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Sikon

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  1. This question was raised on Wookieepedia. Before KOTORs, known Dark Lords of the Sith go in the following order: Ajunta Pall, Marka Ragnos, Naga Sadow, Ludo Kressh, Freedon Nadd, Exar Kun, Darth Revan, Darth Malak. Now the question is: where in this sequence is the place for Tulak Hord? Kreia says Tulak Hord was a lightsaber master, yet the Sith did not use lightsabers until the Great Hyperspace War. This places him sometime between Kressh and Nadd. Yet he is buried on Korriban in a normal tomb, not a "secret" one like Kressh, and not on Dxun like Nadd. And I'm not even asking about Darth Andeddu, who is one big inconsistency...
  2. Since this is the spoiler forum, I guess I can post spoilers without the spoiler tag... You don't need to kill the Jedi Masters to get Force Crush. If you are DS and didn't kill any of the Masters, you get the LS ending (they attempt to cut you off from the Force, Kreia kills them etc.) but you learn Force Crush. I suppose if you kill a Jedi Master by a LS character, you get Force Enlightenment.
  3. Revan's destination was not in the Rakatan computer. He remembered something from his old memories, those he had when still being a Dark Lord. And of course didn't tell Jolee.As for the Jedi, I always assumed Jolee returned to the Order after KOTOR I, so he had plenty of opportunities to be killed by KOTOR II.
  4. I think Jolee and Juhani died on Katarr. As for Mission and Zaalbar (the only characters from Revan's party you can't really say anything about), I hope it will be resolved in KOTOR III (and I want Mission as a party member again, but not Zaalbar, he was just boring, like Hanharr, and I never used him after rescuing Bastila). What if Taris or Ryloth is in the third game, for instance, and you meet Mission there? As for the holocrons, it is explained who was collecting them. It was not Jolee. Even the gender didn't match.
  5. I managed to open the container with a Security Spike, and all I got was a silver crystal.
  6. Traya, as well as the rest of Malachor, was very easy for me with Force Enlightenment and a double-bladed lightsaber with the best upgrades I could find. For the Mira vs. Hanharr/Ubese fight, I didn't level up at the beginning of the battle, instead I waited for the enemies to take Mira's health down to <10 and then leveled her up. Although next time I will probably waste a lot of shields (which I don't use anyway) and give her more Jedi levels. Not that I use Mira much, but I want her to be better prepared for the final Hanharr fight.
  7. Atton vs. Twin Suns isn't that hard if you have converted him into a Jedi (and I always do, although I don't use Atton anywhere). After that, even a simple melee weapon will do (with a shield), and if you give him Exile's lightsaber prior to the battle, he should kill them (kill? don't you meet them later on Goto's yacht?) without problems. Even without Force Healing.
  8. This poll is stupid. You can help the forum by whacking it upside the head with a clue-by-four.
  9. Oh, God, in how many ways are people going to misspell Serroco? For me, the hardest part was the Czerka excavation site on Telos. Edit: it looks like the submitter deliberately misspelled everything. EVEN Peragus.
  10. Don't put cut content, which has no canonicity value, above a comic series which became canon after issue #21.
  11. Atris doesn't meet Kreia when you visit the Secret Academy for the first time. She only meets you and then locks in the meditation chamber, so when you free your companions and take Kreia to the door, it is closed, so you can't make Atris see Kreia. (Kreia does see Atris with her Force Sight.)
  12. The problem is not with the Jedi (they didn't rebuild it themselves, did they?), but with the settlers, who have no reason to do something for the Jedi since one of them allowed the mercenaries to take over Khoonda and kill Adare. Although it's still a "floor", and the only explanation I see is that the developers were reluctant to create two separate Enclave interior levels.
  13. There was only one Mass Shadow Generator in the galactic history, wasn't it?
  14. Well, some of the "plot holes" listed here (G0-T0/Remote on Malachor, for example) are not plot holes, but simply cut content, so if we imagine that everything happened as in the cut content, the plot will be consistent. Agreed, but we can simply assume that "in reality", Dantooine was the Exile's first planet, so they had plenty of time to rebuild it. There is another floor connected to this one, though: who rebuilds the Enclave if Adare is slain and the mercenaries triumphant? Why should backgrounds for all the characters be spoken out? It's a "decide for yourself" thing, not a "plot floor". His background is revealed: he was a Sith Assassin. And I think Atton is his real name. Nothing happened to him, it was the Remote's programming that caused him to act. Probably Bao-Dur was afraid of stepping on the planet he indirectly (by inventing the MSG) did so much damage to. Either that, or the consoles were only accessible by a droid (the Exile cannot use them, for instance). The Redemption quest is bugged, but you do redeem the Jedi's reputation after saving Khoonda. Kreia said Revan had left the Ebon Hawk, "with all the machines" (droids), on Malachor V before venturing into the Unknown Regions. This is where she presumably picked it. As for why Revan left them there, it's sort of strange Revan logic that never gets explained. Kreia admits to locking the navicomputer so that you wouldn't dump her. T3-M4 quite clearly hints it was Revan who locked it. (Although they could out in a scene where HK-47 tries to unlock the navicomputer with Kreia's voice, but fails.) This is what G0-T0 thought - that the planet was too valuable for the Jedi. The Exile and Bao-Dur thought otherwise. For them, it was nothing more than heritage of the Sith. They wanted to destroy it to redeem for the damage they did during the Mandalorian Wars. By "others", do you mean the True Sith beyond the Outer Rim? They were probably too far away for Nihilus to sense them. They offered plenty of story information, but it could be easily missed because of the influence system. The Handmaidens escorted her to Atris to be executed. The thing is, Atris didn't want to execute her, since Kreia made her believe it was her, not the Exile, who was destined to face her final trials on Malachor. If there is a "floor" here, it's only in the question how the Handmaidens knew where Kreia were. (It's addressed in the male story where it is Brianna who takes Kreia to Atris, but not in the female story.) The Ebon Hawk wasn't destroyed, it was just badly damaged. It's just a graphical issue that it doesn't bear the damage. All your party members (except probably G0-T0 and the Remote) are safe and sound on the Ebon Hawk when it rescues you. As for why Kreia didn't "resurrect" Mira, I don't know, I didn't play DS. But I can assume that Mira didn't have as much hatred to Hanharr as he had to her, so she would probably refuse to fight him. Edit: what happened to the quote tags?
  15. I stand with my "Luke was evil" version, and I don't care what is "canonnical".
  16. I made the mod myself for internal use, so I'm certain it didn't add new feats. And it cannot be leftover from KOTOR I as there was simply no feat or Force power called "Battle Meditation" there.
  17. Did you even look at the screenshot? It's a different Battle Meditation, with a different icon and description.
  18. I thought B-4D4 would join the party...
  19. Use a mod to recruit Bastila into the party, then see for yourself. (I copied Bastila's .utc file to override/p_disciple.utc and entered the Enclave Sublevel with a fresh character.) The question is, if they never intended Bastila to be playable, why did they draw a unique icon and write a description for Battle Meditation? Like they didn't have anything tlse to do...
  20. Did they have some plans for Bastila other than a cameo?
  21. Please don't generalize. I wasn't disappointed. And adding "fireworks" for "pleasing the masses" isn't the way of Obsidian.
  22. It is assumed that they are the remains of Ludo Kressh's followers. Precisely. It seems like (at least I hope that) the True Sith were LucasArts' idea, so Obsidian gave it an absolute minimum of coverage in KOTOR II and wrapped it in sentences like "the true battle was never fought with weapons, it was fought in our hearts". What I want to see in KOTOR III is a story taking place in the Republic several years after KOTOR II, but quite loosely tied with the events of the first two (as loosely as II was connected to I). I want some "collaborative Battle Meditation" (i.e. the balance of the Force determines the outcome of Revan and the Exile's campaign, never shown itself) and I want the True Sith invasion to be a non-event, i.e. an event which everyone prepares for, but which never actually happens.
  23. I think neither music was Star Warsy and memorable enough (although it may be my fault, I have troubles remembering music). But the KOTOR I music had a fairy-talish tone and the KOTOR II one appeared darker and more "realistic". Also, of the two most memorable themes (Endar Spire and Rebuilt Jedi Enclave, respectively), the second seemed deeper and more "polished". It fits extremely well in the final cutscene, too.
  24. If by "answers to the surreal stuff", you mean the Council's explanations for the level-up and influence systems, then definitely this one.
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