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Baladas

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Everything posted by Baladas

  1. EDIT ON BUG STATUS PATCH 1.04 Perma Health bug fixed as of patch 1.04 List of significant outstanding, and commonly recurring bugs: 1. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 2. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 3. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ 4. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active 5. Difficulty decreasing bug. https://forums.obsidian.net/topic/75166-difficulty-bugs/ http://forums.obsidian.net/topic/76104-difficulty-decrease-bug/ 6. Defenses and afflictions don't stack properly bug http://forums.obsidian.net/topic/76661-defenses-and-afflictions-dont-stack-properly/ http://forums.obsidian.net/topic/70457-435-defences-are-not-properly-lowered-from-low-attribute-scores/
  2. Do you intend to post links to bugs which you consider important, or do you want to link all the known issues for current version? In either case, perhaps you may want to take an inspiration in Sensuki's thread on his bug reports during Beta: https://forums.obsidian.net/topic/71105-my-bug-report-list-updated-for-v480/ For some current known bugs summary, the best would be if somebody from QA can make a pinned thread with official list... Hm, I also fear others will throw here bugs without links or even making proper threads for them. Though I don't know what is better, forum is quiet mess anyway:) Edit on the community bug tracker: Seems that @shmerl is also periodically posting list of new issues opened there in thread you linked. Hey, thanks for posting. I understand your points. My preference is that if people keep this thread to known issues that can hamper game play in a significant way ad also provide links to the forum where the same bug is mentioned, as in my OP. This will help to consolidate current issues. I also request that any bugs that are fixed get edited from the list and marked as solved, such as the perma health increase If someone posts a newly discovered, personal bug, then I would request that people use the guide here: http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ Thanks for the help.
  3. Thank you Darren. I appreciate your and your teams swift response and continued dedication to the game, which is awesome. Which is also why I am so anxious to play it (relatively) bug free!
  4. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. Please fix these, I did not pay for this game to be an unpaid beta tester. 1. Perma health increase. http://forums.obsidi...already +active http://forums.obsidi...um#entry1649615 2. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 3. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active
  5. Bump. Lets keep this one alive and post links to common bug threads as well to help the devs.
  6. Great. We now have an unofficial bug tracker. http://forums.obsidian.net/topic/75997-would-you-consider-opening-a-public-bug-tracker-for-pillars-of-eternity/ https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker However I think that it is important to keep the community informed in the forums too. I listed the ones above as I thought these are a priority to fix (except looting deselects party, that just bugs me... lol). If we could keep this thread going and update it with the current bugs. Thanks.
  7. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. 1. Perma health increase. http://forums.obsidi...already +active http://forums.obsidi...um#entry1649615 2. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 3. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active
  8. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. 1. Perma health increase. http://forums.obsidi...already +active http://forums.obsidi...um#entry1649615 2. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 3. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active
  9. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. 1. Perma health increase. http://forums.obsidian.net/topic/76268-why-do-these-two-characters-have-different-health-scores/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75484-bug-0526-health-still-perma-increasing/page-2?hl=sanitarium&do=findComment&comment=1649615 2. Already activated ability bug. http://forums.obsidian.net/topic/75071-into-the-fray-already-activated/?do=findComment&comment=1648202 http://forums.obsidian.net/topic/74833-grimoire-slam-already-activated/?do=findComment&comment=1648187 http://forums.obsidian.net/topic/76266-active-effects-still-sticking-even-after-103/ http://forums.obsidian.net/topic/74659-character-cant-cast-a-spell-says-already-active/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75252-druid-spirit-form-boost-always-active/?hl=%2Balready+%2Bactive 3. Sanitarium hostility bug. http://forums.obsidian.net/topic/74075-hostile-sanitarium-bug/?do=findComment&comment=1648561 http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/page-5?hl=%2Balready+%2Bactive&do=findComment&comment=1642714 http://forums.obsidian.net/topic/75068-sanitarium-issue/?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidian.net/topic/72428-dialogue-sound-issue-glitch/page-2?hl=sanitarium&do=findComment&comment=1654194 http://forums.obsidian.net/topic/74154-voice-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidian.net/topic/75266-reckless-assault-rogue-skill-buged/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75852-rogue-reckless-assault-stacking/?hl=%2Balready+%2Bactive
  10. Bump. No 3 is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  11. Bump. No 3 speed issues is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  12. Bump. No 3 is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  13. Bump. No 3 is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  14. Bump. No 3 is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  15. Bump. No 3 is now fixed. So now we only need the following fixed: 1. Perma health increase. 2. Already activated ability bug. 3. Sanitarium hostility bug. 4. Looting deselects party bug. 5. Sound cutting from companion dialogue. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  16. Ill add my list here just so common bugs are brought to the devs attention: 1. Perma health increase. 2. Already activated ability bug. 3. Random move speed character bug. 4. Sanitarium hostility bug. 5. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting.
  17. I will not play until the following bugs are addressed: 1. Perma health increase. 2. Already activated ability bug. 3. Random move speed character bug. 4. Sanitarium hostility bug. 5. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. Windows 8.1 pro 64 bit Gforce 765m Intel 4700 mq DX 11
  18. I will not play until the following bugs are addressed: 1. Perma health increase. 2. Already activated ability bug. 3. Random move speed character bug. 4. Sanitarium hostility bug. 5. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. Windows 8.1 pro 64 bit Gforce 765m Intel 4700 mq DX 11
  19. I will not play until the following bugs are addressed: 1. Perma health increase. 2. Already activated ability bug. 3. Random move speed character bug. 4. Sanitarium hostility bug. 5. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. Windows 8.1 pro 64 bit Gforce 765m Intel 4700 mq DX 11
  20. Bump for attention. I will not play until the following bugs are addressed: 1. Perma health increase. 2. Already activated ability bug. 3. Random move speed character bug. 4. Sanitarium hostility bug. 5. Looting deselects party bug.
  21. See this calculation: 1) Paladin Lay on Hands Endurance gain test by Nagumo Ok i tested it at least for lay on hands for a paladin: (Both palas are exactly the same char except intelligence) 1. Char: Int 19 Level 1 = 33,3 endurance about 7,3sec 2. Char: Int 04 Level 1 = 33,3 endurance about 3,5sec. Clearly something more than just the ui is going on.
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