Everything posted by Blarghagh
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Nelson Mandela, dead at 95
I'm getting the feeling that his cop-out answer is more because his actual reasons are probably against the forum's terms of service to post.
- What you did today
- What you did today
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Movies you've seen recently
A recut of the Dark Crystal trying to restore what it was originally intended to be before test audiences caused them to change it. It's, uh, unique.
- What you did today
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What you having for dinner tonight?
Boiled potatoes, spinach with boiled egg (and extra breadcrumbs to make the spinach more solid) and ground beef wrapped in bacon.
- What are you playing now?
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What are you playing now?
It's a roguelike so luck is intended to be a big factor and the game is weighted towards being difficult/neigh impossible. The idea is to create replayability, tension, a greater sense of accomplishment when you win and a much bigger sense of reward when something good happens. In this case that involves what ways you can equip your ship. If you're always getting murderized by the scouts then you need a rough idea of what changes you need to make to your ship to survive them and also beat the last boss and then spend every playthrough working towards that. I know that's obvious and probably sounds snarky but that is the core element of the genre of game you're playing and it's supposed to be that frustraiting. It's why I don't play FTL much . No no, I get it, I have experience with roguelikes. But consistently, over six playthroughs, I have gone through the game without trouble and getting fully upgraded. For example, on my last ship, I had good weapons, good drone systems, stealth, full shields, upgraded engines, enough crew to have expendables and more than enough resources. In the second to last area, I could pretty much kill any enemy I came across in one or two volleys. Then in the end game, the first enemy I encounter gets me or turns me into a limping wreck. I find it hard to believe that six times I have had luck throughout the entire game and bad luck in the end. Just seems like the difficulty curve is terribly balanced. It makes trying again seem kinda pointless. Sorry for making assumptions. I did find this, it won't help against the scouts (although Deraldin's advice probably will do the trick) but it has a lot of very detailed information on the final boss, full of spoilers though. No need to apologize, I didn't give a lot of information. Thanks for the link - it gave me some stuff to work with. Turns out I woefully underestimated the effectiveness of having crew board the enemy vessel.
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Errant Gamer critique of Stanley Parable
I liked this game but it was nowhere near as deep as it throught it was. I liked it more for the entertainment value than the games' commentary because to me, it only stated the obvious. I think this game may have been developed for more "run of the mill" gamers, since people here tend to already be of the intellectual variety in the first place - or at least Obsidian fans. We've already thought about the nature of choice, freedom and consequences in games through things like Torment, Mask of the Betrayer, KotOR II. So pretty much my favourite bit was finding the broom closet boarded up.
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What are you playing now?
It's a roguelike so luck is intended to be a big factor and the game is weighted towards being difficult/neigh impossible. The idea is to create replayability, tension, a greater sense of accomplishment when you win and a much bigger sense of reward when something good happens. In this case that involves what ways you can equip your ship. If you're always getting murderized by the scouts then you need a rough idea of what changes you need to make to your ship to survive them and also beat the last boss and then spend every playthrough working towards that. I know that's obvious and probably sounds snarky but that is the core element of the genre of game you're playing and it's supposed to be that frustraiting. It's why I don't play FTL much . No no, I get it, I have experience with roguelikes. But consistently, over six playthroughs, I have gone through the game without trouble and getting fully upgraded. For example, on my last ship, I had good weapons, good drone systems, stealth, full shields, upgraded engines, enough crew to have expendables and more than enough resources. In the second to last area, I could pretty much kill any enemy I came across in one or two volleys. Then in the end game, the first enemy I encounter gets me or turns me into a limping wreck. I find it hard to believe that six times I have had luck throughout the entire game and bad luck in the end. Just seems like the difficulty curve is terribly balanced. It makes trying again seem kinda pointless. Ignore the scouts in the last section as much as you can. Do what you can to minimize the damage you take while your jump drive charges up and then get the hell out of there. There is no point in fighting the enemies other than the boss in the last sector as you don't gain anything from the encounter other than 1 fuel. Hrm, I hadn't considered running. Thanks for the tip! Although I don't think the crew of The Flu Shot would have agreed, they were brave!
- What are you playing now?
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Dutch documentary (subtitled) about privacy.
I didn't watch the whole thing but as a native dutch speaker I have to say that these subtitles are woefully inaccurate at points.
- What are you playing now?
- What you did today
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STEAM!
A word of caution. It's a much more story based game than the original (much of it will be lost on players who don't pick up and read the diary entries). It's also not as viscerally scary, more subtle. And quite short. Don't expect a similar experience to the first one. I still thought it was quite good, but many fans of the original didn't enjoy it because it was too different.
- What you did today
- STEAM!
- STEAM!
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What's on the idiot box... Part 2
I watched the latest episode of Agents of SHIELD and I thought this was a pretty bad episode. Most of this show has had a bit of police procedurals with elements of Supernatural and Chuck - the last episode was pure Ghost Whisperer. Also, it bothered me that they gave up so easily on the villain of the week who turned out to be not a bad guy. He wasn't dead, he was just somewhere else. Couldn't they, say, try to contact Heimdall and see where he went?
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RAnDoM VidEO GAmE NeWS
With your carpal tunnel syndrome? Seems like a bad idea.
- What you did today
- STEAM!
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STEAM!
Quoting you again (0_o), but I just noticed FTL is also on sale at GOG; http://www.gog.com/game/faster_than_light 5 euro on Steam, 3 dollar 40 (so around 2,80 euro) on GOG... seems you got a bad deal :/ Gog says ten dollars to me. Regardless, gog doesn't support any payment system I use so it's moot.
- What you did today
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RAnDoM VidEO GAmE NeWS
I know a couple of guys who worked on this and I got to play some early iterations about two years back. It was massively fun. Highly recommend it.