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Everything posted by player1

  1. Any section is better then technical section. This is place people look into only when having problems with the game. In fact, this section fits the most: Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Not that Characters Builds, Strategies have anything to do with Unity Engine, it's just that this section was chosen as place for any kind of modding of the game.
  2. On the other hand, each weapon has its own speed. If you dual wield fast and average speed weapon, each will attack on its own speed.
  3. I'd prefer enhanced edition (not DLC) that would first focus on adding more portraits for key NPCs (in this, game is truly lacking), then more variations on PC portraits (so there are actually portraits that can fit color shapes of character models) and last more voice over, in that order.
  4. Well, enhancement probably gives speed boost to one of the dual wielded weapons, and not both. I mean, why would it make other weapon faster then itself?
  5. This would really be moved to different subforum, otherwise it will get lost in between bug reports.
  6. Can you please raise priority of this bug? There are just so many requests to fix this issue. Also, if you plan to add any unique weapons in White March, it would be nice to have speed enchantment work, otherwise what would be the point to add speed mod to any of the expansion weapons exempt maybe to "troll" unfortunate item designer who is unaware of the bug.
  7. That is a good point. Hopefully sequels and expansions will add more on parts that look lacking now, including this issue.
  8. Its not just you. Maybe it is just an issue with Watcher story told in this game and not PoE universe itself. But, based on what is shown i story (ignoring any design documents since those are not formally part of the game), truly all races can be replaced with humans (exempt orlans and godlike), and you would not notice anything missing. My issue with this is that it creates token races, which are there just because they are expected and not because they are needed for the story. In my oppinion good story and setting should not have superficial elements. Everything should have purpose. Instead of lets have elves first there should be question why have elves? What they add to the setting etc...
  9. The problem I see is that most of the races in the game do not add any value to the story. They are all there as "token" races (with few exceptions like Orlans), in the game to give player something to do in character creator. You could pretty much replace them with humans and there would be no difference in the story. This is most obvious with drawfes and elves which have almost no separate cultural indemnity, as well as with Aumanua, which are almost non-existent, story wise. I did not notice the issue at first, until I realized that when I see short bulky characters in the game, that I think of them as short bulky models of humans and not as dwarves. Essentially, I completely forgot that there was a "race" of dwarves in the game, because of game/story perspective they are just humans with different body type.
  10. I have feeling that many of the races in PoE universe are underused, and that some are in the setting only for the token value. Let me explain, starting from positive cases. Orlan: As Obsidian original creation, there is really a lot of lore regarding orlans and situations were they make sense. The best example of good race use in the game. Pale elves: Not used much, but where used in the late part of the game they shine. Now come the mixed bags. Godlike: Great add-in to the setting, but cheapened, due to peppering whole game with glittering backer godlike NPCs that do not add anything in the game. In rare cases where godlikes are used in the story, they do shine. Pellegina, then the encounter with one death godlike from Magan Fork (even better if having Pelegina during encounter), etc... Still, it seems game could have done more with them. Then negatives. Aumaua: It is almost like they are not in the game. Even Kana Rua, that is only one significant Aumanua in the whole game, is more defined by his origin country then being Aumaua. He could as well be tall human from far away exotic island land. Boreal Dwarves: They could as well been human Eskimos. Nuff said... Dwarves and Elves: No significance of them at all in the game. If they were completely removed from the game and replaced with humans, there would be no impact. As if they were added just for token value.
  11. For me, two tanks are the minimum. So, if I do not play tank character, those would be Eder and Pallegina. Eder with Defenter ability for +2 engagement and Pallegina with talent that adds +1 engagement. For off tanking, I'm using Sagani's fox companion, to pick of strays.
  12. Note that DR reduction effects do not affect lash. Attack would still use 25% of target original elemental DR as stopping point for lash damage.
  13. So, what exactly is "low endurance" for this spell?
  14. To me most annoying thing is that after I finish ability with caster that they do not auto-attack. So much that it was mandatory for me to add autopause trigger for finishing abilities to make sure they attack something.
  15. I think they are missing as protection against maimed characters. Same as lack of random encounters on rest. Think about it: 1) No campfires remaining 2) One or more maimed characters They would be pretty much dead if any kind random fight factor is added, with no ability to safely backtrack to resting point.
  16. I was just doing 3rd level endless dungeon on hard when at 8th level. Obviously my group was much higher level then inteded for this area. Still due to many orge druids in the area, each combat led to many health lost. Various tactics where used to minimize the damage and encounters were fun and challenging, despite area being intended for lower level players. I guess this is due to insect plague threat still staying relevant despite higher player levels, unlike all other attacks.
  17. I noticed similar behavior in 1,05 patch too. High accuracy of seals and no effect of mechanics.
  18. Any NPC that has natural +1 bonus. That means Aloth, Kana or Grieving Mother. Of course that also means that chosen character will hardly have any points left for other things. Cons of choosing Aloth or Kana is that both characters are great for maxing Lore, since they only need 6 points to get to 10 Lore (+4 natural bonus). Of course, you do not need more then single character with Lore 10, since there is only one Lore 10 scroll, so it is enough to have one dedicated Lore guy. Secondary Lore characters are OK with Lore 8. Cons of choosing GM is that you gain here way to late. And if you keep autolevel rules, she will lag a lot, due to no mechanic points assigned to her. With all said, if I need to pick one NPC, that would be Aloth. He would get Athletics to 3, Lore to 6 (3 points to get +2 for total 6), and rest to Mechanics.
  19. My concern is that instead of 3 tank and 3 DPS stats, we will now have 2 tank and 4 DPS stats. With Con not being that impactful for tank, that leaves tank with lots of excess points to invest in DPS stats. On the other hand, DPS combatants have one extra stat to add to the mix which is useful for all DPS classes.
  20. Actually, grazes are rarely affected: Standard miss/graze/hit/crit chance against equal defenses: 15/35/50/0 +15 attack: 0/35/50/15 - see, still same amount of grazes and hits, but also 15% misses are converted to criticals, which is great gain +15-50 attack: grazes are converted to crits, which is smaller gain then first +15 accuracy -15 attack: 30/35/35 - again, same amount of grazes, but now 15% of hits are converted to misses This is smaller penalty then gain from first +15 extra accuracy over target. -15-50 attack: no change, still hits converted to misses Anyway, +15 attack over target is great boon, while +15-50 bonus or -1-50 penalty are mechanically very similar (for default 0.5 crit weapons).
  21. If equipment slots were working as such that you can use same item in multiple slots, then single handed style of fighting would be more useful. Devs please fix this. Currently, if you plan to have DPS setup with single weapon and defensive setup with weapon and shield, you can not do it using same powerful weapon, but need to have two weapons.
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