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Everything posted by Madscientist
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Thanks so far. I had a paladin and he could resist the attac. But enemies target the weakest char and I cannot give everyone very high defenses. Eder was my second tank. (well, he is a damage dealer but with his heavy armor he can take some hits.) The biggest problem was, that when the enemies dominated my char, they could walk behind behind him because he could not block the path with an engaged enemy anymore. At this place there was no position in which one or 2 chars could block the entire path by just standing there.
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When your char gets hit by any status effect except charm/dominate, there is a spell that allows you to cure or suppress this effect. When a char is dominated, you cannot do anything. Just hope to survive until it runs out. Is this correct or is there something you can do? I was fighting undead readric on normal. It took me some tries until I made it. When my 2 tanks managed to block the path to my casters, the battle was easy. But when one tank tank was charmed, enemies ran around him and destroyed my casters within seconds. I have not finished the game yet and I guess there are more enemies than just fampyrs that can dominate you. On harder difficulties there will be more enemies who can do this. At least dominated chars are stupid and they just attack the nearest char with their weapon.
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Something strange happened in level 8 of the stronghold dungeon. I left the rest of my party in a room and send my tank to the next room. He saw a skelleton and combat started. But the skelleton did not run towards him. It ran in the opposite direction. After a few seconds the combat log showed that the skelleton has been killed by a dargul. There was no text like "dargul attacked skelleton" or "xyz damage done" in the combat log. then combat ended. The battle was very short. I do not think that one of these enemies could kill the other one with a single hit, so this seems strange to me. My chars did not do anything at this time. They stood still while I watched the combat log in confusion.
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BUG: strange red line
Madscientist posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
After fighting some enemies who attacked my stronghold, I always had this red line. It was always pointing in the direction I looked. It remained after area transition. Loading the game (I saved while this effect was there) removed this thing. -
When you defeat an enemy animal companion, the red circle around it remains until the end of battle. The arrow becomes a sword when you move it over the animal. (Unfortuanatly you cannot see the mouse when you make a screenshot.) This happens when the ranger who belongs to this animal is alive and it happens also when he is dead. The red circle around other enemies disappears, when they are defeated. You cannot attac it (as it should be), but it is confusing when you see the red circle and the sword icon over a dead enemy.
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When I fight enemy mages, they sometimes cast a spell where they are surrounded by 4 copies of himself. When I kill the mage, the copies remain until the end of battle. I assume the mage needs some focus to maintain his copies and they will disappear when he dies. This makes no problems during combat, it is just confusing to see it. The Mage is dead. The arrow points to his copy. It also happened with all 4 copies "still alive".
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Level up Kämpfer Es werden nicht alle sondern nur 10% der Treffer in leichte Treffer umgewandelt.
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Level up Medium. Was soll diese Zahl bedeuten? Heißt das, wenn das Ziel Platzt, bekommen andere 10600 Direktschaden? Laut Beschreibung wird an anderen Zielen Wucht Schaden gemacht, davon steht aber nichts bei den Zahlen. Ich habe Version 0.30.
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Wenn man schläft nachdem chef von Trutzburg (Duc?) in der Anhörung ermordet wurde weckt Eder einen auf. Dabei fällt sein Text estwas aus dem Rahmen
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BUG: unable to disarm trap
Madscientist replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The problem is not the fact, that I cannot disarm it. I have the problem, that the hand (= loot container) icon is shown when I put my mouse there. The disarm trap icon should be shown when I do it. If you are correct with your numbers, my char and the chest worked correctly, only the icon was wrong. -
Sometimes it happens, that there are no red dots over an enemy. In this fight, this enemy had full health. Later in this fight, his endurance was shown correctly. This bug happened often, but until now it did not influence combat itself. I was always able to defeat all enemies. gog version 1.04, windows 7 64 bit, german text EDIT: This can happen any time during combat. In another fight, the red dots were above an enemy, but when I looked at the same enemy later in the same fight, it happened too.
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In the skean temple under dyrwood is this chest. I detected the trap, but when I put my mouse over it, the "loot" icon stays and no "disarm trap icon" is shown. When I click, a disarm animation is shown and the game tells me my skill is not high enough. I had to take the damage to get items. My mechanics skill is 8. I was able to disarm another trap in this dungeon without problems. gog version 1.04, windows 7 64 bit
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Jedes Mal wenn ich das Spiel starte, auf fortsetzen drücke und zum ersten Mal eine Karte geladen wird passiert folgendes. Anfangs sieht der Ladebildschirm normal aus, aber während des Ladens rutscht der Text aus dem Rahmen. Es sieht so aus, als würde es jetzt nur beim ersten Laden passieren. Früher passierte es auch manchmal zwischendurch. Ich habe euer Sprach Patch Version 0.30. Hat das etwas mit eurem Mod zu tun oder ist das etwas anderes? Falls es nicht mit euch zu tun hat würde ich das als bug posten.
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When I finish some quests, I get the message that I got some money from the stronghold. When I look into the treasure chest in my stronghold it is empty. When I started the game at release I got money from there. When patch 1.03 came out I started a new game. I did not get money. I continued playing as patch 1.04 came out and I still do not get money. In my current game (the one I started at patch 1.03), I ignored the stronghold for some time and started improving it after I earned lots of money. During the time I did nothing about the stronghold, I got several massages that I earned money. gog version windows 7 64 bit
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For the main quest "the man who waits" I entered the sanitorium, talked to the statue and then to Azo and then to the other patients and finally to the patient in the final cell. After the talk all patients in the cells were free and they attacked me together with some flesh golems. I killed more golems and wichts in these rooms and I found the dead bodies of some patients. Then I talked with Azo and I killed him. When he was dead, the guards and the patients in the main room were back. I could talk to them, but there were no selection circles around them and no name was shown when I pushed the button that shows names and containers. This was also the case for Azos assistent in the office outside the area with the patients. There were no golems any more and the guards in front of the door to the area with the patients were also gone. The remains of the enemies I killed were also gone. expected behaviour: After the constructs became hostile and the wichts were set free, all of the patients and guards should remain dead. This should happen in any case, independant if you kill Azo or not. Version 1.04 gog windows 7 64 bit
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Ich hatte schon die ersten Versionen, als man die Original Dateien überschrieb. Als dann die neuen Versionen rauskamen (wo dies hier eine neue Sprach Option ist) habe ich idiot erstmal aus Gewohnheit die Originaldateien überschrieben. Dann erst hab ichs dahin kopiert, wo es hin sollte. Als ich gog patch 1.03 installierte gab es eine Fehlermeldung, aber die richtige Version wurde installiert. Als ich gog patch 1.04 installieren wollte ging es nicht. Fehlermeldung wegen falscher Version. Deshalb konnte ich das ganze Spiel nochmal runterladen und installieren. Die Moral der Geschichte: Lest euch genau durch wo die Dateien hinsollen bevor ihr etwas am Spiel ändert.
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Nachtrag zum Waldläufer: Bei mehreren Fähigkeiten bin ich mir nicht sicher, ob mit "selbst" der Charakter, sein Tiergefährte oder beide gemeint sind. Das ist aber auch in der englischen Version so.
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Habe Version 0.22 Level up von Sagani auf level 5 Laut der Englischen Version stimmt das +15 Abwehr gegen Fernkampfangriffe. Der Text darüber scheint zu einer anderen Fähigkeit zu gehören.
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I fought the plunderers and goldpact knights in the first level of the dungeon under your stronghold. They did not drop any weapon or armor. They did drop some helmets and some money. The body on the stairs behind them did not have any weapon or armor too, but I don´t know what you should find there.
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Manchmal passiert das, wenn ich eine Karte lade. Am Anfang sieht es normal aus, aber während des Ladens rutscht plötzlich der Text aus dem Rahmen. Und beim Ruf einer Stadt, ist es richtig das "Meister" der beste Ruf ist und "Held" nur ein guter? Das klingt seltsam.
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Habe Version 0.21 Ich habe einen Hirsch getötet aber in der Enzyklopedie erscheint Antilope