failure to understand this, your general point about how it prevents me from using my knowledge of how the game genre works is spot on. Breaking genre conventions is not something to do lightly. There's a reason that all those no-name NPCs are generally not given names in CRPGs, and it isn't because the designers can't think up names. It is because they know that obscuring what is important and what is not in the name of immersion results in players interacting with everybody and his donkey to find out who is important and who is not, and that doing that and mostly getting back negatives until they luck out and click on somebody who has something to say that is important is something that is only attractive to the most obsessive compulsive gamers. Which is why all the irrelevant non-backer NPCs in PoE have generic names, because Obsidian's designers aren't incompetent. yes but it only took me reading abour 3 souls before I figured out they were optional. every now and again i will read one and generally i find them entertaining but the fact that they are all yellow makes it pretty easy to filter out. Hell I didnt even know they were backers till i came on these forums.
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even on highest difficulty you can make a monk work... with a lot of extra effort from other party members... the question is: why? fighter, paladin and even barbarian are better tanks and due to their wound mechanic, they aren't really worth for anything else... Try playing with a tank monk lol. Wounds basically reduce to free spells, a knock back and a cone of damage or 1.25 attack speed constantly plus 10% from shock damage. I will conceed that dps monks are weak as hell but to say the class in general is pointless only tells me you havnt played it tanky. Hell the build i posted earlier in this thread both tanks like a boss (soloed the bear cave level 3) and has a dps on par with a rogue maybe even a cipher, every time I cast my cone i do about 20-40 damage. The way wounds work is that t is calculated after DR and before things like deflection so as soon as combat gets started i have enough wounds to cast torments reach pretty much once every 1-2 seconds, in fact i can cast it faster than the animation plays some fights. this is combined with a set up that can tank on par with a warrior/paladin.
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Dude you gotta try monk, the wound mechanic seems designed for solo play lol Yeah I really thought about it but I will try wizard first. Monk cant heal himself anyway right? I will consider it ty. I will eventually level one dont worry haha Thanks, i did not get that but surely that only helps on mobs that do cold damage??? Yes im playing PotD trial of iron because im just that sadistic lol. Also to clarify the only expoit i am using is pulling mobs seperately where possible, aside from that i live in corners pretty much all the time, my most dangerous fights are outside
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I may try switching between the two, ive just found that the damage from 2 fists is insane, at least until i have access to more powerful equipment. That's more a draw of your high might, tbh. Dual wield really doesn't work well with the stupid-high recovery penalty from heavy armor, and fists don't really scale well. well atm i think im a bit too squishy so i might just get a big shield to hide behind I think the only class that can truly fight forever solo is the fighter, but they are kinda boring imo
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Dude you gotta try monk, the wound mechanic seems designed for solo play lol Yeah I really thought about it but I will try wizard first. Monk cant heal himself anyway right? I will consider it ty. I will eventually level one dont worry haha sorry for the multiple post but only just saw your post. Its true that i dont have any heals but when you think about it all classes have limited heals, as a moonlike monk i get 3 self heals that put me back to max health. with the massive health pool i have and the armor etc i think im more survivable than any other class. I doubt that you have more survival than a Druid but I feel he is THE CLASS to solo. I just screwed up with the wrong race cuz of the bug. ANyway I will try what you say. Btw do you notice any bug with the other Godlike subraces? Idk maybe I should reroll and go Druid again but this time go Nature or Moon instead. I dunno he has a higher default health pool, ill see how i got, it also means i dont have to rest every single fight and im pretty sure that if i stock up on potions i could keep fighting forever. Like the only reason i even come close to dying is when im that low.
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you are obviously playing on too easy a setting. try upping the difficulty, on path of the dammed pretty much every fight plays out differently because you have to optimise every fight, if you can get away with just spamming the same things then either you are playing too easy or your set up is OP - what is your set up?
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Just some proff that this build is epic this is me soloing the bear cave at level 3 i even missed my first few attacks, using a combination of force of anguish to knock the big bear on its ass and usingtorments reach as my main dps source. Im now trying out another set up, with 3 decterity normal intellect and maxed per to see how it plays
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How useful (or not) is action speed for Monk? action speed is useful for any party member who wants to deal damage with weapons. attacking more often is good. especially if you dual wield, which unarmed from monk is, as far as i know. besides, don't take monk, for a monk to work properly, you have to send him on a suicide mission. what i mean is, for a monk to use his abilites (besides one or two) he needs wounds. and he gets wounds by getting hurt. so for him to use his abilities, you have to let him getting hit. if you micromanage it well, it can work out, but i recommend to dump the deflection stats (perception and resolve), so that you get hit easier. and then try to only get engaged by one enemy. and have a good healer by your side, because a monk will need it. the current monk is as counter intuitive as it gets, and is pretty bad designed for now. This is all wrong. You are talking about one very specfic way of playing monk, ie as a glass cannon, ive found he works far better as a tank as you have much more time to unload your wounds back on your enemies. Monks have the health pool of a tank. I think that the suggested build for monks is all wrong, they make terrifying tanks, damage on par with an rogue out of stealth lots of cc and tanky. This is my build I cleared the entire of valewood at level two except the bear cave and even then I got it down to half health before it killed me. And this is what im wearing Most fights I just fight barefisted. I havnt tried fighting with by shield yet.
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How useful (or not) is action speed for Monk? Depends, most of my damage is coming from my abilities, i can only cast abilities as long as i have wounds and i gain wounds slowly relative to all other cooldowns so its really not that important. In fact if i was to reroll (cba now) I would dump dexterity and put it in per. to be tankier, reading about wounds its calculated post DR reduction but before things like deflection are taken into account. So to truly min max i would say given your dps is most limited by the your wound rate. Probably not worth it though given the extra dps from autoattacls. its a bit of a trade off tankyness for dps but think you would gain more tankyness than you lose dps. Not worth fussing over
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Dude you gotta try monk, the wound mechanic seems designed for solo play lol Yeah I really thought about it but I will try wizard first. Monk cant heal himself anyway right? I will consider it ty. I will eventually level one dont worry haha sorry for the multiple post but only just saw your post. Its true that i dont have any heals but when you think about it all classes have limited heals, as a moonlike monk i get 3 self heals that put me back to max health. with the massive health pool i have and the armor etc i think im more survivable than any other class.
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You really need to give monk a shot, 3 intel, 3 perception 19 con, 19 res, 18 dex, 16 might. I'm powering through i just got turning wheel which adds 5% fire dmg per wound, im hitting 20 damage with my fists lol, go full tank and always fight in a corner :D What type of armor are you using on your min-maxed Monk ? I re rolled, this is my monk, he is wearing the heaviest armour available, the cloak you find in the prologue and nothing else I just arrived in town but before i even got here i cleared everything in valewood except from the bear, and even the bear i got to half HP before I died.
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I have done the same it depends how you build it you can level up your monk so that they have no duration skills and no aoe skills, if you dump points in res you make up the lack of will. Its actually a really powerful build i see a nerf incoming tbh. PS- 18 might, 19 con, 10 dex, 9 per, 4 int, 18 res, moon godlike is what im running with no weapons and the heaviest armour i could find.