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Everything posted by Shadowstrider
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Among a several others. Let's allow Volourn to figure them out. He is actually making a valid arguement for once, but I don't think he understood where I was going with this. His orc's rise to power seems forced, excessively forced. Supernaturally forced. Deus ex.
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As usual, you fail to post anything of real substance, yet have so many words and typos. How did he wrestle power from the orc chieftain? What was his name? He is hardly even believable as a character in what you've posted, let alone as a BB. This orc gets chased off like a little girl in a plaid skirt (hawt!), returns to his tribe and somehow, magically, rises to power? Seems pretty far-fetched or supernatural to me. Try again.
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Worst. TBB. Ever. If that is an example of a TBB, you fail the internet and life.
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Who said anything about memorable? I remember Aribeth, despite her being a piece of crap. You claim you don't need to give something a supernatural ability, yet acknowledge you change the game on the fly to make it more challenging... "Why would they? That's why a DM has the right... no, the obligation... to change rules if they should intervere" That reeks of lame. "The orc escaped." "What? How? I shoot him." "You can't. He, like, ducked behind the rock or something and then disappeared into a cave." "We follow him!" "Can't the cave has collapsed..."
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Uhm... Lord Soth? The Dragonlance villains? The drow (who were originally planned solely as villains and not playable). Don't know what super-lame campaigns you run/design, but I don't know anyone who would want anything to do with "joe schmoe" TBB. It's hard to romanticize a villain you could simply live next door too.
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Nonetheless, TBB still needs an identifying super natural feeling. Whether it's the "always a step ahead" soothsaying aspect, or some sort of super-natural physical power. If you don't give TBB some sort of "special" combat ability, you shouldn't bother pitting the player against them. They will feel unfulfilled and bored. The problem with having an NPC kill another NPC is that most players don't REALLY care about the NPCs unless they're directly involved. If they can prevent or cause the death they'll feel effected, but if they feel like a vessel to carry the story rather than a part of the story they're less likely to "care." I eagerly anticipate the "omg by they you mean you!" replies, and all, but the fact is that most people do feel this way. People want to be a part of something and be an IMPORTANT part of it, not just watch. You gimp your end foe, you might as well not put it there for fighting.
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Uh... it's "the big bad." TBB can't be just another bad guy, he needs to be extra-ordinarily challenged or players feel robbed. TBB himself doesn't need to be uber, he could simply come with allies, but even then TBB needs SOMETHING be identified with. Any good TBB has some sort of seemingly super-natural power or aspect to them.
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Almost every RPG back-end system has a point where the game mechanics simply start to break down. In D&D, AC simply stops mattering for players, bad guys have to-hit bonuses that easily outweigh their AC. So players are forced to rely on DR. There are ways to avoid this, but most designers don't take this into account, or go the "it isn't our job to ensure the players are over powered" route. A game designer's first duty is fun. Fun trumps all in game design and development. Using the D&D example further, if enemies are forced to to live by the same AC rules that players are, they need items that aren't available to players to survive fighting them, or they need to be much, much higher level; in order to survive more attacks.
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But what about in a CRPG, where a GM cannot modify stats on the fly?
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That completely ruins the potential climax of the "final battle," though. It shows your short-sighted planning. Your big bad should not be killable in a single round, let alone a single HIT. I actually agree that NPCs should follow the same rules as PCs in terms of development. HOWEVER, you completely failed to take balance into acount. Your big bad, made to challenge your entire table top group, was killed by only one.
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Too bad, your players would have likely enjoyed a more epic fight. <{POST_SNAPBACK}> A better question would be why your players had weapons/spells capable of taking down your so-called "big bad" in a single shot. You're a terrible, terrible GM. ... Now, for the actual topic at hand. Should NPCs be given a different set of rules than PCs? Discuss.
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U R!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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You know, when a topic goes this far off topic, it should either be split or locked.
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Hey, I thought carrying a bunch of dead people with me in IWD2 was coo, and had a practicle use... freaking out Yaqouq. It wasn't required to complete, but it was coo.
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To my (limited) knowledge, you cannot remove the amulet of kings from your inventory. Assuming you could, however, it would be a bug.
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It'd be a bug if the printshop never opened up, ever again. All issues are not bugs. Not sure why I bother to continue discussing it with you, as you're clearly beyond reason.
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Oblivion spoilers for SS in this occassion Would you as Beta-tester at Bethesda try to fix such things or keep them in masquerading it in a "bad design" mantle? <{POST_SNAPBACK}> I'm beginning to think you don't even read what you type. That's a bug. It isn't as designed. There should be a quest update after you kill them both saying that the quest is lost forever. Next fallacious and absurd arguement?
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Uh... what? Read posts, THEN respond. Really, it will help. I swear.
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Poor design is not a bug. A bug prevents something from working as it was intended or designed.
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Ok, Tax Refund = Upgrade.... to what...
Shadowstrider replied to Oerwinde's topic in Computer and Console
You can get a 7800 GS, if you want to just scoop up a video card. -
Pssst... Sawyer, mind telling the moderator to stop insulting people?
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I've made mods with people, and they can turn out really good, or downright terrible. Right now I'm planning a Persistent World for NWN2, and a series of SP modules, all with some friends of mine. Sawyer has a very good post about mod organization posted in some forum above. I recommend you check it out before you start.
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Yes, but you also need psychological help. <{POST_SNAPBACK}> No, YOU need psychological help. R00FLES <{POST_SNAPBACK}> Your style of debate is clearly based solely in fact, in addition to being well informed and well reasoned. Truly, you have trained with the masters.
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I know english isn't your first language, so I'll give you the benefit of the doubt, but where did I say you could take screenshots with AA, specifically? As for the bug, I believe that is fixed in the upcoming patch, but I'll have to check.
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You can take screenshots. Simply edit your ini.