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Everything posted by mindswayer
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Pretty sure I already posted in this thread but at the same time I can't really remember. Whatever - No levelled/scaled loot, and way more unique items with unique properties that aren't "cast this spell you already have on hit" - I felt that patches only made abilities in PoE equally boring as opposed to equally fun. You should allow the player to feel powerful, imo. - Be more imaginative with magic - stop copy pasting D&D spells over and over again, everyone's seen them multiple times for 30 years. Create out-of-combat spells, spells that can be used in dialogue, spells that increase movespeed of the party, spells that let you open locks, I don't know. I feel like it can all be boiled down to "imagination", because imo PoE's biggest weakness ended up being how safe it plays. It tries to stay extremely close to D&D with a few redesigned things, but it doesn't port any of the good D&D gameplay elements over. If you'd ask me if I'd rather play any of the late 90s/early 00s RPGs or PoE, I'd probably say the first. There are a lot of elements that can be imported over from different games as well - the factions from New Vegas and how they changed the world depending on the PC's actions, the dialogue reactivity from Alpha Protocol, where you'd miss tons of characters and some areas if you went one path or the other. I don't remember the name of a single character or guild from PoE, other than Thaos, and I played through PoE twice. Honestly have no idea how PoE got as much praise as it did. As a side note, does anyone know where PoE2 will take place?
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Those load times. It's PoE all over again.
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Man Obsidian not getting royalties for Fallout New Vegas, arguably the RPG of its generation, is a serious crime. Extremely unfair. Glad they're doing sort of what they want though. It's always a bit of extra motivation. Hope that extra motivation translates to quality. oh-oh...
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Have we heard anything about level/loot scaling? I was looking around the official forums and there was a thread where the OP was saying how much he regretted that Tyranny would get level and loot scaling. No one contested him in the replies, so I tried googling it and looking at the dev diaries but I found nothing about scaling. Was it mentioned in some live interview or something? Scaling would actually completely ruin it for me, god damn.
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Yet you seem to be quite dismayed at the thought of a unified European culture growing, expanding and subsuming national identities. Why can't we just let national identity die in peace naturally? That's beyond stupid. The health, productivity and general quality-of-life benefits of love, friendship and "beauty" are very tangible and measurable. Two reasons: 1) It's being replaced by something lower in principle, of which no one is willing defend to the death. It will not satisfy anyone and give rise to real marching right/left-wing parties and another war, which is what i want to avoid for the next generation. 2) The power is centralised if national governments shift their power to Brussels, which will end with continental size warfare unlike anything seen before. Don't fool yourself just because we currently live in relatively peaceful times that it will continue forever if you give up on nations. Both are destructive in the design and i wish to move away from it for a better future. Nation states might erode, but power has to shift to locally with their own laws, hierarchies and armies. That kind of "death" we can all get behind; I would even call it rebirth. As for your quantification of love, friendship and beauty. Oh boy, i pity that mindset. It seems to me that you think their is some kind of spiritual benefit of a nation state. The spiritual benefit is the culture, the history, the language, the ancestry, the sense of belonging, of community. The EU is destroying most of those things. I don't necessarily agree that its the EU that's destroying those things. The overall project of diminishing the reach and power of the state (and the notion of community) began in the Reagan and Thatcher eras. The economic logic of their policies, which essentially meant free reign for the capitalist elite over a diminished (in power and responsibility) state introduced a system that actively seeks to destroy bonds between the individual and his community/state. It constantly seeks to remove the state from the market, which actually means removing all forms of interventionism. Translated to the cultural domain, all of a sudden it becomes improper for the state to suggest that this or that behavior, religion, sexuality etc. is more proper or more suited for society than any other and the result is a culture with no sense of direction or historical mission. Behavior ends up being dictated by market forces which themselves are led by influential groups. Thus the agenda of the day becomes whatever they set it to be, whether it is the "gay thing", or the "black thing", or the "female thing", but never our thing because everything is being done to break the us apart into atomized consumers (equally fit for the market in China, France or Bangladesh) instead of responsible national citizens (that are by their very definition harder to sway or influence). This system was implemented before the EU became what it is now, and even though its championing these same ideas, it is the national elites (national in name only) that brought them to the EU structure. You are correct in saying that it started before the EU became what it is now (although the EU existed back then still), but at least with national elites you can, at minimum, vote those people out of power. With the EU, you can't do anything. None of the decision-makers and schemers are elected, they're hand picked. Also, an always relevant screenshot from an eternally relevant videogame: Agreeing 100% with your idols is never healthy. Neverminding that one should not make intellectual idols of musicians or artists (or very arguably anyone at all), agreed that it is never healthy to agree with anyone 100%. That said, I'd wager a medium sum that Waters was pro 'Brexit'. He's actually a relatively politically conscience person, and is more awake than most of his contemporaries. He also has a history of criticism of consolidated power and corruption (The EU is the modern 'poster boy' for consolidating power and corruption). There's more than a few songs penned by him on the subject. One of the best albums ever made in my opinion being essentially one big song on the subject: My reason for believing Waters would be pro-remain is the fact that his hereditary war-trauma probably leads him to believe that Britain leaving would give rise to isolationalism and nationalism in Europe, which would open path to new conflicts and a new war. Also he's really good friends with Bob Geldof, who openly supported Remain. But all in all, I honestly don't think Roger Waters cares much about Britain. Pretty sure he's been done with Britain since the 80s.
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Yet you seem to be quite dismayed at the thought of a unified European culture growing, expanding and subsuming national identities. Why can't we just let national identity die in peace naturally? That's beyond stupid. The health, productivity and general quality-of-life benefits of love, friendship and "beauty" are very tangible and measurable. Two reasons: 1) It's being replaced by something lower in principle, of which no one is willing defend to the death. It will not satisfy anyone and give rise to real marching right/left-wing parties and another war, which is what i want to avoid for the next generation. 2) The power is centralised if national governments shift their power to Brussels, which will end with continental size warfare unlike anything seen before. Don't fool yourself just because we currently live in relatively peaceful times that it will continue forever if you give up on nations. Both are destructive in the design and i wish to move away from it for a better future. Nation states might erode, but power has to shift to locally with their own laws, hierarchies and armies. That kind of "death" we can all get behind; I would even call it rebirth. As for your quantification of love, friendship and beauty. Oh boy, i pity that mindset. It seems to me that you think their is some kind of spiritual benefit of a nation state. The spiritual benefit is the culture, the history, the language, the ancestry, the sense of belonging, of community. The EU is destroying most of those things.
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Thought it funny that you should post that song, because I'm 99% sure that Roger Waters would vote Remain.
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The interviewer is so ****ing incompetent. Learning something about the game and the developer you're going to interview takes too much effort, I guess. E3 is such a poop show. I don't even know why people bother with it. 90% of it is cringe, 10% is rehashes. Also Tyranny doesn't have classes, you get EXP by doing stuff, and there's spell crafting. Already looks more fun than PoE.
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Honestly don't see it. One of the main things the PC exclusivity of PoE/possible Tyranny provides is the freedom to design game mechanics however they want to design them. I really don't see how a RTwP isometric game would play on consoles.
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That combat HUD... what are they doing? What a mess. At least the combat animations are improved, I guess.
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Companion Combos? Sounds interesting. Tyranny seems to be going in the right direction. But after Pillars, colour me cautiously intrigued. Any news on engine used? Really obvious that it's Unity since they ported most of Pillars of Eternity's mechanics over, but I'm hoping for it to be at least Unity 5, otherwise I'm afraid I might actually get cancer. One worry I do have is how they're gonna tackle the whole "evil won" thing without controversial things. I mean if you actually want to make a game where evil won, it's gotta include some messed up **** to have any impact, otherwise there's no point because every game has murder. Kinda hope the characters aren't edgy-teenager tier of cringe-worthiness too.
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I am glad the UK voted to leave. And I hope it leaves. I also hope that the EU wakes up and realizes that this is, in large part, their fault. But I fear that they'll just ignore it, dispatch the UK as soon as possible and carry on. If they do, other countries will follow with leave referendums, and for their sake I hope they do leave. The EU, as it stands, is an outdated undemocratic supranational mess.
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Oh boy here we go.
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- No Unity 4 - Actually have your character background and dialogues make a difference in how people perceive you. Instead of some NPCs having a unique dialogue line (very few even had one in PoE), have them actually have a completely different manner of speaking to you. Have X NPC treat you with disdain constantly if you're a Godlike, for example, instead of "Hey, what's up? // Wew, you're a godlike, absolutely disgusting, get out of my castle // Hey, take this 5000 coin." Perhaps a personality trait system could be of use here, even though 2nd edition D&D didn't have such a thing. But do you really want to create your own thing or remain a prisoner of D&D? - Have fun loot - stop flooding players with +5 Accuracy types of garbage, have weapons that have unique traits. And by unique traits I also don't mean "% chance to cast this ability from y class". Maybe have the weapon cast a unique ability that is unique to it. Look no further than some Dark Souls weapons or the recent introduction of Aerondight in Witcher 3's Blood & Wine. Imagine a Soulbound weapon, but instead of giving you that wizard spell you've used for the past 20 hours, you get a unique ability. It adds personality to the weapon and makes people grow fond of it. - Fun magic. Seriously Sawyer, pls stop with the MMO-tier spells. I get it you like to have 20 AoE disables per level plus the "this time a stronger magic missile" spell, but it just gets tiring. Other than encouraging them to keep writing stories that aren't exclusively about saving the world, or "an ancient evil awakens", that's pretty much it. Hoping they learned things with PoE1 instead of getting an ego boost, because it certainly was not the 9/10 game that reviewers gave it. EDIT: oh, how could I forget? Bring back the equivalent of low-INT dialogue.
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Favorite - Sound design was pretty good - Story was good - Edér and Durance Least Favorite - No unique loot - Engine - Long ass loading times every time you touch a door - Forced Torment-moment had no impact and comes out of nowhere - No one reacts to your actions in the world; your character's background doesn't even matter at all - Pallegina Bonus least favorite: After one year I still have no idea if "Healing" under Might means received healing or healing done.
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I can't help but express my frustration at them insisting on Unity 4. That engine is a proper turd. Just use Unity 5. It's much more efficient than unity 4. God damn.
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Which games would you like Obsidian to develop the most?
mindswayer replied to Bleak's topic in Obsidian General
Activision owns Arcanum AFAIK (via purchasing Sierra), so any game Obs did would be "Spiritual Sequel" only. Which wouldn't be bad, necessary, since I think Arcanum - while fun - did a lot of things that could be improved upon. Well, yeah, that's what I meant. Just like if Paradox can't get the rights for the "Bloodlines" name off of Activision, Obsidian can just make a "totally not VtMB2" sequel using a different name. -
Which games would you like Obsidian to develop the most?
mindswayer replied to Bleak's topic in Obsidian General
Where's the "Arcanum: Of Steamworks and Magick Obscura sequel" option? -
Anouncement of a new game on 15th march
mindswayer replied to Prometheus's topic in Obsidian General
Curious as to what you don't like about them Don't worry, I'm not going to argue taste I'm just curious I don't particularly dislike anything about them, I was just expecting something a bit different after PoE. I get a REALLY strong PoE vibe from the screenshots. If you told me it was a Pillars of Eternity expansion I wouldn't even doubt you. Did they say anything about the team developing it? Is Tom Sawyer lead design? Is Tim Cain taking on a more important role? EDIT: Sawyer isn't in on it. https://twitter.com/jesawyer/status/709915752376066049 -
Anouncement of a new game on 15th march
mindswayer replied to Prometheus's topic in Obsidian General
Not gonna lie, the screenshots don't look all that impressive. Straight up lifting assets from PoE too. I guess I'll wait on more info, especially on the engine they're using. -
Anouncement of a new game on 15th march
mindswayer replied to Prometheus's topic in Obsidian General
Seems to be fantasy. http://i.imgur.com/3jDdgHH.jpg http://i.imgur.com/Bri6Yqe.jpg http://i.imgur.com/wKCypou.jpg http://i.imgur.com/fAnFrFD.jpg -
Anouncement of a new game on 15th march
mindswayer replied to Prometheus's topic in Obsidian General
Those models. LOL Jesus christ I seriously hope they aren't using Unity 4 again. That engine is a huge pile of garbage. Did they announce who's in charge of lead design? -
Possibility of Vampire the Masquerade:Bloodlines sequel
mindswayer replied to jaspertrolling's topic in Obsidian General
A part of me wishes that, if this ever gets made, it's done in the Source 2 engine. I don't think there's any engine out there that can match Source's extremely expressive facial animations. The engine is free too, so there's literally no reason not to. After what happened with VtMB and Source/Valve, Tim Cain probably doesn't have the fondest memories of it, but hey, here's to hoping. -
This is why we need an Obsidian Fallout again. Hines openly admits Bethesda don't give a turd about lore consistency, on top of showing he's a dumbass that doesn't know the difference between realism and consistency.
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As much **** as Sawyer gets, I thought New Vegas had excellent design. I got the feeling that he truly respects the Fallout franchise and its legacy and loves the old games. While I also want Tim Cain to be lead design on some project, since his games on troika are some of my favorites of all time, I'd really only replace Sawyer if Sawyer supported the removal of Skills/Tagging/factions/reputation system that Fallout 4 introduced along with its atrocious SPECIAL and dialogue system that makes your choices irrelevant.