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Holofaust

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About Holofaust

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    (1) Prestidigitator
  1. Yeah, I don't see that at all. Especially since you're given the option to side with Thaos, condemn Iovara to the Wheel (destroying her knowledge), and empower Woedica. My character was not repentant at all as I agreed with Thaos and Woedica.
  2. I chose Woedica because I believed that Thaos and the Engwithans were correct in creating the Gods to decrease the level of religious strife in the world, even if it was an imperfect solution. Woedica represents the status quo, which is something I agreed with. I think left unchecked, the pantheon without Woedica would allow animancy to grow to a point where kith would rediscover how to create Gods. Then we'd be left with an even worse situation where nation states would got to war in order to sacrifice their enemies to create new Gods. That world is even more horrific than the world without G
  3. There is most definitely a connection between your character and Thaos! In the past you betrayed a woman who you cared about deeply on Thaos' orders because she claimed the gods did not exist. If she was right, you're actions had meaning, were horrible! You tried to ask Thaos this question but were refused an answer, and this haunted you till you died. Meeting Thaos in the context of the Biawac reignited this question in your soul, which is why you ultimately needed to find him and ask it to him, in order to get some closure. PoE I think is like Torment, in that it is based around a
  4. Can we look forward to you no longer posting on these forums as well?
  5. I will probably use the first one in my next play through.
  6. Same, my interpretation is that Woedica exists to keep all the Gods in check and to maintain the status quo which I happened to agree with. What I don't understand is why she was deposed in the first place.
  7. I think the problem I have with both PoE and Dragon Age is that for the most part they are very one note emotionally, DA:O especially. I think that by going for gritty realism where the world is very nihilistic and there are no answers, both games end up beating you over the head with nihilism. I get that Obsidian wanted to create a world where it's difficult to tell if your moral choices actually resulted in the conclusion you wanted, but for me the results too often leave me feeling conflicted. The entire game I just felt uncomfortable with most of the quests and when that's the only emotion
  8. Atheists generally believe that all religions are man-made and manufactured in a very obvious fashion. The allegory here is not subtle. The religious establishment that Thaos represents is 1) a system of lies created for the purpose of control and domination, 2) relies on the premise that people are too weak-minded to bear the truth, 3) obscurantist to the extreme and hostile to "science", 4) entirely willing to commit atrocities in order to preserve the status quo, and 5) not only unnessecary for the world's peace and prosperity, but an active impediment thereto. These are the same arguments
  9. Not a silly easter egg, but the stained glass window that is at the entrance to The Blackhound Inn is the main poster artwork for Baldur's Gate 3: The Blackhound.
  10. The results of this poll are hilarious and only serve to illustrate that a very small minority makes up the vast majority of discontent on this forum. People love to bitch. Here I am bitching about people bitching.
  11. I would like to see the following: -Difficulty curve smoothed out a little. Reasoning: Early game is especially brutal for newcomers (I had no trouble on hard) and mid to late game just feels like a cake walk for the most part. -Level X spells as once per encounters needs to come wayyyyy down to like level 4 character level for level 1 spells and level 6 for level 2 spells and level 9 for level 3 spells. Reasoning: Up until level 9 priest and wizard just feel really non-interactive outside of their once per days. The only time they feel like useful classes is on difficult fights.
  12. I would like to see the following: -Difficulty curve smoothed out a little. Reasoning: Early game is especially brutal for newcomers (I had no trouble on hard) and mid to late game just feels like a cake walk for the most part. -Level X spells as once per encounters needs to come wayyyyy down to like level 4 character level for level 1 spells and level 6 for level 2 spells and level 9 for level 3 spells. Reasoning: Right now priest and wizard just feel really non-interactive outside of their once per days. The only time they feel like useful classes is on difficult fights. This le
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