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lorddarkflare

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Everything posted by lorddarkflare

  1. Every time I have had this happen has either been because the enemy uses disintegrate or my party does and it is reflected. Also, some enemy abilities seem to be able to cause wounds, so that is also another possibility.
  2. Against them I spam debuffs, party buffs and Disintegrate. Overall, the build works really well, but I so very rarely fight Kith that I don't think I have ever used Roguish Charm. I decided to pair the build with The Red Hand for a pretty flexible character: Buffs, debuffs, some minor healing, DOTs and Burtst Damage.
  3. I always play Pillars 1/2 on POTD and I don't think I have ever really thought about interrupts. I assume the megabosses and DLC require you to actually care about these? My current run will be the first with all of these. I don't want to minimize the OP's issues with the game, but I am genuinely puzzled as to how anything in the game could be considered genuinely difficult on Normal unless you gimped your party pretty hard or flipped on all the god challenges.
  4. Yeah, I tried the Debonaire/Beguiler and I felt like I was cheating. Pretty much kept charmed up on everything. And the Rogue + Debonaire bonuses made damage pretty good despite only having 10 might. I am thinking that this may be a better combo than pure beguiler if I intend to take on the Megabosses. I am going to give Monk combo a run to see how that does.
  5. Fantastic recommendations. I am seeing multiple Beguiler suggestions here, I think I may go that path. I am thinking SC Beguiler, Beguiler/Forbidden Fist and/or Beguiler/Debonaire. Imma give all three a spin through the island. I expect SC to have the easiest time, but I am willing to be surprised. That Soul Ignition trick in particular seems like it might be useful. Shame to miss out on the PL from Ascendant, but I am hoping spell frequency accounts for that.
  6. Wow. the above is really awesome insight on the main party. I am addicted to using Dual Mortars, so seeing that nice Mortar build with Tekehu means I can finally play something that is not a Bleak Walker/Rogue Mortar Nuker (seriously, I have a problem, I have been playing the game since release and beaten it 5 times, all with Bleak Walker/Rogue + Mortar or Bleak Walker/Assassin + Arquebus). Which leaves me dumbfounded as to how I should play next. Does Cipher + Debonair pair well? Any genuinely fun and powerful Cipher builds or combos?
  7. Surprised to not see any arquebus builds. Of all the weapons, I think it may actually benefit the most from TB.
  8. You can pretty much not go wrong with any Paladin subclass. I still find them to be the safest way to play a Blunderbuss Streefighter. I can see them not working very well if you are going for a full Magran's Fires run though, but a lot of things suck for those.
  9. Which is a damn shame because I JUST started using Ydwin for the expansions and it seems like she is a poor fit for most of the content.
  10. Can we have a do-over on Magran's challenge? A full god-run sounds perfect except for hers. Hers just seems annoying. At the very least a per-battle pause budget would be a much better implementation.
  11. This looks like it might be fun to play. Been meaning to try out both Trickster and a Cipher. Thoughts on stat distribution? Thinking: Race: Aumaua MIG: 10 CON: 10 DEX: 19 PER: 18 INT: 18 RES: 3 Thoughts?
  12. Which drugs are you using? One of the them provides immunity. Also, how did you configure party AI? Another member may be casting something getting rid of the status.
  13. I do not know anything about a bug, but looking at reload just requires looking at an equipped weapon's information.
  14. Hmm. I thought it was fine. It get a little annoying if you do want to go bachelor because you hit the triggers for all the party members. And think some of those triggers are pretty hairy, but Obsidian handled it correctly for the most part (I.E. did not lock too much character progression behind them). That said, Romances in RPGs are always going to be weird because of overall game structure, character choice, and disassociation from the main plot. I think it is much worse when there is pretty much nothing when you have a mixed group. In an ideal POEII: -One or two companions could have a relationship with each other. -The Watcher can have a fling with a party member (the most likely relationship to develop in such a situation). -The Watcher can have a 'serious' relationship with a non-party member. This to me is much cleaner and allows for writers to actually do something substantial. People would bitch about not having choices though. Unfortunately, Bioware has trained many players to expect an almost full on romance sim. And even as someone who likes romance in his speculative fiction I find that too pandery.
  15. Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might. Sneak attack or deathblow doesn't affect SI, unless u want to have some very soft AOE damage Darn. Man, obsidian went out of their way to make Paladin unfun past PL5.
  16. Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might.
  17. Does not look like it: --- Interestingly enough, it DOES gain the accuracy from Marksman's Ring. Honestly, the fact that the damage is affected by armor is a downer. Eager Blade's splash attack when enemies get low is also affected by marksman ring although driving flight doesn't do anything to it. Armor affected lashes and splash always makes me sad. At least the carnage from Amra can crit though. The Riven Gore secondary effect is IMHO the best part about the weapon. Quickly taking out small fry or wounded targets is a massive boon. Right now trying to think of the best class combo to take. Holy Slayer (Streetfighter/Bleakwalker) is usually my go to, but I think I am getting bored of that setup. Yah. I am really loving it on a pure fighter in a party. Ooh I did not think about pure fighter. Right now I am testing Devoted/Barb and Devoted/Streetfighter. BTW, how are you making it to 25 Might? Me Right now: Base 18, Living Lands (+1), Racial Bonus (+2), Ogre Might (+2), Pet (+1), Belt Whose Name I cannot Remember (+1) I am thinking that there has to be a better way.
  18. Does not look like it: --- Interestingly enough, it DOES gain the accuracy from Marksman's Ring. Honestly, the fact that the damage is affected by armor is a downer. Eager Blade's splash attack when enemies get low is also affected by marksman ring although driving flight doesn't do anything to it. Armor affected lashes and splash always makes me sad. At least the carnage from Amra can crit though. The Riven Gore secondary effect is IMHO the best part about the weapon. Quickly taking out small fry or wounded targets is a massive boon. Right now trying to think of the best class combo to take. Holy Slayer (Streetfighter/Bleakwalker) is usually my go to, but I think I am getting bored of that setup.
  19. Does not look like it: Interestingly enough, it DOES gain the accuracy from Marksman's Ring. Honestly, the fact that the damage is affected by armor is a downer.
  20. Played around with it more and I think this was a false alarm, at least for the Mortars. Had a mod which cratered my accuracy, but closer inspection of the logs shows that the mortars continue to work as they always have. Pierce the bell worked as expected as well, so I don't know if the issue mentioned earlier is actually true.
  21. Yeah. Not sure when the change was made, but in the 2.1 beta, Rogue status effects only apply to the primary target. Crippled my Mortar build something fierce.
  22. Empower is only problematic because of the current resting system. Fix that and I think it becomes a much better mechanic. That said, I am not sure why the drive to remove it seems so strong though. I would think people would be apathetic, but some people seem to really hate it.
  23. For what its worth, I am fully on the dual Blunderbuss Train. Been running them on a Streetfighter/Bleakwalker and she is a force to be reckoned with. Still not in Wizard's league though. I am not sure any manipulation of stats and equipment allows for that.
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