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problems with spell targeting
Madscientist replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
https://www.dropbox.com/s/9lutcc6wvkcyg6e/output_log.txt?dl=0 https://www.dropbox.com/s/h49v7a4gcl501um/0ee25d71d5054a4a9a9e289f647ae6a9%2010677366%20RuinenvonDyrfurt.savegame?dl=0 https://www.dropbox.com/s/z8vcrudlxxz5xo3/0ee25d71-d505-4a4a-9a9e-289f647ae6a9%20quicksave.savegame?dl=0 This are the files. There are so many savegames, I hope those are the right ones. The main char should be "Anouk". This bug should be in the save from the ruins. The bugs where spell effects remain after combat (marked prey and consecrated ground) may also be here. At the beginning I only used autosave and quicksave in this playthrough. At some point the computer froze often after some time after loading or saving a quicksave. Then I saved and loaded only manually. Since then the computer never froze when playing the game. But today my computer froze when I looked at this page. Maybe its just my computer and it has nothing to do with POE. -
Grieving Mother wants to attac a wyrm with mind lance. I select the uppermost enemy with the mouse, but the area indicator hits the wyrm below. The circle does not change when the red area hits the circle. The red and yellow area was always in the correct position for all spells with a circle or cone AOE. But it happens often that the circle under a friendly or hostile creature does not show correctly if it is targeted or not. expected behaviour: If an enemy is in the red or yellow area, If a friend is in the red area or if a friend is in the area of a friendly spell, the circle under the creature should always look like I painted it (red for enemies, green for you). Else it should look like in the screenshot.
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When 2.0 comes, I will start a new game. Classes I have not played are chanter, monk and rogue. There will be a new monk and rogue companion and I want them in my party. I want to play on hard. Class: chanter race: moon godlike (tanks do not do much damage anyway, chanters don´t have great endurance so extra healing looks good) stats: mig 10 con 16 dex 4 per 10 int 19 (a chanter without int is no good) res 19 (with region bonus, tanks want max defense) Hatchet+shield, heavy armor and defensive talents. chants: the one that frightens enemies (-10acc) and the one that gives +10 deflection, maybe later the one that gives fire damage to allies instead of deflection invocations: CC and summons Does this look like a good char or will chanters be bad tanks? I did not find a good use for a damage chanter. I had Kana in my party, but all he did was auto attacks while buffing the party with chants. Most fight were over before he could cast anything. ------------------------------------------------------------------------------------------------------------ In case chanters are no good, I thought of option B: class: monk race: moon godlike (he will take some damage, so healing looks nice) stats: mig 18 con 15 (maybe less is enough and some points in dex or per) dex 4 per 14 int 8 res 19 (its a tank after all) equipment: heavy armor, dual wielding hatchets or weapons that drain endurance talents: a mix of defensive and offensive abilities: CC I want a char that can survive much longer than most non tanks, but does more damage than most full tanks. My first char was a paladin tank. Most enemies could not even touch him, but his damage was close to 0.
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In my first playthrough, my char was a paladin tank with max defense. No enemy could touch him. He blocked the path and all others attacked from the distance. With the new system, the chance to hit is up tp 20% higher (for both you and the enemy). Your accurancy will go up and your deflection down because of the perception change. Tanks will have a harder time. Damage done (both you and enemy) will go up. I will continue to play with a full party with one tank and the rest will do damage or CC. One of the other chars will be used as off tank. I assume that most enemies do not have dumb stats and enemies will still attack the tank. I also assume that the stats of chars/creatures stay the same. If they change the stats of all creatures, all of my guesses are useless.
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Thaos is a priest of Woedica since more than 2000 years. Woedica gave him his special powers (perfect memory, being reborn as himself, take control of other bodies). Woedica gave him the task to hide the gods origins. Everybody says that Woedica wants to return and take vengance on those who wronged her. It is likely (but not sure) that she ordered him to prepare everything for her return. There are many who do not like Woedica (including most gods) and all of them will feel her wrath when she returns.
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Ok, I think there are 2 theories about the saint war: 1.) The war started because Waidwen was a fanatic freak. Why Eothas choose Waidwen as his avatar will remain a mystery forever. 2.) Eothas knew that Thaos wants to do some very bad things. Thaos may be powerful, but he is not a god. Eothas thought that he can stop Thaos himself. Eothas did not think that other gods get involved and no mortal could kill him without divine help. Thaos/Woedica knew that Eothas wants to stop Thaos. Thaos was in Dyrwood. Woedica told Magram that Eothas starts a war against Dyrwood (Woedica was too weak to stop Eothas herself). Magram did the whole godhammer thing because he attacks her country (Magram seems to be the most popular god in dyrwood) and he steals her domain (god of war). When the other gods saw what Thaos did later (hollowborn crises) they wanted to stop him. But they did not want to do it themselves (Eothas showed them that even gods can die) so they were looking for a worthy champion. I prefer the second one, but I am not sure. I have one question: Do the other gods know that Thaos has the task to hide their origin? If only Woedica knows, it seem normal that the other gods want to stop somebody who messes with the cycle of souls. If all gods know Thaos task, things look different. Maybe they think that Thaos did a good job for a long time but now he went too far. After the game events they will replace him with somebody else. This one would have the same task, but he should do it without disturbing their domains. PS: I with that you have the option to tell the world everything you know about Thaos and the gods (or you can choose not to do so) when the game ends. Edit: After reading what I wrote, I had a crazy idea: The player character becomes the successor of Thaos!
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On the bridge I was figting a group of people for the quest "The Forgotten". My main char wears the shoes that give consecrated ground and the spell triggered during combat. After combat the spell is still visible on my chars (see picture). This does not change when you go to another area. I saved and loaded the game. When loading, this was still visible but it disappeared after a short moment.
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One more thing. I think it is safe to assume that Thaos made the Glanfathans worship the ruins. Those people protect the ruins, even though they have no idea who build them and what is their purpose. This makes them very similar to the members of the leaden key. Motto: We have no idea what we are doing and why, but we do what our boss says and kill everyone who interfers. What is more secret than a secret organisation? A group of poeple who do not know that they are members of a secret organisation and who do not know that this organisation exists at all.
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All of the spells that target enemies show the accurancy and the defence you target. This does not work for the 2 spells in this picture. Most other abilities of my char seem to be OK, but I am not sure. Could somebody check this for all abilities of all classes? expected behaviour: You should see the accurancy and targeted defense for all hostile spells/abilities.
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Why do you think that Thaos was not happy about blowing up Eothas. Magram and Woedica worked together to kill Eothas (if Durance is right) and Thaos is the high priest of Woedica. When his god wants somebody dead he should be happy when Eothas died. And with the killing of Eothas, Thaos can do all kind of things without people blaming him. The death of the god of life is one of the better excuses why there is so many death in the world. Thaos knows almost everything what happens in the world. It would not surprise me if members of the leaden key (or even Thaos himself) were involved in building the bomb and blowing up Eothas. Maybe one of Durance colleagues was a spy. (took me some time of thinking after writing the stuff above. Now comes the result of this thinking.) Magram worked together with Woedica to kill Eothas. Magram had a chance to defeat her enemy. Woedica told Thaos to use the leaden key to make Eothas start a war. Maybe they made sure that the situation there will get so bad that a revolution will come and that they will attack Dyrwood. The leaden key is good in conspiracies. This is what Magram knew. All that she wanted was the death of her enemy. She did not know how this could help Woedica to return. But Woedica and Thaos are experts for long term plans. They knew that killing Eothas would cause so much chaos that it would allow Thaos to bring back Woedica without drawing much attention to themselves. When the hollowborn thing started, Magram was shocked like most other people and she was angry that Woedica used her (Magram) for her (Woedicas) revival. Magram wants Woedica to stay weak and so she helps the player to kill Thaos. Magram does not want to kill Woedica because the last time she killed a god, things turned out different than she expected.
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I had the task to find the missing justiciars at the graveyard. I went to the tomb, and a battle with the ghost and the soldiers started. I killed the ghost first, but the soldiers stayed hostile and so I had to kill them too to leave the area. According to the game guide, I can save them by killing the ghost first.
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I write down what I think that happened in the past and in brackets I write my comments or questions to it: - Since the beginning of time people kill each other in the name of gods that did not exist. - Over 2000 years ago scientists found out that gods do not exist. (Thaos was one of them?) - Ancient scientists create the gods we know. ( Maybe this is the scene where Thaos speaks to a large crowd and sacrifices them to the machine?) From now on people can kill each other in the name of gods that do exist. - Woedica gives Thaos power (perfect memory, posessing the bodies of others, being reborn as himself) and she gives him the task to hide the fact that gods were created. He founds the leaden key and manipulates history since then. - After that, but still a long time in the past, Magram fights and defeats Woedica. Woedica is weakened so she cannot do things herself or speak to normal people. Thaos tries to bring her back to power since then. - 15 years ago Eothas shows up as Waidwen. He conquers Redceras and than he attacks Dyrwood. (Why does the god of life start a war?) - Eothas is blown up with a bomb that has been made with the help of Magram. (People want to protect their country from an invasion and the god of war participates in a war. That makes sense.) After that Magram kills everybody who made the bomb except Durance, because he does not return to the cathedral. (She is a god and she does not want that there are people who know how to kill a god.) - Thaos used the towers to send souls to Woedica. This causes the hollowborn crises. People think it was caused by Eothas death. - The game starts more questions: - It is said that Magram conspired with Woedica to kill Eothas. The only indication to that is the final dialogue with Durance. It make no sense to me. Magram defeats Woedica in the past and she hepls me to prevent her return (Quest for the blessing of Galawain). Why would she help Woedica in between? -I think there was a hint that Eothas started the war to stop Thaos from causing the hollowborn. But the hollowborn thing started after killing Eothas. - Why did Thaos wait over 2000 years before he used the towers to collect souls and bring back Woedica? The towers were there all the time?
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I have beaten the group who has the scroll of Weal. All enemies are dead and I am out of combat mode. Marked Prey remains on Durance. I thought that all spell or ability effects (both friendly and hostile) end when combat ends. The game is paused now. When I change the language to english, the resting bonus becomes english, but Marked Prey remains german.
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I did the quest to get better prizes at the salty mast. Then I rested in the shiny pearl room for free. Then I did the quest to get the item from Serel. After she gave me the item I stayed with her and so I got this result. When I rest without bonus, it stays as it is. When I rest with bonus, everyone has only the new bonus.
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Das sollte "deiner Selenangelegenheit" heißen, oder ist ...angelegenheit das falsche Wort (z.B. deines Seelenproblems")? Edit: "Problem" wäre doppelt in diesem Satz. "deiner" ist besser.
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When I kill those chars, sometimes I get a reputation loss and sometimes not. In the area with the destroyed bridge near defiance bay there are 2 groups of backer NPC. If I kill one of them, I loose reputation and I I kill the other one I do not. They are so close to each other that they are on the same screen, but they do not react if I kill the other one. In defiance bay I can kill the one near the catacombs without consequences, but in gilded vale i loose reputation when I kill the only 2 people inside a house. I think in defiance bay there was a house with 2 backer NPC, killing one of them gave reputation loss and the other one not. I play version 1.06. There are 2 possibilities: - The log does not always show changes in reputation. - The reputation loss for killing people is indeed random. In my first playthrough I did not kill anything unless it was hostile all the time or the fight was part of a quest. Now I tried something different because several people said that killing backer NPC is an easy way to get equipment and money. I think you should always get a penalty for randomly killing people. The devs choose that in POE this penalty is reputation loss. So every time you kill a person in a town or a person that is tied to a fraction should give reputation loss. The only exceptions should be that they attack you first or you start combat via dialogue. The game should not encourage you to kill people randomly. Note on how it should NOT be done: In Morrowind you could insult people until they attack you. This allowed you to kill everybody without being a criminal and increased your conversation skill.
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This is the combat log. The oldest entry is up and the newest entry is down, like you write a book. If you turn the mouse wheel up you move upwards and when you move it down, it moves downwards, as it should be. My problem is the green diamont indicator. When you are at the newest entry, it is up and when you are at the oldest entry it is down. When you turn the mouse wheel up it moves down and vice versa. So the indicator does the exact opposite of the text itself. I think the indicator should show your position in the text. That means if you are at the lower end of the text, the indicator should also be at the lower end. Both the text and the indicator should move in the same direction when you scroll with your mouse. The way it is now sometimes confuses me when I scroll through the text.
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I was fighting the humanoid enemies in the first level of the endless paths ( The raiders in the room with the secret entrance to Maerwald). They dropped only some helmets and 2 lockpicks. The corpse behind them (on the stairs) gave me a helmet and some coins. I reported this bug already in version 1.04 and it still exists in 1.06. expected behaviour: All other humanoid (kith) enemies drop an armor and a weapon. I guess those enemies should be the same.
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I play on hard difficulty and there was only 1 elemental when I fought Maerwald. I played the game some time ago on normal and I think there were more of them. I set the difficulty to hard when I started a new game and never changed anything afterwards. There were some places where I fought more or harder enemies than on normal, so I am sure I play on hard.
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Bug: wrong mouse icon over trap
Madscientist replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sorry, I do not know anymore if I was in scouting mode while disarming. It is likely that I was not in scouting mode when I came back later (all enemies were gone and I knew that there is a trap), but I am not sure.