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Jorian Drake

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Everything posted by Jorian Drake

  1. more than mentioned, its under discussion, but search on the computer and console subforum, there is the most action, thats our real 'general forum'
  2. would also be nice to have an Arcanum 2 somehow ^_^
  3. OMG! O MY GOD! (w00t)
  4. I'd like to but sadly I go on the internet message boards expecting porn and crude jokes. (Those are the reasons I visit btw.) <{POST_SNAPBACK}> nice to know why you're registered by obsidian
  5. HAH!
  6. LOLZ! <{POST_SNAPBACK}> I'm serious! I am going to find you in Hungary. <{POST_SNAPBACK}> K, you can usually find me in Budapest, parliamentar building, second floor, left corridor, 14th room on the right from you. ^_^
  7. LOLZ! Have a cake! (Eszterh
  8. Not sure I understand this right, do we talk about forumite poster people? If yes, then my favorite 3 posters are: Fionavar Darque Deadly Nightshade (Even if F doesn't talk too much, noone can beat the 'Tannenbaum-green' jolly ol' dragon! )
  9. Heya Jorian! Watch for my impressive art skillz in this week's Obsidan Kid Art feature. <{POST_SNAPBACK}> Can't wait to see it! :D PS: Somehow Jon McConnell's Santa reminds me of this movie:
  10. One that's very near to a new global conflict, WW3.
  11. Has that been released already? It would make the perfect Christmas present for my mom.. <{POST_SNAPBACK}> It depends on where you are in the world. <{POST_SNAPBACK}> I liked Runaway 1 a lot, as I hear there was a french girl who became a character in the game, or what.
  12. 'gross' doesn't even describe this
  13. Brian was the first with a traditional styled Santa ^_^ http://obsidianartchallenge.blogspot.com/ PS: Jessica and JB, why don't you do something too? (sorry for being first to post this, but now you have some free, extra moments to do something else :ph34r: )
  14. Smugglers 3, realy hard with that aging system
  15. <{POST_SNAPBACK}> don't joke with that 75% of the fans DO look toward it.
  16. Thank you God that not ALL people are like that! Not everyone plays WoW.
  17. You can only "Take 10/20" on checks that don't have a penalty for failure. <{POST_SNAPBACK}> Here comes: 'define failure' and 'penalty'
  18. seduction as a skill, and both appearance and charisma modifiers are applied to it.
  19. Same here Sometimes i create dramatic encounter moments, or make a monster so hard that they can defeat it only at the last moment, with their last strenght. I never 'fudge the results' to kill someone or similar, just to get more out of some events.
  20. I suggest the Laxius Power series. Good story.
  21. Free updates will end in the new year. <{POST_SNAPBACK}> What? How dare they take away my free updates!? EDIT: Are they actually stopping the free updates? I can't find anything to that effect. Version 7.1 is being discontinued, but there is still version 7.5 <{POST_SNAPBACK}> Oh right... ok then ignore what I said. For some reason I was under the impression 7.5 would not be free. <{POST_SNAPBACK}> He's a witch! <{POST_SNAPBACK}> Not a warlock?
  22. Because even if the player is unskilled in speech, it can be that his character is a master of diplomacy, because he isn't good in talking he will have a harder time than simply just roll the dice, but still he will have achance to succeed. I want to encourage roleplay and dialogues, not to banish people who simply can't do it better. Anyone has a chance to accomplish anything. This way its easier for roleplayers, taugher for those people who are not so good in it/or are beginners, but definetly it isn't impossible. I think that's a great idea for a PnP session and I've considered implementing a similar (though less refined) method for the module dialogue. For example, if the player has acquired some additional information about the conversation subject, a high INT/WIS score or simply chooses the right lines at the right time the original skill check DC can be lowered a bit. <{POST_SNAPBACK}> Yep, I use that too, but not just that. Let's say you want something from a towns mayor. Chance to succeed is DC25: 15 (average check) + 5 (very bad mood) + 3 (the something is hard to do) + 2 (the mayor is human and the person who asks him is a half-orc) The players look around in the town, they get the knowledge that the mayor is upset about something. They roleplay a dialouge with the innkeeper of the Empty Keg, and they now know why: His daugther was kidnaped. Now they can: a. find his daughter and hope for his aid then b. go to him and offer their aid and then go to rescue her c. find his daughter and kidnap her for themselves d. go to the mayor and lie about having his girl and demand help for the 'something' e. do something else the easiest variable change is when they decide to aid without asking the mayor about it, if they succeed, the 'bad mood' DC becomes a 'good mood' DC , thus the overall DC is 15, even as the task isn't easy to accomplish (the mayor will tryto help if posssible) It's not so easy if they asked the mayor before helping his daughter, because they now know the mayor is evil, and that the kidnaper is actually the stepbrother of the girl, and they are in love... Anyway, DC changes and roleplay modifiers together create a very realistic and enjoyable game session.
  23. I use a "roleplaying modifier", we roleplay a conversation till the decision of opinion comes for the player/NPC. After the dialogue ended, I give a skill modifier for the player depending on how he talked, what he said, whom he talked to, and in what manners. Modifier ranges from -10 to +10, usual is +/- 5. Even an unbathed orc can be persuative if what he says is important, true, ect. With this, I get the player to be better roleplayers, and they try to have REAL conversations instead that they do "I wanna now archieve that the pirate captain gives up, i roll a diplomacy skill check". Also, don't forget that average DC is 15, but it modifies via circumstances (on race, mood, ect.), most DC are by me because of those 20-25, sometimes even higher.
  24. Hold on. Seriously, how often do dialogue options available in RPGs vary so subtly and lead to different conclusions that you absolutely need to read full text before selecting one? 1. Good sir, can you tell me whence came the young maiden from the field? 2. Could I trouble you for the distance to the village of Thimbleflam, farmer? 3. If you don't start answering my questions, I'm going to dash your head upon these rocks and hurl your bloody corpse into the river! 4. Would it be inappropriate if I were to ask you to MAKE OUT WITH ME?! 5. I was wondering if you could answer some other questions for me, old man. translates to: 1. Where did the maiden come from? 2. How far to the village? 3. Cooperate, or else. 4. Kisseys? 5. Other questions. Obviously, the phrases I chose aren't serious, but what are you missing here that's going to inform your choices? Unless people are playing games I haven't seen where you have several different choices for intimidating people or several different ways to ask where the maiden in the field came from -- that also lead to distinctly different conclusions, I have to add -- what is preventing you from making a choice? If you want to intimidate the subject, you're going to pick the intimidation line. While the specific words you speak might not be what you had in mind, you almost always run into that same issue with full text responses. For example, if the option were expliclity, "If you don't start answering my questions, I'm going to dash your head upon these rocks and hurl your bloody corpse into the river!" that would probably still be your only intimidation choice. I think the real issue is how much of Shepherd's personality is loaded into the lines -- not whether you see full text or condensed phrases. <{POST_SNAPBACK}> It was hard to decide, but I didn't quote 95% of this, and put it into my sig...it would have been simply too big! (w00t) LOL!
  25. get the expansions, and go and start to DL the best modules made by modders an such, I suggest for the first one 'Darkness over Daggerford'
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