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Everything posted by Gairnulf
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How do I drop stuff?
Gairnulf replied to Night Driver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thank you for this question. This was a feature I was requesting, and was told it's not that important. BTW, I'm forcing myself not to use the stash for any items that don't automatically go to the stash. Much better. -
[Description of the issue] If an object interaction requires an item to be equipped, any party member can preform that interaction, as long as the player character has that item equipped. [DETAILED list of steps to reproduce the issue AND what to look for] Example: 1) Go to Cilant Lis' the hall with the braziers 2) Equip a torch on the player character 3) Select Heodan or Calisca and click on the braziers. 4) The braziers will be lit, although your party members have no torch equipped [Expected behaviour] I expected the other party members would be unable to perform that interaction. [Other remarks / Comments] I know this isn't a severe problem, but it still looks goofy. BTW, I was against the "every party member interacting equals the player character interacting" logic from the start.
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A DSimpson style guide would be an indispensable part of "the full IE experience" :D I'm just worried you'll get work in a year or two and you'll be far too busy to keep things going in the community at the same pace as you can do now. BTW, I wonder how DSimspon is doing right now? I wonder if he is a PoE backer and is somewhere around.
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Does race and gender matter?
Gairnulf replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Imagine what this genre has been reduced to if such questions are asked. It makes me angry. -
You don't get to tell him where on the Internet to go though.
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I'm sure we'll get transcriptions in the almanac and/or guidebook. Until that happens, this is the developer comment on the question: That's what I expect, but I wanted to find out how much players care about their expected pronunciation matching the "real" pronunciation (for whatever that is worth). My assumption was that players don't really care as long as they don't stumble over the words while reading them, but it's a baseless assumption. 1. Not tremendously, but a little. Due to the number of cultures and languages, I'm not going to delve deep into each language. Engwythan and Glanfathan are from the same part of the world and are loosely related (as Cornish and Irish are). Eld Aedyran and Hylspeak (similar to Scots) are essentially older versions of the "common" contemporary Aedyran which is, for all practical purposes, English. Vailian doesn't have any branched or ancestral languages represented in the game, but Dyrwoodans have appropriated some of their words (e.g. "duc"). 2. The languages spoken in Ixamitl, Naasitaq (boreal dwarf-dominated), and Rauatai (northern aumaua-dominated) are all non-Indo-Euro in inspiration. They will be developed with less depth because they aren't as commonly spoken in this part of the world and frankly, I'm much more familiar with Indo-Euro languages. On a sidenote, I'm pretty sure I've heard Josh pronounce "au-MA-ua", but I'll have to look around for source.
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Does anyone know why in his video when he sends the two characters to a spot, sometimes they cross paths and sometimes they go straight to the spot they should. Look at how he moves them around just after he adds the second character.
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Well, I understand the promotion is annoying, especially to people who have been waiting for years, and have days left until they get their hands on the game, but we don't know many anonymous users are checking out this forum, who have a lot less info on the game than we have, and who may find value in this promotion and in the videos made by some annoying youtuber. I can't stand most of them myself, but we're not their target audience anyway.
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IGN and Giantbomb are getting copies, not Leonardo DiCaprio. Too bad because if Leonardo Dicpario played it then it would get tons of publicity I'm not sure if I'm going to do an LP at this stage - my focus will be on trying to help improve reception and the best way I can do that is to make a comprehensive beginner guide, so that when the game unlocks for everyone, there's something that people can watch to help them understand how things work / how to play. While I'm sure you will produce some useful or maybe even good/great content, I am very curious why you have this opportunity? If you have indeed signed a non-disclosure agreement and/or simply will not comment further, I will confess to being rather disgusted. I'm very glad Sensuki ended up getting this key from RPG Codex because he seems to be undisputed as the guy who knows most about the game outside the dev team. He is in a position to give very high quality info on the game from the very first hours of its release/even before it. This is very good for the game itself. If I was Obsidian I'd have give someone like him a key directly. The truth has been spoken! Glad to see Obsidian are running the ad campaign for the game in the smartest way for these times.
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If you're a backer, how can you have a problem with people bragging about how good your game is? Come on, the more hype generated the better.
- 26 replies
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^ guy knows DAI is crap and can tell what a good RPG is! Great review
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@Sensuki & Other Vets - Request for latest impressions
Gairnulf replied to Koth's topic in Backer Beta Discussion
Regarding combat, maybe I don't have enough experience with it yet, but the feeling I'm getting so far is that you are allowed to experiment with different variations of the same general style of combat (because of different builds/party composition), but never deviate much from that style, which is "pin down the enemy with one or two tanks and concentrate damage-dealers successively on this enemy, then the next, then the next..." The most challenging and fun combat I experienced in the BB was in Lle a Rhemen, in the south-east corner, where I had to fight 5-6 ranged enemies which were not moving and had very strong ranged attacks. Incidentally, since they were immobile, had strong ranged and weak melee attacks, that was the single combat where I had to move around the most, and it was the most fun, with most tactical options. This makes me hope there will be much more variation to combat in the full game than in the BB. Other than that, the game looks and sounds wonderful, is stable, and by all expectations well written. I expect ruleset balance to be waay off, because of so much efforts to "balance" it throughout development, but it will be fixed, after the real beta testing starts on the 26th. -
SLOWED RECOVERY WHILE MOVING - NO THANKS
Gairnulf replied to Sensuki's topic in Backer Beta Discussion
Movement around the battlefield is by definition a choice with risk. Because in every battle and in every one-to-one combat you are inevitably managing time and space. You don't need artificial penalties to moving, the penalties are already there. You sound like you haven't played the game, or any game of any genre, which includes similar combat. Or, like you're arguing for the sake of argument. -
SLOWED RECOVERY WHILE MOVING - NO THANKS
Gairnulf replied to Sensuki's topic in Backer Beta Discussion
How can movement be a tactical decision if the penalties are making it the worst course of action? -
SLOWED RECOVERY WHILE MOVING - NO THANKS
Gairnulf replied to Sensuki's topic in Backer Beta Discussion
Unless you're fixated on the person, I'm curious how you would explain that having two stacking penalties on the same value for recovery is even an barely ok. -
I thought I'd rather put this for discussion than just PM-ing some admin. I'm working on and will soon have quite a few HUD/button textures to share, and I guess other people will have stuff to share too, so it would benefit everyone if we can keep it organized. As far as I know the game will have a nexus or moddb site, right? Even if so, it would be nice to have a forum where people can help each other with modding questions.
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SLOWED RECOVERY WHILE MOVING - NO THANKS
Gairnulf replied to Sensuki's topic in Backer Beta Discussion
So, I read the whole thread and I saw it stated that the slowed recovery (which is actually a modifier over another modifier for ranged characters, right?) is intended to make kiting more difficult. I also saw that it doesn't achieve that purpose... So why keep the damned thing?! I am honestly surprised to see Obsidian spending time and resources on coming up with, implementing, and testing mechanics like this, instead of addressing problems like the fog of war glitch - that looked really embarassing to me. I wonder what is the reasoning behind this decision. Coupled with engagement, this starts to resemble more and more a personal crusade against a certain style of playing. A very bad approach to take, that. Finally, ignore the trolls. Just ignore them on sight. It's amazing the kind of fecal matter some people get away with on this forum. -
Dialogue Options Don't Really Do Anything
Gairnulf replied to Bryy's topic in Backer Beta Discussion
Well, what you say here and what I heard from Josh in the interview on twitch, reminded me of the following question I had - in the twitch stream I heard that dialogue with a temporary npc I will have in the beginning of the game is used to set up my character's biography prior to the beginning of the events in the game. Back when I watched the Jesse Cox stream, where this dialogue was shown, I thought that I would rather not be completely honest about my past with a stranger. Yesterday I learned that if I had roleplayed in this way, this would have set up a biography I actually don't want my character to have. I know this isn't an issue now that I know about it, and also that I should bear the need to be honest with an npc I will have only for a short time (a fact which an unprepared player would not know on his first playthrough), but it's still a conflict between roleplaying and game mechanics requirements.