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Everything posted by Humanoid
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No Midnight Suns: Long War then I suppose.
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WoW is the only Blizzard game I've ever owned. I think it's over though. After playing it to the detriment of everything else from 2005 to 2010, then being on-and-off with it from 2011 to 2018/2019, this is the longest I've been without it, and I still don't feel the itch at all. I have tried Diablo 2 and Starcraft. They did nothing for me, so I never touched the sequels.
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In a cruel irony, the type of case with funky PCI-E risers and funky GPU placement tend to be mini-ITX cases, meaning there are no slots to block in the first place.
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Sure, that's absolutely fair and in isolation I tend to agree. But the focus here is on the supposed mechanical "fix" to the highlighted rogue class issue offered by the base 5E mechanics - if the powers that be want to encourage lower level campaigns then "either multiclass or level to 13" is hardly a satisfactory solution.
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Hopefully it's implemented into a CRPG soon then. I've never actually played proper PnP outside of Lord of Bones' campaigns he used to run on previous versions of this forum (BIS/Interplay). I think I rolled up my first rogue for one of these forum games, and for almost 20 years since I've defaulted to rogues when playing literally any RPG. Which makes it all the more sad that I wouldn't do so in a 5E game if I ever played one again.
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I really don't like the 5E mechanics pushing rogues even more into dual-wielding. With the class only getting a single attack per round, and sneak attack only applying once per round, it means if you do anything but dual-wield, if you whiff your one attack, you're doing zero damage that round. You might be able to get past that by putting five levels into a class that does get an extra attack, but that's still a frustrating design, and that's before even taking into account that Solasta doesn't support multi-classing.
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If I play the game while wearing those old-school red-and-blue 3D glasses, the game's colour scheme might end up looking normal.
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I want three of them! But realistically I'll probably have to settle for one to start with, and progressively replace my other two monitors as OLED pricing drops.
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That one RGB-less Noctua fan sitting right in the middle of the RGB extravaganza must be feeling very confused.
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At least the art, unlike RGB bling, doesn't increase the system power consumption. Even if it is only by a couple of watts.
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I looked up that Hyte case and uhh...
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I hit the level cap of 12 in both the original campaign and the Lost Valley DLC, and I played a Ranger in the latter. That said, it only happened in the final (major) dungeon in Lost Valley, even with the high rate of random encounters in that DLC (easily grindable for those so inclined). I picked the Marksman subclass, which in hindsight is one of the weaker ones. As you mention, they do get the option of using their bonus action to take a third shot per turn, which must target the same enemy as your prior regular shot. However this is not as useful as it seems, because not only do you get it so late in the game, your bonus action up to that point in the game will typically be used to apply Hunter's Mark. Therefore any damage applied by that shot is offset by the loss of damage from not having applied the mark to the target. It also means you do eat up ammo 50% faster. I now think the Hunter sub-class is therefore the better pick. You don't get a third attack (the multishot from volley doesn't count) but take Colossus Slayer at level 3, which adds 1d8 damage to any attack against an already-damaged enemy. That means by the time you get your second attack at level 5 you'll be operating at almost peak efficiency, so the Hunter is strong for most of the game. (As an alternative to Colossus Slayer you can take Horde Breaker which does give you an extra attack when you deal a killing blow, once per turn, but I suspect this is the weaker option)
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PCI-SIG should just adopt UK power plugs to hook up video cards, the 4090 is certainly big enough to fit four of these things side by side. VoilĂ , new 12-pin standard.
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Glad it's done and out of the way, and likewise with that Civ6 filler pack. Time for a new Pirates! or Covert Action.
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The original delivery was from California wasn't it? So regardless of origin, that's where they work now. Anyway, I may have played NV for a few hundred hours (which is nothing compared to some of you here I'm sure) but only ever finished it once. I think it was the NCR ending but my memory is foggy. I've also only ever played one DLC, being Honest Hearts, so there's still so much content both in terms of base game and DLC for me to do. Meanwhile, I played Fallout 3 for maybe 10-20 hours. I can't tell you much about it other than it was aggressively and pervasively green. I don't think the game ever gave me a sense of place, just generic green ruins all the way to the horizon. Not that I know much about DC, I know there's the White House and, uhhhh, that obelisk thing? I don't remember encountering either of them.
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I installed it on GOG as well to get a fresh new install instead of my Steam one which I don't even know will run. Too lazy to research what fixes and mods to install yet, but no plans to play it this year anyhow. But yeah, never felt there were many grey solutions to problems other than simply ignoring the entry on your quest log. I suppose it makes sense in that it would always be, at the earliest, the third solution to be implemented for any given quest, and therefore the first on the chopping block when it comes to designing those quests. Still don't get why they cut the easiest way to go grey though: the ability to leave and just go home to California.
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There's also a very rigid order in which to tackle the various areas around the first town in order to get a remotely balanced experience. Don't get me wrong, I'm not asking for level scaling or anything like that, but the way power scales with level means that at the early stages of the game, you can't really punch above your weight.
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Firstly I'd try any Windows keys you already happen to have lying around, old keys down to Windows 7 will work to activate current Windows. Otherwise, yeah, maybe look into educational discounts next, technically this can even be the preferable option as I believe the version provided is more akin to the Pro version of Windows. Otherwise as mentioned, unlike with Win7, you can use an unactivated copy indefinitely, with the tradeoff of having a watermark and not being able to change the default wallpaper. In the end, Microsoft would prefer people to use their software to maintain market position, and as such even a non-paying customer is better to them than one who runs Linux or MacOS. Grey market keys are "risky" in that depending on the legality of the source, they may be revoked, maybe a month after activating, maybe years after. And the resellers typically won't be open about how their keys were sourced, so it's typically impractical to be picky. However plenty of people reason that even if the key is revoked every now and then, at $10-20 a pop it may end up cheaper even in the long run.
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Yeah, though to be fair US sales tax varies by state. Also I believe that Microcenter is the place to go in the US for best pricing, but they're mostly retail as opposed to online so it's down to luck on whether anyone has a Microcenter near them. Wouldn't be surprised if the above prices were far from the best.