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Madscientist

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Everything posted by Madscientist

  1. This is in readrics keep. This chest was trapped. When I discovered the trap, the mouse turned into the "disarm trap" icon, as it should be. My skill was not good enough to disarm it. I left the area and most likely I loaded the game several times. Later I came back with higher skill. When I put the mouse over the red (trapped) chest, the mouse became the "open" icon and not the "disarm trap" icon. I was able to disarm the the trap and get the loot without problems. In version 1.04 there was a trap that also used the "open" icon. But there it was always so and I never saw the "disarm" icon. Expected behaviour: You should always see the "disarm" symbol over a trap.
  2. This bug is still there in version 1.06. This is in readrics keep. It is the first time I have seen this bug. I think the weapon was not wisible in the fog of war (where the map is black). The enemy became visible when he got closer.
  3. Wenn man zur Burg von Readric geht, bevor Kolsc einen das Quest im Dorf gegeben hat, dann sieht man diesen Dialog. Ich fragte, wer bist du? Im englischen steht sinngemäß: "Readric ist blind für seine eigenen Verbrechen . . . Ich bin es nicht". So wie es hier steht passt sein letzter Satz nicht zum vorletzten. Ohne die englische Version war es sehr verwirrend, was er mit "Bin ich nicht" meint. Ich weis nicht, ob er den selben Text sagt, wenn er im Dorf auftaucht.
  4. I play the game again with developer comments on, but I do not like the way it has been done. You do not know when a comment comes and when it comes it can be interrupted by combat or if you leave the area accidentaly. (You can click to exit the area and while your chars go there a comment suddenly starts.) I did not find a way to repeat the comments in case I did not understand something. I really like the fact that there are those commentaries. In all other games with those comments I have played, there is an icon in the game world and when you activate it you can hear the comment as often as you like. Sure, a comment icon in the game world is immersion breaking. But thats what those comments are anyway.
  5. Accurate carnage is a passive talent. All information I have (except this picture) lets me think that this is a permanent effect. In case the duration is true, when does the duration start and when does it start again (cooldown)?
  6. I started the game again and this time none of the 3 chars became fatigued in the starting area or the final dungeon. I did fight the same enemies as in any other playthrough, but they became always fatigued until now.
  7. When you get fatigued, your max endurance gets lower. When you look at the upper portrait you can see that the uppermost part is grayed out, as it should be. When you save the game when you are fatigued and then you load the game, after loading the chars will have their max endurance again. Their accurancy and saves are still lowered. When you rest after loading while this effect was there, your current endurance is higher then your max endurance. expected behaviour: Your max endurance should be lowered when you are fatigued. This should remain after loading. Your current endurance should be equal to your max endurance after resting. My char is a barbarien with 10 con. I have game version 1.06 and play with windows 7. Edit: My char was not fatigued in the middle row. This was before leaving the first dungeon after loading in this dungeon. When I got outside, my char leveled up and was fatigued (upper picture) and then I loaded and then I rested and took the lowest picture. Sorry if those pictures may be confusing. Edit 2: When you save the game while you have more endurance than your maximum ( see lowest picture) and then you load the game, your endurance will be normal again.
  8. Das ist bei der Wand im ersten dungeon, wenn man sie ohne Hilfsmittel eindrücken will.
  9. This is not really a bug, but it is may be confusing for a new player. Every time I start the game, Calisca gets fatigued after the second battle and she is strongly fatigued when I get to the ruins. When I rest in the ruins and fight again, she is not fatigued after 2 battles. When I played the game for the first time, I was confused that she was so weak while my char was doing well. Maybe she starts with a high fatigue value, just below the treshhold to get the status effect??? What is a mercenary good for when she is tired after fighting 2 wolfs and 2 bandits?
  10. Das ist am Anfang, wenn du du Hedoan rettest. Der erste Buchstabe ist immer ein (wie auch immer man so ein großes verschnörkeltes Bild nennt), aber mit 3 Punkten am Anfang sieht das sehr seltsam aus. Ich weiss, was gemeint ist und ich weiss auch nicht, wie man es besser machen könnte, aber das ist mir beim Spielen sehr stark aufgefallen.
  11. A wall of text will come. If you don´t like reading, there is a summary at the end. I have finished the game on normal and here is what I think about it: Setting: I really liked how the world feels. Its late middle ages and fortunately it is a little different than the usual generic fantasy world. It’s more dark, brutal and “realistic” than most games, without an excessive focus on gore and sex. Like “The Witcher” without having sex with every woman you meet. Well done. Better than BG 1+2, NWN1+2 and many others. Main story: It is not the most impressive story I have ever seen, but it is not bad. To be honest, the main stories of BG1 and 2 were also not that impressive. I think PoE is better than Bg 1+2 in this point. If I want a great story, I wait for the new torment. Side quests: Very good. Lots of quests and for every quest there are several ways to solve them. It really matters what you choose and mostly there is no simple good vs evil choice. I really had to think about what I am doing. In one case I refused to finish a quest because I did not like both options I was given. (Do I sacrifice a baby or do I poison the quest giver? I do not know if there is a solution without being a mad killer because I did not finish it.) This is fantastic. I want more of this. Companions: Better than most games, but torment is still a bit better. My favorite chars are still Kreia and Dakkon. Maybe I just like philosophical discussions about good and evil, order and chaos and about using other people as tools to achieve your goals. Dialogues and reputation system: Very good. This system is the best I have ever seen. With a good vs evil system you feel forced to follow one extreme. If you can gain influence on party members, you choose the option they like most. Divinity: Original Sin made a first step in the direction you did, but there your type of answer (like diplomatic or aggressive) affects your skills. In all these systems dialogues become a mini game to optimize something. Your system, where your actions and answers only change how other people react to you later, is one of the first RPGs where you can actually do roleplaying. Stronghold: That’s the weakest part of the game. It is a money sink that gives you random items and random events. Most of these random events cost you even more money or you have to return to the stronghold to fight some monsters in order to avoid paying more money. Those bounty quests were also most unimpressive and gave much too much exp. If those bounty monsters would not drop some good items and you swim in money later in the game anyway, it would be best to skip the stronghold completely. The dungeon in your stronghold: Not very impressive. Each level is rather small and all you do is killing monsters, finding traps and talking to some ghosts. The towers from the BG 1+2 expansions were much better. Combat: It is good that you created something new and did not use the DnD system. If it is better or worse than DnD I cannot say, but it is definitely not bad. The most important difference is the absence of immunities. You cast a mass confusion spell and suddenly half of the monsters (including the boss) are charmed and start killing each other. This feels strange. It is good that all classes have at least one per encounter ability. All non casters could only auto attack in the IE games (unless they found an item with a spell like ability. The health/endurance system worked also as intended for me. I have to rest after some time (usually because of fatigue after travelling the world map.), but I did not feel the desire to rest after every battle. I am not sure if the absence of pre buffing is good or bad. In the DnD games, sometimes pre buffing was longer than the fight itself, but it was necessary to protect yourself from some enemy spells. I am also not sure if it is good that all attacks are based on accuracy and the base value is only dependant on class and level (not on stats or items except weapons and shields). The system is far from perfect, but it has room for improvement (though I am not sure what should be different.) Difficulty: I played on normal and the game was very easy. It is much easier than BG1 or 2 (on easy). There were 3 kinds of battles: very easy, easy and adra dragon. I tried to kill the adra dragon twice but I failed. I guess I could have killed him with a few tries more, but I decided to finish the game instead. The only battle that was challenging (in a way I think it should be) was undead lord Readric, which I defeated at level 9. The problem is not that enemies are too weak. They are too stupid. Most of them attacked the first thing they saw. It happened that my tank was surrounded by enemies and another enemy was walking around the tank for some time, trying to find a place where the path to the tank is not blocked by other enemies. The tactic that 1 or 2 tanks block the path and all others use ranged attacks lets you win 90% of the battles. The only intelligent behavior is that ranged enemies attack the party member with the weakest defense. The only moment when enemy casters did something nasty was the bounty quest in heritage hill tower. If you fight a large group of mages, at least some of them do something useful sometimes. There are so many spells than can take out a whole group of enemies. But I never saw enemy mages use something like slicken or chill fog. Encounter design could also be better. What about you being attacked from several directions at once. Or you are swarmed by small enemies while some big bad casters stand in the back. (wait, there was the spider queen and the result was that she could not do anything because the path was blocked by small spiders.) The other dragons (except adra) were also very weak and could be charmed or petrified without problem. The final battle was so easy (and kind of anti climatic) that I thought: Ok now he stands up, laughs at me and transforms into a dragon, a demon lord or the avatar of his god (like Waidwen, with glowing eyes and such things.) But no, it was just a priest that dropped like a stone. Crafting: Sorry, but the system tells me: You should wait until max level before you work on your equipment. There is also the fact that that for the best things you need scales of the adra dragon. So you can craft great stuff, but only after the point where you actually need it. You can also flood yourself with potions and scrolls. I must admit that I have never seen a crafting system that really impressed me. Music: It was never disturbing, but it was not impressive either. I do not remember any of it though I have played over 60 hours. There were other games where I made a save somewhere just to hear the music. The mage tower in the swamp in Realms of Arcadia 3 was such a thing. Summary: Setting, atmosphere, writing and quests are excellent. Main story and characters are better than most games, but not quite the level of PST. The Combat system itself is not bad, but I think it can be improved. But it is good that you tried something new. I also think that it is more consistent than the DnD system which is not perfect as well. Combat itself needs lots of improvement. There is much to be done regarding encounter design and AI. You did a good job in creating the spiritual successor of the IE games. PoE is big as BG, has as much combat as IWD (though combat design in IWD and BG was better) and as much well done text as PST (though it is not as philosophical). I want to add that PoE has now (version 1.04) less bugs than NWN2 after all these years. And the IE games were full of bugs too. If this is the new NWN2 OC and the new MotB will follow, I am a very happy gamer.
  12. I have defeated the final Boss. ( I played on normal and it was so easy that I am almost disappointed.) After the battle I have talked with all my companions. After talking, I saw a box with druid spells on the screen, though my main char (paladin) was selected.
  13. This goldpact knight is stuck in this position. His sword moves up and down and his legs have a strange animation. The movement of his sword and legs are so fast that he looks almost blurred. Leaving the area and comming back did not change anything.
  14. Od Nua level 13. Im Deutschen ist die Mehrzahl von Tunnel auch Tunnel. Habe Version 0.35
  15. When Durance (intelligence over 10) wants to cast "Pillars of Faith", there is no bonus area from intelligence. There is only the red area, no yellow area around it. You can only target characters, not any point on the ground. All other AOE spells show the bonus area. The spell "Pillar of Holy Fire" can be cast on any point of the ground, like most other AOE spells. I assume this is a bug.
  16. I was fighting some ghosts. One of them cast a spell on Eder and he became hostile to the group. While Eder was dominated, Grieving Mother cast the lv. 6 spell, that damages and knockdowns all enemies near the target. Eder was damaged and knockdowned by the spell. I killed all ghosts and combat ended. Eder was still dominated and prone at this moment. After combat ended, Eder became friendly again. But he remained in prone position. He was able to move and loot the ghosts in prone position. I saved the game and when I loaded it he was standing normal.
  17. Some parts of the spell effect are hidden in the underground.
  18. In the tavern "goose and fox" some patrons look like ghosts. This picture was taken after the riots in defiance bay after the duc has been killed. Im am not sure if it was different before.
  19. I have killed Thorfen for the bounty quest. I saw the items on the ground and they were highlighted when I put my mouse over them, but I could not get the loot window and collect them. Reloading the game did not solve the problem. Leaving the game completely and starting the program again allowed me to collect everything. Edit: Same thing happened with Songsmith Roska.
  20. I want to add that engagement and disengagement attacks are not explained in the cyclopedia. These are importand combat mechanics and they are unknown from other games.
  21. When you kill a stag, you get an entry for antelope. When you kill an elder antilope, you get an entry for elder stag. The entry elder stag shows the image of an antilope. The entry of elder stag has no text. This is also true for other languages. (I play in german)
  22. I just remember something. Aloth had a rod and changed to dagger when dominated. Several chars had a melee weapon and changed to a ranged weapon when dominated. Eder had a pistol and he kept using his pistol when dominated. Can it be that dominated chars act like this: unarmed -> implement -> melee -> ranged The order may be different, but there might be a priority about the weapon type dominated chars use (if equipped of course). Can somebody confirm this or is it completely random if they change weapons or not?
  23. Sorry, voreilig geposted. Muss mir morgen nochmal durchlesen, ob da was falsch ist.
  24. Thats right. The battle against the undead readric was the only one were Aloth was maimed at the end, even though he started with full health (I mean health, not just endurance). Durance did a good job as healer. Maybe I used those spells that heal allies and damage enemies to often at the wrong moment (like a millisecond before some enemy uses his charm spell).
  25. According to patch notes 1.03, there was a bug that has been fixed. But for me and some others it still happens, that chars change their weapon set when dominated. Maybe if you have a caster with ranged weapons who does not want to fight in melee anyway, it is a good idea to have no weapon in his other slots when charming enemies are around. ( not advised for monks ;-) )
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