Everything posted by jaguars4ever
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How is republic Commando?
I hate FPS's.
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My main gripe with TSL...
There are 63 movies and many in-engine cutscenes. There are a crap load of movies. <{POST_SNAPBACK}> Indeed you are correct Maria. The vast quantity of in game cutscenes is jarring to the point of distraction.
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My main gripe with TSL...
The Final Fantasy series are soft-core RPG's designed to please the fickle masses. They hardly compare in quality to PS:T, FO 1&2, BG1&2 and KotOR. :cool:
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My main gripe with TSL...
That's fine and all, but then it ceases to be a role-playing-game, and becomes a cinematic movie.
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My main gripe with TSL...
Because the story/char. dev. needs to be dynamic enough to reward the PC's efforts - not an indurate eventuality. It's not a question of influence, as you'll find out when you play the game. It's a method to show the character arcs behind the scenes rather than first hand, thus negating the consequenes & choices of the PC's actions that would have been used for interaction.
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My main gripe with TSL...
You see Crafty, unlike in K1 where Bio fleshed out the characters through interaction and side quests, K2 employs a cut-scene movie approach when the PC is not present, e.g. two party members talking with each other as a means to develop their characters.
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Hi. I'm the same Jedi Master Revan from KOTOR 1
- My main gripe with TSL...
The story is of quintessential inportance in a RPG, as few would contest: Hence many thus far have complained about the broken, unsatisfying ending; but as I've yet to finish my playthrough (despite having logged 40 hours thus far), I cannot comment on that facet. However, what I have had the misfortune to experience is the gross overabundance of NPC exposition when the PC is not present (in constrast to direct dialogue & interaction used for character development in K1). Obsidian is essentially inserting stagnant blocks into the story thereby creating psychic distance between the gamer and the character - this merely reminds the gamer that we're playing a game (though at times it feels like we're in fact watching a movie ), instead of immersing us in a role playing experience. Regardless, no matter how engaging and well written the exposition is, it won't engross the gamer's assiduity for long, because the role-player is not experiencing the gaming universe first hand. <_<- PC "Mods" to KotOR 2
But then it wouldn't be KotOR.- IGN Gives KOTOR 2 a 9.3!
Interesting that the IGN review warrants an announcement, whilst its Gamespot counterpart doesn't.... " :ph34r:- Has anyone played the Republic Commando demo?
No problem.- Has anyone played the Republic Commando demo?
On the k2 disc. "- Character faces, displeased with them
Fixed. Sorry Hades, but the filth that you've mentioned (which I dare not utter), is not worthy of being associated with the RPG genre.- Has anyone played the Republic Commando demo?
Glad I'm not the only one who felt that way. :ph34r:- Telos Bounties
Also, try taking the gun to the shifty Duros merchant brother. :ph34r:- Telos bounty hunter mission help
Thanks!- Telos bounty hunter mission help
I'm currently doing the TSL bounty : Escpaped Criminals and upon entering the Czerka office there was a cutscene showing the Czerka chick rewarding the two punks....only trouble is now I can't find them - I've tried the docks but no luck so far. Any ideas? Thanks.- Be lurking indefinitely....
Hey Eru, just go and play K2 already! Not only will you enjoy it but it'll also keep you occupied, thereby quelling your flamatory instincts. Two-for-one deal : Problem solved.- Gaming PCs
Arrgh...my eyes!- Level Up strategy (saving your lvl ups)
By saving levels you're effectively wasting the net vitality points, force points, attribute points, skill points, feats and force powers that would be gained, by not using them.- the dreaded musha shuka puka
Ahh...yes. The Bobo the Clown line is stuff of legends.- the dreaded musha shuka puka
Yes, but it sounds like a rabid Dutch/Russian chipmunk on a high with a walnut stuck up its a... "- the dreaded musha shuka puka
Brings back fond memories, no doubt. " Oh...and for those you thought Selkath make your skin crawl (especially when you came out of the docking bay on Manaan and the camera locked without permitting you to click past it..grrr <_< ), you're going to find that Sullustan in K2 is even more annoying!- Tales of the Jedi parallels in TSL
Clearly a lot of inspiration from TotJ has gone into this game. In particular, the concept of the loss of connectino to the Force is used here: In TotJ, Nomi Sunrider was able to block Ulic Qel Droma completley form the force. Talking to Kreia relatively early reveals your PC to be in a similar predicament - presumably 'punishment' from the Jedi Order. Continuity wise, they've seemed to adhere to the perceived sensation well enough, thus far in my game. Similar lines from Ulic describing how it feels to be blinded or losing all one's sensation a once ehoes throught the PC's dialogue choices as well. Good stuff.- the dreaded musha shuka puka
Enjoy: "Kaaaaah, chi-coo eed-ha in dong-ha, yay-kay kun no bah moolay-rah chi-coo....stay-bay bono-nah all-lay doonk a boo, boonk all-lay. " "Mucha-sha paaka...key hanna nah way, racheebcu. " "Oonga dinga doonga day, watta-coombes ching pallay moolay, toooting bah boo bek....toooting bah boo bek ahh moolay rah-bes." ^_^ - My main gripe with TSL...