Arcanum stunk. The setting was an interesting idea, but the execution (outside of the excellent background music) was so horribly botched that I was embarrassed for them just playing it. A team of retarded rhesus monkeys could devise a better rules system for a CRPG. Everything from the ability balance to the TB/RT combat to the way experience points were handled was pretty much 180 degrees from what a sane person would come up with. And, despite the interesting setting, the story and characters were just dull.
Truth. There were some good bits, though. The Saimese Twin skull plotline, although somewhat ridiculous to slog through, gives as close as any video game will ever get to a punch in the gut at its resolution.
And also proves that Gnomes are EVIL.
You see, it's just like I've always said. With the exception of Jan Jansen and Grobnar, gnomes are annoying, evil little f***ers.