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w666tvr

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Everything posted by w666tvr

  1. LucasArts do, and I should say that is the whole problem. Not going to happen. Obsidian requested that they be allowed to put cut content back in, LucasArts refused (John Morgan, elsewhere on these forums). Of course, this puts Feargus' press release about being happy with KotOR II as released in a n interesting light; if they were happy with it, then why the request? Our only hope is the TSL Restoration Project. You mean rendered by the game engine? The irony is that some of them were. The introduction of Visas (perhaps the one that looks worst lo-res) exists in the game as a rendered cutscene and as a Bink movie. The cutscene can be re-enabled via a patch from the TSL/RP here. [Conspiracy theory corner] One of the things that strikes me as strange in all of this is the behaviour of Obsidian devs. John Morgan has popped up very infrequently: once to say that the cut content was nixed; once to say that the 1.0B patch was done and with LA QA; and to reveal the existance of the content for this patch. LucasArts want to calm people down by giving them something quick, simple and cheap. The music must already exist in high-quality, the movies simply have to be re-rendered at a higher resolution. Quick. Simple. Cheap. Until you have to deliver the content to the customers. What would you do when that hurdle appears? No promises made, the content could be forgotten without too much trouble. But once John made his announcement all of that changed. Two fingers to LA, perhaps? Get out of that one, if you can...
  2. Agreed on music; much smaller. I think that the movies were a bit of a problem from the beginning; as the fourth game disk has less than 200MB free space there was really no chance of including them there, and distributing a game on five CDs is such a rarity I can't think of one. Maybe it causes packaging problems? I know the fourth ends up in it's little paper sleeve... The alternative of course is DVDs, but we aren't quite in that place yet were a game can be released exclusively on a DVD format without excluding a fair part of it's intended audience. Putting the movies in after the fact must have become a major problem. Bink files don't compress, the current movies are over 800MB in size and the replacements should be bigger. Delivering it through the auto-update thingy is unfair on those behind 56K dial-up who could probably live without it. Delivering it through FilePlanet and its ilk is almost as bad; it takes the bandwidth problem away from LucasArts and makes the download optional, but these download services aren't 56K friendly, either. I don't think there is any way a software publisher would consider BitTorrent in the current climate, either; these services are inextricably linked with piracy in their minds and any association would be politically unthinkable. LucasArts is one of the more litigous publishers which makes it even more unlikely for them to accept this as an option. The biggest problem is the anticipation in these forums. As soon as the release of the patch is announced, someone's bandwidth is going to get slaughtered...
  3. Inaccessible areas on the Citadel Station are opened as part of the various quests. You find Batono is room C1 (IIRC), but only after the Ithorians/Czerka give you the key later on. The other apartment is used for a meet with some gun-runners if you are on the DS path.
  4. This has been asked before, methinks., He is a Zabrak (that is his species), but he comes from the Irridonia (his homeplanet). So he is referred to as both. Atton also refers to him as a Zabrak, IIRC.
  5. Hmm. Some more info would be nice, but (from memory): 1. Get the shutdown program from the droid by the docking hatch. 2. Get the overload program from the console near the droid. 3. Get the cell block codes from the droid commander. 4. Use the command console to upload the programs you have, use the cell block codes to unlock this restricted system and run the shutdown program on the cell block system. 5. Go to the nearest set of cell blocks (north eastern part of map). Get the turret codes from the droid in the center cell. 6. Use the nearest command console to unlock the turret system and run the shutdown program on the turrets. It will fail and the turrets will begin targetting friendlies and hostiles. Run the overload program on the turrets. They will begin firing at maximum power. Some of the turrets and droids in that area will be destroyed in the resulting firefight. 7. Bypass the area where the turrets are (eastern part of map) and head to the second cell block (south eastern part of map). Get the reset program from the droid in the cell. 8. Use the nearest command console to upload the reset program and run it on the turret system. The turrets will reset to minimum power and accuracy. 9. Return to the audience chamber (eastern part of map) and rescue the exile. Make sure to get the shield codes from the console in this room. Use this console to transfer the docking hatch power to the secondary power system (so that the hatches will unlock when the power is cut and the cloacking device deactivated). Use the nearest command console to unlock this system. 10. Search around - there are some storage containers with decent, though random, items in the southern part of the ship. 11. Head towards the bridge (western part of the map). As you approach one of the two hatches a cutscene with Goto will play and mines will activate. 12. Go through the hatch, disarm/recover/destroy the mines (having someone in your party who can recover them is a good source of XP), destroy the droid commander and take the minefield codes from him. 13. Use the minefield codes in the room beyond to unlock the system, and run the shutdown program on the mines (you could run the overload program instead, and draw the droids through the mines; but you lose some XP for recovering mines that way). Destroy the droids beyond. Run the reset program on the minefield, assuming you can recover the mines for XP, otherwise leave them shutdown. 14. Enter the bridge. Use the bridge console to run the shutdown program on the secondary power system. You can use the other console to move the docking hatches to the secondary power system if you forgot. 15. The alarms will sound; make your way back to the docking hatch where you came in and leave. 16. Don't forget to pick up two more Twilek spinning blades from the second Twin Sun meeting. 17. Done.
  6. I think their best bet is to approach the PC game magazines and get it in their cover discs. Otherwise it would be windows xp service pack 2 all over again...
  7. This is the full Windows XP Service Pack 2, all 260+MB of it. There are instructions further down the page for using windows update to do it, if you'd rather not download the full "all-in-one" package...
  8. The only thing that I can think is that LucasArts are holding back the patch to roll it up with other bug fixes and make a "super-patch". This is in keeping with what happened in Kotor 1: first patch addressed high profile issues, second patch was much bigger, and the third patch just tidied up a few things that sneaked through as a consequence of the second. However, the stated reason that the music and movies were withdrawn from the first patch was because of the size of the download. How is waiting to add more content to the patch going to help that? Other people have speculated that LucasArts don't want this patch to see the light of day. There is some truth in this. Publishers hate to see patches because they are the confirmation that their products are less than perfect; it doesn't matter that the forums are on fire with discontent - does anyone seriously believe that LucasArts even know what is happening on their forums, anyway? Of course the biggest problem with this theory is that LucasArts commisioned the work for the music and movies patch in the first place. It is, however, interesting to speculate as to whether either they or Obsidian gave any thought as to how a patch of that size (movies currently stand at over 800Mb) would be distributed, though...
  9. You are summoned to meet Chodo and Moza for that last time (ha, that's what you think) and go alone. You don't have to stay alone, though. You can just go in to the party selection screen and add Kreia and Atton back in to your party. You are going to need them sooner than you think... It's not a bug, and, yes, it could probably do with some explanation in-game. Maybe something about party selection in the tutorial. Kotor 1 explained about party selection upon leaving the apartment for the first time didn't it?
  10. All of this is a bit of moot point, don't you think? KotOR is wedded to the concept of D20 and abandoning would be a risk that LucasArts would never, ever, even contemplate. Too many purists, too many howls of outrage, too much of a change for the third part of a major trilogy and probably doesn't fit with a party based RPG at all. However, I did find myself quite impressed with the combat scheme in VTM: Bloodlines, that puts together a stat based character build with first person/third person combat in a fairly convincing way (you can't just pick up a sniper rifle and expect to be able to use it). A flawed convincing way, to be sure, but it definitely is an idea that has legs... As an aside, I also liked the idea of XP only for completing quests (nothing for kills, hacking, lock-picking, etc) and occasional bonuses for completing missions without killing. Once the incentive is removed for finding and killing everything that the game accepts as an enemy, you can concentrate on the quests and story rather than the combat.
  11. After defeating the three HK-50s on the Polar Plateau, you enter the Telos Academy for this first time. As soon as you enter you are challenged by the Handmaiden to surrender your weapons. This is the dialogue that is affected. If you choose the second option - A variation on "we mean no harm", if I remember correctly - then the bug strikes... What should happen is a cut scene between Atton and Kreia followed by a scene between Atris and yourself, immediately after you surrender.
  12. If you haven't had any problems installing other software from CD-ROM after reinstalling windows, then, sad to say, it does sound like a CD problem - the fact that you have installed before not withstanding. Is the surface of the CD scratched or marked in any way? Even fingerprints could cause a problem. Have you tried cleaning the CD with a soft cloth? Copying the contents of the CD to a folder on your hard drive - as the LucasArts post suggests - might just get around the problem, after all.
  13. This is a well-known bug that has had several guest appearances in these forums (search is your friend). Basically, it was introduced when a bit of - presumably - debugging code crept into the 1.0B patch in Handmaidens dialogue. The workaround - until the next patch - is to reload a save before the confontation with the Handmaiden and choose any dialogue option, except the second one where you put down your weapons without any argument. If you don't like the workaround - and can't wait for the next patch (already over a months delay for the music and movies patch; wonderful LucasArts QA) - there is a fix from the nice people at the restoration project - forums here, thread for fix downloads here. (Sorry for the inconvenience, but their main site is between web hosts until the end of the week).
  14. Mr pedantic enters stage left General Vaklu, actually. Colonel Tobin was his "personal Kath hound" according to the Mandalorian, Kelborn. Mr pedantic exits stage right Not much of a DS player myself, but I believe that the critical event for siding against Talia on Onderon is taking the quest from Andaa (sp) to kill the three Royalist captains... If you do that you are on a collision course with Kavar, otherwise you will be his pal. As STDSkillz says, it will shake out in the long run, once the Lost Jedi quest is completed and you return to Dantooine to meet the surviving Jedi. On another note, I've often wondered how it is that the Jedi Masters know that you have killed one or more of their number, but make no comment about the death of Master Vash on Korriban...
  15. Have you tried the advice from LucasArts for installation problems after cd 1 in their forums? The thread is here.
  16. Happened to me, too. In the unlikely event that you find a Jedi robe before leaving the Polar Academy, the cut scene of your trial that plays upon your departure gives you a robe and equips it for the scene. After it has played, the robe is removed and your original equipment restored. (You can see this little "equipment" dance in your feedback log) Unfortunately, it seems to not be a simple case of +1 robe, -1 robe; it removes all robes and can't re-equip you with your original. The robe is completely gone from your inventory. I don't think this is fixed by 1.0B patch (perhaps someone with a clearer memory can confirm/deny this)...
  17. That was my problem. I always played KotOR 1 LS (couldn't take it seriously DS) and always try to fight my way though the enemies, leaving force powers to when I am forced to use them. I get a better "Star Wars" vibe that way. Of course, this means that I get creamed by Malak, force-jumping all over the place... Two words: Force confusion. Stand back and place your bets... My first RPG, too. Followed by VTM: Bloodlines and KotOR 2 - sadly flawed works of genius, both of them. No regrets for parting with the cash, though... If you give the sabers the run-around, you can separate them. Fighting them one-on-one isn't anywhere near so difficult...
  18. If you have too much influence with Handmaiden you get influence: fail with that convo option, despite all expectation to the contrary. This is one of those instances where less is more...
  19. Yup, "defense" went missing between the manual being printed and the game goling gold. Shame, as it should have been the perfect solution for party members running around like headless chickens when fighting the mercenaries at the Czerka base in the restoration zone; or to prevent them charging headlong through mines their awareness skill should tell them are there. "Stationary" is a bit troublesome, too. Sometimes they will come to your aid if they aren't too far away, despite being set to this stance. The other annoying one - for KotOR 1 players, anyway - is the absence of "Droid support". You can equip droids with flame throwers and carbonite projectors, but the only way they will ever use them is if you step into the driving seat yourself. "Ranged", however, works fine for me. Even if they don't have melee weapons equipped in the second slot (especially on the Harbinger), they will switch to unarmed combat when a Sith Assassin closes to engage them in melee combat... No fixes that I know of, and it doesn't seem to be something that can be fixed by anyone but Obsidian...
  20. They both cheat - check Kreia's wisdom modifier during that final battle. But I much prefer fighting Kreia: sudden and severe increases in difficulty - like fighting Malak - are a sign of poor game design. To do it in the final battle just smacks of trying to prevent the player from finishing the game. Were Bioware afraid the game didn't have enough replay value? I have always felt that if you are capable of getting to the end of a game you should be able to complete it. When the game tries to stop you I stop playing.
  21. My understanding is those battle cries are issued whenever an NPC scores a critical hit. If you give your NPCs keen blades or lightsabers then expect to hear them a lot; if you don't give them critical strike feats and keen blades then expect to hear them not a lot. Of course, they will be a lot less use to you in fight, but you can't have everything...
  22. Of course the big question is: Is your version of Windows XP a clean installation or an upgrade-in-place? Clean installations have always been the way to go with all versions of windows; upgrades frequently manage to be less reliable that the systems they replace...
  23. Note that the downloadable material is fixes rather than cut content, that comes later...
  24. Interesting. www.kotnr.com and www.knights2end (the TSL Restoration Projects forum web site) were both reserved by the same registrar: Coincidence? (w00t) Also www.kotor4.com has been reserved, but - probably- not by someone acting for LucasArts (different registrar).
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