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Everything posted by samm
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there are surprisingly many scandinavian guys on these boards. and only one other swiss-cheese-eater that i'm aware of... it would be fun to have a map with a 3d-diagramme, that shows how many people from each country are registered. anyone got some spare time to do that?
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have you ever watched army of darkness? i found it a cheap, real great fun fantasy movie. ash, what's his name again... bruce campbell looks good, too, so you might like it. the ordered copy of the wicker man has arrived today, and i just finished watching. i didn't find it scary at all, but it's one of the best films in my (humble) collection. such beauty! the dark nature of our past hidden on a surprisingly lush island in scotland... highly recommendable!
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yes, i should do that too, i'm against usermods normally. no yes, that is very nicely said. as long as their colour isn't that of flaming and rulebreaking, trolling and spamming...
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What view would you like in Project X?
samm replied to mkreku's topic in Star Wars: General Discussion
i voted for iso (prerendered backgrounds). now, i'm not so sure of that, cause the 3d iso-look of jefferson was very pleasing indeed... -
i'm all for volourn. the dwarf ain't an evil one, and a sharp tounge is an asset for a mod.
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why "even"? especially those teaching. not many a programmer would get the idea by himself to design a programme into every detail before actually programm it. it's only litte practice-oriented schools / universities that teach this. for example the one i'm attending to... [edit] a little unconcentrated today... grammar & syntax check....
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The importance of Mood/Atmosphere
samm replied to chaosprism's topic in Star Wars: General Discussion
i'm soo sorry, (sort of ). when he does the music for the tv series, why not do it for the games, too. never heard of liath, thogh. -
The importance of Mood/Atmosphere
samm replied to chaosprism's topic in Star Wars: General Discussion
yeah, he sure is a great composer. specially so, when it the mood is a little darker, or so i'm told. the question is: who's going to pay him? few studios can spare a million or two just for the music. good ambient sound adds just as much, if not more, to a games atmosphere. both soundscapes can blend into one, that's perfect, think of iwd1's kuldahar. atmosphere has also a lot to do with style. style isn't created with photorealism. imagine how awful warcraftIII would have looked with poto-textures *coughs* take max payne, where the first part used photo-textures, but the second, much better looking, did not. if menues, graphics, writing and sound fit together with the story, only then a game evokes truly immersive atmosphere. [edit] grammar correction. -
you live dangerously, my friend... no really, if an american mainstream director stands for disturbing and irritating movies, which keep you thinking for a loong time after you've watched them, it's david lynch. what do you dislike so much?
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hehe, same here, mr. teatime. i bought event horizon afterwards and didn't find it quite as good as before. [edit] thanks, mistress. will have a look on amazon.
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i've heard of that movie. faith and the muse actually covered one song of its soundtrack problem is, that it's not available in europe... must be quite old, eh? any idea how to get a copy?
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WHY THIS PLACE SHOULD BE CALLED THE WWoT...
samm replied to Sargallath Abraxium's topic in Way Off-Topic
yes they would; the only difference would be, that it'd have a reason i don't care for the second "way" (no, nothing to do with buddhism. or was it "middle" instead of "second"?...). judging by all the meaningful threads in this part of the board, it's way way off topic anyway, wheter it bears that traditional name or not. -
Git the Planescape Licence!
samm replied to Sargallath Abraxium's topic in Star Wars: General Discussion
yeah, i'm aware of that. bis developed something for torn, afair. plus, they have the knownledge of creating an original engine, as bis did that for jefferson. maybe obsidian could reuse these things? the other idea was man, i'm quoting myself here. i should get some sleep... -
uh, that's obsidian here, not bioware.... try it on their forums.
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Git the Planescape Licence!
samm replied to Sargallath Abraxium's topic in Star Wars: General Discussion
i don't know necromacer's or fantasy flight's games ... anyway, they could as well invent a new ruleset. not an easy task though. perhaps a license for rules, not settings, exist, so that obsidian could buy that and make their own, original setting. that would be a real advantage, because they don't have to make up rules on their own, and thus could spend more time in an involving storyline. -
Git the Planescape Licence!
samm replied to Sargallath Abraxium's topic in Star Wars: General Discussion
well... does sigil not exist in the manual of the planes, as well as tieflings, aasimar, all the baator-guys and their chaotic counterparts? a game with an open d20 license could do the job, no? [edit] i agree with tea. the setting sure was cool, but not the main point. -
and i've seen my neighbor yesterday. read: who is chris jones? my guess is that they've agreed to coordinate what when to reveal - and the right time has yet to come.
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except in the "i want to be a mod" thread, the athmosphere here was good, so far, in spite of the obvious lack of moderation (that now has ended. hi seraphim!). so, i'm convinced, these are going to be most pleasant boards.
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as mentioned before: outcast did a very good job concerning this. well, it was very good overall, but the setting surely was what made it really fascinating.
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i havent played hotu so far. oh, good you mentioned it, gotta buy it today
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there are only two things that count in today's games: - put them in the stores as fast as possible - make them graphically appealing. (i'm aware that list doesn't cover everything) these two things guarantee a financial sucess to a certain degree. you don't gain a lot of prestige and long time supporters by doing so, but your publisher will allow you to develop another game. perhaps, this game will be better. but there's still a schedule, and you have to make money. so, whiy not try it with the same pattern, it worked fine last time. the game after that will be good, we promise to ourselves...
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i thought europe was born in africa, just like the rest of our human world?
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is he? you don't happen to own a sample of his work on the show? if so, please pm me... (i won't be able to answer before tomorrow) any idea mmorgan has done music for except torment, fo and the district?
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yeah... btw anyone ever found out about that black dog in the iwd2 book?