
jaguars4ever
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Everything posted by jaguars4ever
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Beard Out 3
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Best game Bethesda has put out yet. Which isn't exactly saying much as Bethesda's previous games have been pretty ****. But...this game does seem to be legitimately on par with, dare I say it, Black Isle quality.
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Fallout 3 First Impressions
jaguars4ever replied to Killian Kalthorne's topic in Computer and Console
I tried out some hand-2-hand in VATS and it was pretty cinematic. I just assumed my general suckage was due to my feeble ST 1, and EN 1. -
Fallout 3 First Impressions
jaguars4ever replied to Killian Kalthorne's topic in Computer and Console
Don't get me wrong - I still hate Bethesda with an undying fury... ...but this is definitely leagues better than anything they've ever released, and is probably on par (if not better) than anything Bioware has released lately. -
Fallout 3 First Impressions
jaguars4ever replied to Killian Kalthorne's topic in Computer and Console
I'd have to say so, crashgirl. Take my smarmy charmy Doc Holiday character. Unlike the demo videos where that sheriff d00d threatens to "f***in' end yah" as I'm "f***in' pyscho wastelander", he's was practically melting in the palm of my hands. Almost every dialog I've seen so far has a special "speech check" dialog which is working really great for my guy. Also, depending of perks like Lady Killer/Blackwidow or Child at Heart, you'll get special dialogs with members of the opposite sex, or children, respectively. Also, there are certain primary stat dialog options too (i.e. a high strength allows you to intimidate). Good stuff so far. Wow. That sounds pretty good. So you don't feel like the game is going to railroad Doc into the same combat heavy role as it might some high strength/endurance character? Actually, Doc being the charming son of devil that he is was able to rescue the damsel in distress by TURNING certain gang members against each other (ala lord of the rings Wormtongue) rather then engage in hostilities. I've only been fighting so far out of choice as Doc's an absolute demon with a pistol, and VATS (I'm truly ashamed to admit ), is one of the most addictive game mechanics since NwN2's metamagics. -
Fallout 3 First Impressions
jaguars4ever replied to Killian Kalthorne's topic in Computer and Console
1) That's what I did (my build is posted in the other thread). But I suppose you could go with high Charisma (for the natural speech increase modifier), and high Intelligence (and/or the Educated perk) and use those extra skill points into whatever you want (such as speech). 2) Definitely! The "plant" is the sexier sister of "pickpocket", you know! Also, there's some First Bitchizen Lynette syndrome going on too! (i.e. if you permanently piss off someone...then bye-bye area). -
Fallout 3 First Impressions
jaguars4ever replied to Killian Kalthorne's topic in Computer and Console
I'd have to say so, crashgirl. Take my smarmy charmy Doc Holiday character. Unlike the demo videos where that sheriff d00d threatens to "f***in' end yah" as I'm "f***in' pyscho wastelander", he's was practically melting in the palm of my hands. Almost every dialog I've seen so far has a special "speech check" dialog which is working really great for my guy. Also, depending of perks like Lady Killer/Blackwidow or Child at Heart, you'll get special dialogs with members of the opposite sex, or children, respectively. Also, there are certain primary stat dialog options too (i.e. a high strength allows you to intimidate). Good stuff so far. -
Don't worry, it's barely perceptible and can hardly be construed as being game-breaker like it was in Oblivion: -The creatures you encounter (radroach, deathclaw, etc) NEVER scale. -Loot that isn't hand-placed but is random will scale; -It would be more accurate to say the wasteland is divided into encounter level area portions, that is designed for level x characters, but locks upon being discovered: For example, if your level 2 character stumbles upon a city ruin designed for level 4 characters, then he's going to be in for a hard time. However, the level of enemies in that area is 4. So if you come back later, their level will be locked at 4 and you should be able to pr4wn them; Areas designed for a lower level character that you HAVEN'T previously discovered will have slight scaling though. That is, if your level 12 character stumbles upon a slaver camp designed for level 6 characters, then the slavers will scale to about 8 or so. -- Are you kidding? Again don't worry about it. They're supposed to be more like rare easter eggs than a regularly found commodity. I haven't even found any of these elusive bobble-heads yet.
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Hades is Nick's mom.
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Only one way that counts: Pure Pwnage = Red-Dot Sight + Bandolier + Stopping Power + Martyrdom
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KK! I'm really digging the subtlety of proximate causation. We've all been accustomed to expecting a particular ramification when engaging in an affirmative act (e.g. deciding to kill A, thereby giving rise to quest outcome B). But already I'm come across causative results from negative acts my Doc Holiday character didn't undertake. Example, a certain someone will offer to give you a weapon in anticipation of your danger. Naturally, taking it will help you immensely in overcoming the obstacles ahead. However, choosing to decline, gives rise to that offeror possessing that SAME weapon when, as fate would have it, (s)he encounters a life-threatening situation! Think of it like Witcher, but with a touch of subtlety absent the ham-fisted foreshadowing; Also, don't sweat it if you put in an hour or so only to detest your character build. Like Oblivion, prior to vesturing out in the world, you'll get another chance to re-design your character; TIP: For those FO1/2 purists who want to reduce real time combat to its de minimis presence, PUMP agility as high as your build allows (but at least 6 for meeting the pre-requisites of "Action Boy". That way, you'll have more than enough actions points to not even worry about engaging in real time. It's funny, my character almost has more action points than hit points! (not entirely surprising if you look at his physical prowess or lack thereof) DOGMEAT'S BACK!!!
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First impressions: A really novel take on character generation. To say any more would be spoiling it, but let's just say it's a little more involved than the normative character creation splash create that you normally get; The third person camera is actually fairly impressive. Better than NwN2, KotOR, or ME in that regard. Unlike the broken 3rd person cameras in Morrowind and Oblivion, here you can actually control the depth of the third person view. This is really great as I tend to prefer 3rd person over 1st for RPG-FPS hybrids (V:tM, Deus Ex, etc); There's REAL dialog this time, as opposed to that god-awful wiki dialog from the Elder Scrolls! I'm using my Doc Holiday theme character from a page or two back (combined with the OK Coral Gunslinger Mustache), and it's been pretty hilarious so far; Now it's time for me to leave the vault and enter the Wasteland!
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Jesus. There's about 50 different beards! This should be called Beard Out 3!
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Alan shared romantic feelings with a douchebag husband of his friend!11! LOLOLOOLOL I just destroyed you.
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Alrighty. I just popped into my local Gamestop to purvey the midnight release event... ...and despite never having pre-ordered FO3 I walk out of the store with both the collector's edition lunchbox FO3 and the hardcover collector's edition game guide. Stupid h4wt-ch1ck-sales-strategy. I guess I'll give this a spin and then post a running review. Please don't let me down like every one of your other games, Bethy.
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@crashgirl: There's some pretty heavy bastardization of SPECIAL in FO3. Most of the modifiers don't function in the way they did back in FO1/2. http://www.guardian.co.uk/technology/games...yourotherfallou Edit: Yeah, it's one of my favorite movies right up there with Terminator 2 and Aliens. I think it's the Biehn factor.
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So he's the guy who stole my book!
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Palin Airlock08 A global solution in these troubled times "So say we all"
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Ah, character creation...the best part of any RPG. After scouring the manual, I've carefully planned out my character. It's not a power build or anything like that (since that's kinda lame), but more of a charming-but physically-weak-good-natured-gunsliger-with-a-penchant-for-latin theme: Name: Doc Holiday ST 1 PE 6 EN 1 CH 8 IN 8 AG 10 LU 6 Tag: Small Guns, Speech, Repair Perks: Level 2: Lady Killer Level 3: Intensive Training: Luck Level 4: Educated (In vino veritas) Level 5: Child at Heart Level 6: Gunslinger Level 7: Bloody Mess Level 8: Commando Level 9: Intensive Training: Luck Level 10: Finesse Level 11: Mysterious Stranger (please be Wyatt Earp) Level 12: Sniper Level 13: Law Bringer (can you say OK Coral?) Level 14: Nerd Rage Level 15: Adamantium Skeleton Level 16: Action Boy Level 17: Better Criticals Level 18: Concentrated Fire Level 19: Cyborg Level 20: Grim Reaper's Sprint I'm your Huckleberry.
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And if gaming with some obese-40-something-virgin-still-living-in-his-parent's-basement-along-with-his-collection-of-GoBots is your thing, then by all means feel free to guest.
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Oh n0es!1 Now they get to call in a helicopter! If CoD4 has taught us anything is that those things are vicious!
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I still have a credit line at Crapstop (from a pre-order I made way back but never picked up) so picking up Gears 2 won't be a problem.
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BioWare/Lucas Arts game unveiled Oct 21
jaguars4ever replied to Maria Caliban's topic in Computer and Console
Smuggler is great, Alan, where's the fun in single classing? Multi-classed Smuggler/Pirate/Pimp is where it's at!