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mindswayer

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Everything posted by mindswayer

  1. I like both poems. I especially like how the new one makes fun of the people who found the original offensive in the first place.
  2. Yeah, just like "Added more backer names to the credits", right? Oh, wait.
  3. Yeah, but who contacted who? Was the backer who said "alright guys, I'll change it" or was it Obsidian who contacted him asking him to submit another tombstone text? To be honest, even though I'm no one here other than a fan, I'd actually like to see proof of these communications at this point. How am I supposed to back a kickstarter project in the future when you guys just decided to change a backer-submitted text because one guy complained on twitter? Is that really how it's supposed to go?
  4. Looks like they forgot about their fans once they started seeing all the money raining in. I am so disappointed in Obsidian right now. They were one of the few devs I still trusted . God dammit. P.S.: I like how they allow jokes about dead babies in their game (not even implied) but remove a poem about one guy killing himself.
  5. Well, it differentiates between them but it still identifies things like wurms as dragons in the description text so maybe they're counting all unique entries as one type of dragon each? I've got dragon entries for Adra Dragon, Drake, Shadow Drake, Sky Dragon, Wurm, Young Drake. And are you sure you don't have to 100% their bestiary entries? The achievement does say 'kill all the dragons in the game', so it could mean kill the 3 main ones, or it could mean 100% the bestiary entries for all dragon type creatures including drakes and wurms and so on. Of course, it's likely to just straight out be a bug that's affecting you and not me but it's always good to eliminate the chance of it being a missed creature or incomplete bestiary entry. Yep, I also have all those entries 100%'ed.
  6. Then they would've gotten the other achievements as well that are still at 0%. Besides, I did get the achievement legitimately so I can confirm it working at least sometimes: killed all dragons during their respective quest lines and betrayed the adra dragon. Did you progress in the Adra's quest? Because what I did was: 1) Talked to it 2) Agreed to help 3) Got quest to drop something in the titan's hand 4) Instead of doing that I just attacked the Adra Dragon (didn't even leave the room) Maybe the fact that the quest log did not give me the option to kill it (immediately) after I talked to her somehow messes with the achievement. That's what I did and I got the achievement. Have you also completed the game? Because there's some shadow drakes or something like that in the 4th act, they're not full sized dragons but maybe they also count in the behind-the-scenes counter? Maybe you need to have killed all the types of dragons that have individual entries in the bestiary, not just the 3 big ones - so wurms, young drakes, shadow drakes, and anything else if there are any. I did kill all the Shadow Drakes as well as finished the game. I doubt you have to kill every single wurm/drake in the game, since the bestiary clearly differentiates drakes/wurms from Dragons.
  7. Then they would've gotten the other achievements as well that are still at 0%. Besides, I did get the achievement legitimately so I can confirm it working at least sometimes: killed all dragons during their respective quest lines and betrayed the adra dragon. Did you progress in the Adra's quest? Because what I did was: 1) Talked to it 2) Agreed to help 3) Got quest to drop something in the titan's hand 4) Instead of doing that I just attacked the Adra Dragon (didn't even leave the room) Maybe the fact that the quest log did not give me the option to kill it (immediately) after I talked to her somehow messes with the achievement.
  8. I felt it to be around the same size as BG1, maybe a bit bigger. I spent 73 hours on my first playthrough (didn't do all sidequests). I'm sure that if you go back and play BG1, you'll find it much shorter than you think it is. I replayed it last year and it lasted me some 20-30 hours (probably less). I also felt like the story was a really good mix of Planescape: Torment and Baldur's Gate. It even had its own "torment" moment near the end of the game (although not nearly as impactful). All around, Pillars of Eternity is, in my opinion, better than Baldur's Gate 1, but still not quite on the level of Baldur's Gate 2 in terms of scale and epicness. Hopefully the sequel, which is pretty much confirmed if the ending is anything to go by ("But at the moment, there was little to be done, and the matter would have to wait. A long journey loomed ahead."), will surpass BG2 on every level. I believe it can. P.S.: I ****ing hated the dragons in Pillars of Eternity. Seriously, no personality at all, **** voice acting on both of them, they just served as "big bad boss fights". Maybe Grigori just spoiled me.
  9. Also can't get Kill All The Dragons. I beat Sky Dragon, Adra Dragon, and Cail The Silent but didn't get the achievement. Could it be because I didn't get the quest to kill Sky Dragon before doing it? I also said I'd help Adra but then just killed it instead. By the way, those 0.1% people that have the achievement: there's a chance that they used some achievement modifier program for Steam to automatically gain all achievements.
  10. You mentioned in an earlier post using an HD4870 - is that the 512MB VRAM model? If so, it might be lack of VRAM (I've seen GPU memory usage reach 600MB at 2560x1600) - try installing MSI Afterburner to check on your usage. If your system is maxing out on VRAM, check you're not forcing any graphics enhancements like AA in Catalyst Control Centre and try running the game at a lower resolution with MSAA disabled (open console with ~, press Enter, type msaa 0, press Enter again). Another option might be to try overclocking your HD4870 if you're not already doing so (MSI Afterburner should be able to do that, but keep an eye on temperatures) but that won't help much if lack of VRAM is the problem. Thanks. Nope, it's the 1GB version, so on-specs, so to speak. Thing is: it is handling effects pretty well so far. It just is the models that my rig has a hard time with. BTW: the character creation screen is also a pain; somehow, my clicks are 'lagging' and the cursor is trailing. Not a big deal though, the crowded areas is more of a gamebreaker for me I'll look into Afterburner though... The crowded areas are taxing on the CPU, not graphics card. You can do a really simple test by pausing in a crowded area (Copperlane) and scrolling around. You'll notice performance improve dramatically despite rendering the same scene. Actually, for me, even if I pause it, the game doesn't increase FPS. Only thing that seems to help is restarting the client. I was in Burial Isles yesterday at 40fps, restarted and boom, 60. ****in' weird man. Maybe it's because I usually play for 6+ hours straight.
  11. I don't think it's a memory leak either, I have never seen the game use above 1.8~1.9GB of RAM (I have 8 ). Some wilderness/interior areas run terribly for me (35~40fps) and both cities are even worse (30), while other wilderness areas run perfectly well with constant 60fps. I don't know what it is, but it really annoys me. I'm hoping they can alleviate the problem somehow, but I don't think they'll be able to do anything. This is unity 4 after all.
  12. How can that be? My CPU doesn't go past 70% load when I'm running the game with other **** in the background, and while I had steady 60fps before I hit defiance bay, now, even when I'm in some underground dungeon (in dyrford village) where nothing is happening at all, I can't even get past 40fps (I'd actually be surprised if I even hit 40fps). Seems like the bigger my savefile gets, the worse the fps is as well. Edit: just went in game to test, and I'm actually getting 27 Fps on the dyrfoord village Inn. I don't really get how this can happen when it ran much better in the beta (which had the same amount of NPCs) unless it is actually related to savefile size. Edit 2: just restarted my pc, now have 45~50 fps on the inn. I had my client open for 9 hours, not sure if that could have something to do with it. Can't edit my post for whatever reason, so I'll just leave a reply here: After relaunching the client and playing around for 3~4 hours and doing some dyrfoord related quests, I went to Caed Nua and did some bounties. Up until then, it was running at 55-60 in Caed Nua at all times, but when I completed the bounty and came back, fps wouldn't go above 50 (45~50), not in Caed Nua, not in any other map. Tried restarting the game and when I reloaded back at Caed Nua I had 55~60 again.
  13. Description: Basically, if you go into any fight with a Cipher and you shift-queue something like 10 mind blades, even if you reach 0 focus you will keep casting mind blades (which costs 15 focus). Steps to reproduce the issue: 1) Find an enemy 2) have someone tank it 3) queue 10 mind blades 4) you now have infinite mind blades I don't believe it is necessary to provide savegames due to how easy it is to replicate the issue. However, if it is required I will upload some.
  14. How can that be? My CPU doesn't go past 70% load when I'm running the game with other **** in the background, and while I had steady 60fps before I hit defiance bay, now, even when I'm in some underground dungeon (in dyrford village) where nothing is happening at all, I can't even get past 40fps (I'd actually be surprised if I even hit 40fps). Seems like the bigger my savefile gets, the worse the fps is as well. Edit: just went in game to test, and I'm actually getting 27 Fps on the dyrfoord village Inn. I don't really get how this can happen when it ran much better in the beta (which had the same amount of NPCs) unless it is actually related to savefile size. Edit 2: just restarted my pc, now have 45~50 fps on the inn. I had my client open for 9 hours, not sure if that could have something to do with it.
  15. This makes me wonder if Sawyer has seen the tombstone that mocks him with the whole breastplate deal. It's also a poem, and it's like "Breastplate..." and ends with "...which would make Josh quite irate".
  16. Wait, that makes a lot of sense. The man could have been dead drunk. It's a possible possibility. But that would really make these 23 pages of discussion useless. As was said previously, this whole issue arises from malicious interpretation. You could argue that the poem is about rape, or even simply a mockery of his stupidity. It's a poem, it's not a literal text, so it is completely up to interpretation.
  17. Well, if what you suggest happens, how do you know if Obsidian aren't lying just to get a free "out of jail" card?
  18. I suppose you're answering to my post, therefore I'll reply: so, it's even less of an issue? I mean, what even are the chances of you finding the tombstone? I didn't even know the tombstone was there until this ****storm started.
  19. I completely fail to understand how Sawyer includes themes like rape in New Vegas, defends their inclusion when asked about it, and yet when some stranger on twitter gets offended by a poem (completely open to interpretation) he doesn't even argue before submitting. It's hard not to love the guy for his passion, but I'm starting to find Sawyer fairly identical to a character I met in PoE.
  20. Actually the poem might be one of the most in-context things in the game submitted by a backer. Pillars of Eternity has a dark world, with a serious story (like pretty much every obsidian game) dealing with some kind of philosophical matters (whole science vs. religion thing), and prejudice is something that is present. So a character killing himself because he was tricked into sleeping with a man is not out of context in any way. If being out of context is a problem you should actually remove every single backer-related tombstone, because for the most part they're just random sentences or quotes from someone (I remember seeing some Cthulhu-related ones).
  21. I can jump in and explain to the best of my ability. The main reason is because the implication is the man was so disgusted or shamed that he slept with someone he thought was a biological female that he killed himself. That he found them so repulsive once he knew they were not who he thought, that he would rather die than live. That's pretty harsh and in real life, when these things happen, people actually do die. Namely the transperson who is the victim of a murder. It happens and more than you'd think. Some people know friends who were murdered due to this very issue. Imagine, for a moment, that the "joke" was about race. A man somehow doesn't realize that the person he was sleeping with was of dark skin so he kills himself when he finds out. It would never really get in the game, I'd imagine. And while race and gender are not the same thing, the implications here are enough that Obsidian isn't capitulating by reconsidering the content. It doesn't even matter if a backer put the content in there. If you're working on a project (and I say this as someone who has worked on big projects with Kickstarter backer content to put in game) and you have hundreds of things to input and it's you and one other person or whatever, you might miss a few things because you have a lead or a producer who is saying "We gotta get the backer data in by the next build!". Just because it got in doesn't mean it got in because it was approved necessarily. So, let's review: we have a scenario in the game that isn't necessarily about offense but is also about respectfully approaching a real problem within society and we have no indication that the content was given a stamp of approval outside of whoever's job it was to proof and do the data entry. The content itself has vulgar implications that do the studio a disservice and do a disservice to many customers. There's nothing "pro" about it. That's, I would suggest, a deliberately dishonest read of the content. Interpretation of the joke is the issue. People looking for transphobia will find it, people looking for mockery or a drama queen will find it, people looking for rape will find it. That's, ironically, usually how you tell if a poem is good or not. It does not mean, however, that it is one or the other.
  22. I just registered to post here. I pre-ordered Pillars of Eternity (missed the kickstarter) because I have always trusted Obsidian to make excellent RPGs without pandering to anyone in the politics side of things. It is one of the main reasons I have supported this company and why I have stopped caring about BIoWare or their games. Now, this does not mean that I am against gay characters or whatever, it just means that I do not accept people adding something just to pander to some radical group of nutjobs. I'd be really disappointed to see the tombstone removed because: 1) It's a joke, and it's funny. People need to grow thick skins if they honestly find themselves offended with that. It's just a poem that describes a warrior's actions one night. It's not really discrimination or alienation of anyone. The guy ****ed a woman, turns out it was a dude, felt confused, killed himself. I don't really see the problem with it. There are many ways you can interpret the poem. 2) I would be really disappointed to see Obsidian pander to these people. After all, a backer paid 500$ to have a tombstone there, and he wanted to make a joke. I hope Obsidian don't start going down the dark path of censorship and shoving political views down my throat. I feel like I'd lose my trust in them pretty quickly.
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