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Everything posted by Humanoid
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As someone who mostly traversed Night City by combination of bus and foot, that sounds right up my alley. I know some people feel that effectively teleporting around with public transport can be immersion-breaking, but for me it's nowhere near as bad as leaving my car in the middle of the road whenever I get to my destination.
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Some of the potential endings are pretty notable in how much scope they've seemingly been given to change the established Forgotten Realms lore. So why not conquer Hell itself?
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Having a semi-abandoned zombie website always did look a bit unprofessional and "small time", so to speak. Glad they're addressing it.
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I always preferred Privateer to the mainline games so perhaps not so much for me, but it does look very nice if you ignore the framerate on what I imagine is a system around twice as powerful as mine. In all seriousness though, there are a lot more gameplay elements than I could have imagined, and the atmosphere seems right such that slow-walking through a capital ship seems pretty immersive.
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VIA C7 CPUs are seven times the speed of light.
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I actually fired up PoE last week. On loading, I saw that four of my six party members (who I'd completely forgotten their names) had a level-up pending. I went through the level-up process for one of them after reading a bunch of spell and ability names, after which I couldn't be bothered doing the other three and quit. BG3 and Solasta co-op controlling two characters each feels right to me. I have a parallel BG3 single-player run which feels right at the edge of what my brain can track, which is helped by pre-existing knowledge of the D&D rules. Micro-managing six characters with completely alien classes and abilities to me is just overwhelming and I can't handle it.
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I tried my first non-tutorial brawl ever after 2.0 at level 30-35ish, and got absolutely destroyed. Granted I suck at it mechanically, but even when I got the counter timing right and landed a few punches, I would say they did about 0.25% of the opponent's HP bar per hit. I looked it up just now and welp, looks like I just happened to choose the hardest fighter of the bunch, what with my 4 body and zero relevant skills/cyberware/gear.
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The ridiculous thing was that back in 2015, Amazon had Dawnguard and Dragonborn for $2.50 each, and Hearthfire for $1.25. So I bought Dragonborn and Hearthfire, but I decided to skip Dawnguard because I wasn't interested in vampires and besides, it received very lukewarm reviews. Yeah that was a poor decision. But I still refuse to pay more than that for it today. Consequently I still haven't played any Skyrim for almost a decade now. Oh well.
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I'm stubbornly refusing to re-buy Skyrim and it's really awkward because I lack the Dawnguard DLC which is in itself uninteresting but is required for some key mods. Can't buy it anymore but I also can't justify buying the Anniversary/Special/whatever edition they have now. Speaking of which, Paradox and Harebrained Schemes have just divorced. Probably for the best, but boy Paradox doesn't seem to be in good shape lately.
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Yeah, healing (or more specifically, healing spells) is a trap. Both in BG3, and as I understand it, more broadly in 5E as well. Plenty of alternate sources of healing anyway, consider the following factors: - The plentiful amount of healing potions, the plentiful amount of gold you get to buy more, and the ability to make more with alchemy - Drinking them being a bonus action in BG3, unlike in PnP - The ability to throw them to (AoE) heal others as an action - The ability for any class to use any and all scrolls to cover any missing cleric utility - The lack of any limit to the number of magic items you can equip to grant extra healing or utility spells, plus raw power to increase your survivability in general - Functionally unlimited long rests, and consequentially, short rests - The ability to resurrect at camp in exchange for some loose change you found between the sofa cushions - The ability to respec literally anyone into a more support-oriented class if you insist on having one anyway - Up to two canonical druids or one canonical paladin as party members if you refuse to respec anyone - The (admittedly tedious) ability to temporarily switch in companions not currently in your active party to use their spells, including the hirelings. You don't lose buffs if you dismiss them from the party. So yeah, with all that in mind, it's easily better for the action economy to set up your party to just kill faster, be that with the cleric (many domains are pretty good at killing, just not Shadowheart's default Trickery) or with whichever class you take instead. EDIT: I mean, I initially started writing these items as just one sentence, but ended up having to reformat it as a list, that's how many ways there are to cover for the lack of a cleric.
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Fallout (2?) also had that Child Killer trait you could get if you did it the dumb way, which is a big but reasonable disincentive to do it without blocking off the option altogether. The smart way, of course, was to let the kids pickpocket that lit dynamite out of your pocket. This was the one where the European versions of the game had the kids "removed" I believe? And by removed, made invisible so Europeans had to deal with invisible pickpockets.
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Yeah, fairly edge case because there are very few quests with the optional objective of not killing anyone, and in any other situation it would not make any mechanical difference whatsoever. There is some tracking though - at least a singular counter - because I think those containers have a finite capacity of corpses.
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I don't know what Lamplighters is trying to be, and I'm not sure the game does either. Early 20th century setting? That's good. Weird cartoonish 3D aesthetic? That's bad. Tactical turn-based combat? That's good. Real-time only stealth sections? That's bad. I dunno, maybe I'll go watch one of those long-form YouTube reviews to get more than that surface treatment of it, but the general discourse around the game isn't promising. Also, petty as it is, the name evokes the infamous Little Lamplight segment of FO3.