Volourn
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Oh dear. P.S. Good point; but you did copy the spirit of my post which is just as bad.
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The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Yeah... It seems Im not the only one 'confusing" your so-called "factual opinion" Sorry, Strdier, youa re suing your opinions and pretending theya re fact. Just like your backpedalling on calling skills useless. Continue to spin as you will; but "Sentinel is the least powerful" is very much an opinion. In Scientifc terms, at best it be consdiered a theory; and not a law. (hope; i got that right since it's been awhile since I delved into scientific lingo :D ) Let's take a closer look at your quote: "I think the sentinel is just the least powerful, not the least effective." THINK? You think? Think about something you say is supposedly fact? LMAO The fact you use the word think is a subconcious acknowledgement that it is just an opinion that you try to guise as fact. Shame on you. It's embarassing that your own words defy your illogical "factual opinion". Hmm.. Enjoy. -
Stop copying me! :angry:
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The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Espicially since "the Sentinel is the least powerful" is very much an opinion. -
The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Spider: Almost? I'll try harder next time. As Spider pointed out that would make a lot of things in the game "uneccessary". That would include; but not limited to lightsabres, the other asosorted melkee wepaons, missle weapons, and force powers. Weird... All that shows is that there are many ways to approach the game. Hmm.. And, skill points weren't the greates draw for me when it came to Sentinels so once again you give an opinion like it was fact. It was mostly because they are the "most balanced' of the three Jedi classes instead of being an extreme . As in Guardian (pure phsyical combat) or Consualr (pure force power). Not to mention, the immunities were also a thing I eyed. Please, Strider, we were being civil; but now youa re flat out lying. Quote every single post of mine that you have ever read on every single forum to back that accusation up. Tnanks for obliging ahead of time. -
The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
2 feats - Problem that is you only really need 1, or 2 combat styles to have a solid combat oriented character. +5 bab - on the surface +25% helps a lot; however outside of Malak basiclaly every oppoent has a relatively easy ac to hit. Not to mention, you dpon't reach 20th level Guardian in the game - usually around 12th level or so unless you "cheat" by holding abck from levelling up (another dumb mistake BIO made in the game). I find them baalanced. And, comparing my play throughs (once with a Sentinel and the other with Consular) I had a much easier time with my Sentinel and that's despite it being my first time through so I didn't know all the nunaces of the system to twink the character even better. Anyways, it's not a big deal. Sentinels,a nd Guardians, and Consualrs can all survive together. I do find it funny you just white wash everyone in that's thread's opinion by stating they're moot just because it differs from yours. Not too surprising espicially since you've often accused me of doing the same thing. heh. Spider wins. (it's too bad he's a BIO fanboy and he useless silly logic). -
The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Then what are we arguing about then? If you don't think it's under pwoered, and I don't think it's underpowered; what exactly is the issue? -
The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
True. Immunities don't come into play as often as I would like them to; but they do once, and awhile which is a good thing. It's the same thing with the Consualr's increased force points. taht rarely enteres the pciture. Only in 3 battles during the game did I worry about running out of force points. And, the Guardian's jump ability is rarely handy - sometimes; but rarely. And, oh, Strider, did you know that the Guardian gets 1 maybe 2 more feats at max (if one "cheats" and power games by witholding levels) than the Sentinel. Let's also not forget the fact that a 20th level Guardian (impossible in game) has a WHOOPING ( ) +5 better bab than a Guardian or Consular. Ooooooooooooooooooo That makes him that much more dangerous. And, the hit point, force points, and skills progressions basically cancel each other out, imo since all three classes have an edge there (though I admit the Sentinel gets cheated here as both hp and force points are a tad more important then skill points).Being immune totally to fear, stun, and paralysis is a big advantage. In the right circumsatnce that can be a light sbare. While the other classes are statues unable to move; the Sentinel cna go about his buisness nonchalantly. Like i said, they are all very useful. they all have their advantages and disadvantages. We could argue all day about their strnegths, and weaknesses; but they sure look balalanced. And, not just to me; but to others as well. they must be fanboys and fools too because they agree on this one particualr issue. Heh. Enjoy. -
Majek: He's not the main character there.
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The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
First off, I'm not givin' your site (I think it is anyways) any more hits. No offence; but I go to enough sites and I need to limit myself to sites who don't think their OPINIONS are facts and actually beleive other than faking it as a joke. As for the Sentinel, his immunities are very useful. What's funny; I'm not the only one who feels that way by experience in playing the game. The immunities are as useful then the few extra points of BAB that the Guardian gets (ooo) or the extra force powers of a Consular which is nice but as stated a billion times by everyone including you only a handful of powers are sueful so that in the long run doesn't make much of a didference. Same with the increased force points since it tends to regenerate inbetween battles and I have yet to see more than 3 instances where running out of force points in battle is even an issue to be concerned with. As for the skills issue. I amdit those are opions; but your comeback is as much an opinion. You say they are worthless skills yet I 9and others as evidenced int hat thread) have found them to ber very sueful. I, for one, don't want to carry around computer spikes in my characetr's anus. Sorry. Bioware screwed up a lot of things in this game. i'm not debating that - skills being amongst them. Some others really screwed up things in the game are the worst invetory system ever, horrible controls, and extrememly simple combat which rarely has any tatical edge to it at all. If you wnat complaints about KOTOR from me; I can basically go all day long. However, Sentinels being "underpowered" isn't one of those complaints. Sorry. And, though your enhanced DC modifier ofa Consular's force pwoers notwithsatnding, yo've given nothing but opinions and preferences to back up your claim. As the linked thread sshows there are people on both sides of the issue. Some who claim all 3 Jedi classes are fine as they are (I'm on that side); those who think the Sentinel is too powerful (I disagree), or those who think it's underpowered (I disagree again). It is your opinion that the Sentinel is the least effective of the Jedi classes. That, however, doesn't make it so as I have experienced another scenario. So have others go figure. Call me a Sentinel fnaboy if you wish; but the class works great. Enjoy. :D -
What kind of name is "project X"?
Volourn replied to Karzak's topic in Star Wars: General Discussion
KOTOR2 will probably be a fitting name. -
What type of engine is Project X using?
Volourn replied to Ellester's topic in Star Wars: General Discussion
I';m with Karzak. I cna't speak for the "base code'; but it surely feels and acts like the Aurora Engine except with a vastly weaker rules system; but better graphics. It's too bad having a strong rules base is more important than having better graphics. Though; I personally liked KOTOR more than the NWN OC it had quite a few weaknesses. -
The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Explain how pointing out that the Sentinels' immunities are useful is flawed logic espicially when one gives two reasons why. Explain how the fact that the Consular's extra force powers, and force points are nice; but not absolutely neccessary due tot he fact only a handful of force powers are useful anyways and the fact the mana... err... force powers regenertae inbetween battles anyways. Exaplin how me satting the few extra points that a Guardian receieves over a Sentinel isn't that a big deal since by the end of the game any Jedi cna pretty much hit anything's AC. And, I guess I'm not the only "BIo fanboy" or person who's logic is "flawed" right? Check out this thread... I guess all those there who agree with me are fools too, huh? And, those who agree with you ar egeniuses? http://swforums.bioware.com/viewtopic.html...hlight=Sentinel But, hey, if one ones to trade silly flames with me and ignore the fact that what either of say isn't fact but opinion as everyone has different tastes, go right ahead. More power to ya. -
'Tis a good thing I never cared for bucklers. :ph34r:
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I could help you there, SS. :D
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The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
Huh? I deal with every issue of the various Jedi classes. The fact you leave the immunities alone shows that youa ren't really comapring the classes. I have comapred all the clases with all their abilities - jump powers, immunities, multitude of force powers, etc.,e tc. yet youa dmit to ignoring some of them in your comparision. Weird.. Youa re dancing around the issues by calling ema fnaboy. Do you even know the definition of fnaboy? I have major problems with KOTOR, and have said so; but because I disagree with this one issue you take a fit and proclain "VOlourn is fanboy'. Just ebcause you say it; doesn't make it so. My complaints about the game which I have shared multiple times is evdience of that. I've had peo;ple accuse me of going overboard with my criticisms of the game yet becuase of one "This class is over/under powered" thing you overreact. ha. There are many things in KOTOR that are unbalanced. *cough* certain force powers *cough* Continue to amuse me little troll. At least SS is making good points and is staying on issue. I calla true as you'd rather call others names then debate the issue so I decided to join in the name calling. If you can do it so can I. Have fun. -
So true, so true.
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The Little Things That Got "lost In Translation"
Volourn replied to kumquatq3's topic in Star Wars: General Discussion
OMG Is that the best you can do? Call me a fanboy becuase you are skirting the issue? Heck, I can list TONS of things I dislike about KOTOR. From the awful controls; to the lackadaiscal combat to the worst inevtory system of all time. Yet, because I disagree with you on what aspect of the game; I'm suddenly a fanboy? Ha. The extra bab a Guardian get is so minor in the long run. I mean, at the end of the gamne, I was able to hit eveything and anything unless I rolled very low. The extra force powers a Consualr is irrelavant as a Jedi only needs a handful of them to be worthwhile. All the others are extra cheese. More force points can be sueful inc ertain situations; but overall doens't make much of the difference since mana... oops.. force power regenrates over time anyways so at the start of every battle you are maxed out anyways. As I said, I found the Sentinels' immunities useful as it's ahdny to be automatically immune to certains pecial attacks to save the use of certain force pwoers and/or items. The skill point bonus isn't much; but it is sueful. Quite frankly, I don't think you even know the definitions of over/under powered. Taht's cool. Yeah, there are others who feel that the Sentinel are as good as the other two Jedis (or even more so); but to you they are fanboys because they disagree with you on one issue. LMAO I find that KOTOR is alrgely overrtaed (still a good game though) and have TONS of problems with it; but I'm a fanboy ebcause I don't think Sentinels are underpowered. What a joker you are. If you noticed, I ahven't danced around ANY issue as I pointed out them. Unbalanced with the other Jedi Classes? I, and many others... think not.. See, two can play at that game. And, oh, nice troll. B) -
Okay.
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Which you have called a "good game". Go figure.
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Many people have been negative on the Interplay baords without being banned; or being insulted more than usual. Sorry, but the RPGCodex/FO Fanatic crowd give as much as they recieve.
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No. Karzak was gonna rate it 90%; but the thieves being 'screwed" dropped it down it 25%.
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Ha. I've NEVER been drunk.
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LOL karzak... Still fighting the thieves being screwed, I see. B)
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What Type Of Game Would You Like
Volourn replied to Megatron's topic in Star Wars: General Discussion
Not Gospel. That's WolfCatBot. Two different people.