The controls are much better now than they were. The game plays excellently on a 360 gamepad, I prefer keyboard + mouse, but most people had trouble with keyboard + mouse.
The game mechanics are difficult to master, different ships have different firing arcs and movement rates, where others have cannons on all sides of their ships, but can't fire vertically. Ships with good sensors acquire phaser lock faster and can activate sub-system targetting more adeptly.
The problem is the documentation is poor. I actually tried to help this towards the end of the development, but not much could be done. Most people won't figure out how to use sub-system targetting, which is where the real strategy of the game is.
The day Legacy was released on PC I was terrorizing people online, destroying their weapons and engines, leaving before finishing the job.
Personally, I think the game is fun. If you go in with high hopes expecting some sort of realistic space sim game, you're going to walk away disappointed. If you go in expecting a tactical, squad based space battle game, you should enjoy yourself.
Internally, we ran a lot of games with arbitrary rules assigned. One of my favorite games was a game I call assimilation. 1 player is borg with 4 ships, 3 other players can be anything but borg and can take only 2 ships, originally it was 3 on 1, but we found it to be more fun as a free-for-all. Everyone would start out gunning for the borg, but then someone would get greedy and want first place, they would inevitably turn on their former allies for the extra points.
Like I said, Legacy is fun for what it is. If you think you would enjoy a space battle game using capital ships made famous by Star Trek, it might be up your alley.
P.S. Hades, it has been out on PC for a week.