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Everything posted by LadyCrimson
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I'm still of the opinion that BL1 plays better as a single-player experience than BL2, while BL2 is a lot more fun with at least one other person. I could replay BL1 solo, with new characters, repeatedly...BL2, not so much.
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Cotton candy tree!
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Pretty much. Combat wasn't why I played Morrowind for a while, back when. But it was the last time I liked an ES game. I tried to like Skyrim. Didn't quite work out.
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So totally my theme song when I was a teen.
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I remember dissecting frogs in highschool biology. The dissecting part didn't/doesn't bother me, but the very strong smell of that formaldehyde or whatever would trigger my smell/gag reflex almost instantly. Which was annoying because then people thought I was being wimpy over the frog when that wasn't it at all.
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I've seen several Early Access games that seem like they could be interesting for me, but considering what feels like the oft extreme length of development time/pacing on most Early Access, I'm extremely hesitant at this point to pay to play an early early alpha...when by the time they ever get around to being even close to "finished" it may no longer resemble the game I initially played. I still like the concept I suppose (although it's starting to feel like too much of a fad) but I've discovered most of the time, at least, I like waiting for a final product. Sometimes I think Steam should require an Early Access game to be further along before putting it up, too. The other problem I personally have is the types of games I've liked in the past aren't often made now. Just rarely interested in the new games. :/
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What i mostly dislike is 1st person melee. Such always feels clunky and unrefined, especially in ES, and the pov and spinning cameras while flailing away is often terrible. Didn't mind it in FO:NV because it was mostly guns and snipers.
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Problem with these games is I always want to start over, because I start thinking "wow this town ended up so haphazardly designed, I can do better than this!" Maybe that's part of their charm. I've been playing on Medium/Valley/Fair weather, too, so basically on easy mode to learn basics. Might be time to try a mountain/bad weather seed. I hear more snow and rain makes it harder. That's what I ended up with 90 people. It started me almost center of map, and you can see in the mini-map I have tons of room to keep going. Actually, I'm at the point where I can't decide how/where to expand. eg, makes me want to start a new map. P.S. I personally think this game is worth the $20, if you like sandbox building games. I might even have paid up to $30. Still, I can understand if some would want to wait until it's on sale for $10. And I still like that it has no combat. There's enough micromanagment without that added. Could use more craft/building choices and a bit of tweaking here and there but so far, right up my alley.
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Yeah, I knew it was on sale when I wrote that. I almost went for it but eh ... I sort of have a policy at the moment that I won't buy games, no matter how cheap, unless I plan to play them now. And at the moment Banished has all my attention for a while. Hence the "...one day..."
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Stayed up all night playing Banished. Will now take a nap. Then will play more Banished. I might remember to feed the cat at some point.
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Maybe he missed out on being a tree during his early school-play days and now that he's super rich, he's trying to relive his youth. He should call me for advice - I was a tulip once.
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Btw, for those that aren't aware, the game creator talks about the mod-kit abilities somewhat, here. http://www.shiningrocksoftware.com/2014-01-28-controllers-ports-mods-and-languages/#mod
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Ah. That's what happens when you don't play the tutorials, perhaps. But I like the longer period of discovery-fun. That's what the mod kit will be for. Hopefully you can add in other little things or tweak stuff to make it as hard/easy as you want. But I think the main long-term challenge is "how huge can you get your population to be and still remain stable?" ... It's easy to keep it pretty stable when you have 30, 50, 100. I have a feeling tho, that somewhere around 200-250, as you're spreading all over the map and need more and more houses (which = a lot more kids eating...) to balance death vs. birth and more than one or two of everything else, that it'll get kinda crazy. I mean, 90 population hardly takes up any of the Medium map...
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There should be some "Honest Trailers" for video games, if there isn't already. I bet they'd be funny.
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I know nothing of Guardians of the Galaxy comic, but the lead guy is kinda cute/hot, the trailer had enough cheese humor to be almost so-bad-its-good, and hey, a movie with a gun-toting raccoon can't be all bad!
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Mm, may as well make a thread for this game. Strategies, discoveries, tips, questions, mumbled frustrations, gameplay/review comments, maybe a pic or two, go! Reached 85-90 citizens. No immigrants yet, maybe you have to build that temp-housing structure first? Did build a trader, the boats seem to come twice a year or so. Difficult to stock enough of the better items to trade with without depleting citizen reserves. Buying herd animals is expensive. --Woodcutters like to cut down your crop-cherry trees when they get big enough to harvest! The little buggers. So don't build woodcutters near your orchards. (the farmers do regrow the trees, but then the woodcutters just chop them down again...) --At 19 game-years, the rate of death by old age, so far, is close to the rate of new Adults, who thus immediately take over the vacant jobs. It puts a crimp in trying to accrue workers for new buildings at times. Think I need to build more new houses, a little faster, maybe. --The game likes to use kids as basic laborers even if there are no Adult laborers available. Sweat shop labor? --Pretty easy to keep citizens happy and healthy ratings wise as long as you have food variety. But they still eat way too much. I feel like I have to go overboard on food production (currently 3 fishing, 4 crop farms, 2 orchards, 3 gatherers) to make up for any bad crop or depleted gatherer moments etc. Also, bigger the town gets, the more tools they need. Man they want a lot of tools. --Housing does affect population ... I think newly grown Adults don't couple-up and have their own kids until you build new houses for them to move into. --It's definitely going to take ages for me to figure out "the best" way I like to do stuff for steady but stable growth. At the moment, can't even imagine filling up a whole Large map without it all falling apart. Sheesh. Also:
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2nd try in Banished, have reached 30 adult population. I was doing great on food at first then it suddenly started to take a nose-dive. Realized the cherry tree field I had wasn't actually producing anything. The cherry trees were growing and workers were on the field, but the "yield" bar never filled, so nothing. I made a cabbage field, that worked fine. So...whatever, maybe a bug? After a while Gatherer's output seems to lessen - over harvesting within their circle? Shut down, build a new one somewhere else. But that might mean Gatherer's in long term aren't too efficient. Fishing wharf circles shouldn't overlap, seems to slow them down. Eventually, farms and fishing should be the bulk maybe? Next problem: Apparently their tools break, so suddenly no one had tools and production crawled. Made tool-maker. Half the population is now running around in ragged clothes, but I don't have the workers for a tailor, let alone education buildings or all the other stuff. The forester building seems to take a few game years to really get going. And so on. But at least everyone's happy and almost all-stars healthy, anyway. It's awesome.
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The early-mid-80's is when I decided I'd try a perm. On hindsight, that was a mistake. At least I had long, straight hair that didn't hold a perm for long. I'm sure I have some pics somewhere, but I think I'll spare y'all...ok, it wasn't really that terrible, but yeah...
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You can't "import" people in Banished. If your town gets super-awesome enough I think immigrants are supposed to start showing up occasionally, but I have a feeling that won't happen very often. Plus, you have to make your town super-awesome first.
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Yeah, I agree. That's the film that had me running to all the video rental stores in town to try to get a hold of anything he was in, ever after. Truly, Madly, Deeply is still one of my faves.
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I built a bunch of houses to see if that increased the rate of adults/workers but so far I haven't noticed anything. I only went for about an hour or so before I decided I better start over, however. I tried a hunter, but the deer kept wandering/staying outside of the circle so it was pointless. Children don't seem to impact anything except that they eventually turn into adults and join the workforce. You also have no real control over whether they show up, I think. Again, this is just based on early impression. And the game/each town you try to build can last as long as you want, provided all the people don't die. eg, if you're doing well you can keep expanding, and expanding ... plus the rate of the game (pace of expansion) is so slow that it'd take you a really long time to ever get to, say, 500 people (one of the in-game achievements is population 500 I think).
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Things I learned from my first try in Banished: --The people sure eat a lot --Crops takes forever to process, I'm starting to think 3 Fishing might be best to get off the ground initially, then crops later. --The people sure eat a lot --Children into adults takes a while, meaning worker population stays low for some time, cramping expansion --The people sure eat a lot --I guess very slow and steady does it, as far as expansion and more than basic needs goes --The people sure die a lot when they vacuum-inhale all the food and then have none. But am I having fun, you ask? You bet.
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My extremely limited experience with ATI control panels (hubs buys cheaper ATI cards occasionally) is that they tend to have a lot more of such video options than nvidia's control panels. I won't say there's no way to do it without a 3rd party program but I haven't seen anything like that in nvidia's default control panels in forever. It's never bothered me personally, because I just use the monitor buttons to adjust light-tube brightness (or the TV remote, if using the pc on the TV).