Everything posted by Crispy81
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New AE Bug: Character Leaning Right after Dodging
Thanks for the confimation.
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New AE Bug: Character Leaning Right after Dodging
Just confirmed this has nothing to do with a pre-existing save. Start a brand-new game without any mods and after dodging and/or jumping around a few times it triggers the issue. I even emptied out the previous AppData\Local data for Alabama just to be sure.
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New AE Bug: Character Leaning Right after Dodging
Someone please confirm this on PC (Game Pass) version: Dodge a few times to the right, then the character while walking or jogging has a permanent lean to the right. You obviously have to be in third-person view to see this. Seems to have been introduced with today's Anniversary update. Edit: After further testing, this doesn't look like it's necessarily related to dodging. Just jumping around can trigger the problem.
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Severe bug in Ukaizo Harbor
Crispy81 replied to Daled's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Already reported here: https://forums.obsidian.net/topic/104841-bug-guardian-of-ukaizo-fight-not-occurring/ Terrible, almost show-stopping bug. I think you can just proceed without dealing with the Guardian, but who wants to do that? Please fix this, Obsidian.
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[Bug] Guardian of Ukaizo fight not occurring
Crispy81 replied to DrHollywood's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I've got the exact same bug. BoW installed. This is a terrible bug. Embarrassing, even. This should be the crescendo to the story and it spoils the entire experience. Shame on you, Obsidian. You really, really need to fix this immediately.
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[2.0] Sound effect for Eder lighting his pipe is incorrect if wearing Okura's Kettle
The sound effect when Eder lights up his pipe is the same as when he equips the helm Okura's Kettle, and not the correct "striking flint" noise that it should be. This wasn't happening in prior versions. Please address, thanks. Edit: This appears to be intermittent in nature. I'm not sure what triggers the bug or not.
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Party order changes on load
Crispy81 replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I've seen the same thing. It's irritating. The other thing I can't stand is that the game doesn't respect my level of zoom. I'd prefer it if it remained the same from scene to scene and location to location, unless for "dramatic" purposes in a cut-scene.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)All I can think of is to try reaching out to the guy who came up with this fix. He last posted in the original thread (https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/) yesterday (August 1). By the way, this still works for the newest version of the game, 2.0. Hope you can get it working for yourself.
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Patch Notes for 2.0.0
Crispy81 replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsI still have a permanent (but non-active?) buff on Eder from the Grave Calling saber. It actually lists it as X2. Irritating.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No, it does not work for the GOG version at all.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Sorry for not updating. You guys must be pretty confused. I have confirmed that custom_dxgi.ini is absolutely NOT required to get this working. Inexplicably, it was included in op's download previously, but you're both correct that it's no longer in there. Regardless, like I said, that file is completely unnecessary in order to affect the fix. What is not known, obviously, is why it's still not working for you. I don't know, but I suspect you've either got the files in the wrong area (they need to go into your PoE 2 game folder, e.g., C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity II) or that the download was corrupted, or there's some other factor involved. You are using the Steam version of this game and not the GOG version, right? Even stranger, op has closed the original thread this appeared in, apparently convinced that his fix was NOT responsible for the vast performance improvements it made in PoE 2, blaming, rather, some other 3rd-party software present on his computer! It's baffling, but I can tell you this: it's the only thing that made any different in mine, it was immediate, it was apparent, and unmistakable. Most of us can claim this, but I truly do run an extremely well-maintained PC which is kept up-to-date with everything, all the time. So I have no idea what he's talking about now and, frankly, it's a bit disturbing. Anyway, I hope this somehow helps you guys.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You forgot custom_dxgi.ini.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Extract the entire archive there. You'll know it's working when you launch the game, because you'll see a banner across the top of the screen.
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Stuttering in Neketaka (gsync monitor)?
Crispy81 replied to Serathum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Neketaka is a different story. When it's clear weather, it runs buttery smooth. But when the rain and mist effect shows up in Neketaka, even with the .dll fix, framerates slow down and there is some "choppiness". It's much better than before, but not as good as I'd like to see.
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Wanted to report that in Neketaka when it's raining with all the mist everywhere even this amazing fix doesn't help much. FPS on my system (see above) still dips into the 50s in that situation. It's still a lot smoother than without the .dll patch, but it still makes me want to see more improvements made. And yes, I could easily turn off the weather effects in options, but that's just a work-around.
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Stuttering in Neketaka (gsync monitor)?
Crispy81 replied to Serathum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I do and it's fully enabled and not in and of itself causing any micro stuttering. See, however, this thread: https://forums.obsidian.net/topic/103723-so-uh-i-fixed-one-of-the-games-performance-problems-with-whom-do-i-speak/ This fix will probably help you out a whole lot.
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Is this something to look at?
Crispy81 replied to Wintermist's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)"Mods will fix it."
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Crispy81 replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Holy monkey spit, did this make a dramatic improvement! My specs: 6850K @ 4.5GHz 32GB DDR4-3333 1080Ti 1440p w/ G-Sync SSD I was already achieving 80+ fps in most areas, even in Neketaka, but it was always choppy. This .dll fix makes things buttery-smooth. Much thanks. Obsidian, TAKE NOTE. Edit: To clarify, I used the exact same settings as OP, including the SwapChain settings.
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SO MANY ISSUES. The game is UNPLAYABLE.
Crispy81 replied to Psychified's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am not running windows. I use a Mac. I may be confused here, but if you say you've got the PC version of PoE 2, how is it you're not running Windows? That was the purpose of my first question, whether you're running Windows from Boot Camp or not. If you're actually running the Mac version of PoE 2, then we're back to my original advice: since you're trying to run this on the bare minimum specs for Mac, that's probably why it's not running right. Remember that running the PC version of this game on its bare minimum requirements is causing all sorts of problems ranging from... well, let's just say they're similar to your problems. One last question: you also claimed that you've got a "NEW IMAC, NEW NEW NEW", but your own specs screenshot indicates the unit was made in 2013. Uh, that's not new...
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SO MANY ISSUES. The game is UNPLAYABLE.
Crispy81 replied to Psychified's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you're running Windows, do you have it configured to boot on its own using something similar to Boot Camp or Parallels, or are you somehow running this in an emulated mode like with "GeForce Now"? If it's the latter, it doesn't surprise me at all that there are compatibility issues.
- 28 replies
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- bugs
- crashing
- unplayable
- error
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Tagged with:
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Multi GPU support (SLI) and optimization
Crispy81 replied to Ghunnar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I can tell you as a former SLI user (2 x 970) that with my new 1080Ti, and the newest patch, things seem better but not yet by any means ideal. I run in 1440p and the framerate in Neketaka still sometimes dips into the high 60s, mainly hovering around 75-80. I still suspect that if the option to force the rendering to OpenGL were reinstated, things would be even smoother. SLI will likely never be fully supported by this or any other Unity title.
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[Bug] [1.2.0] UI not showing some character information
Crispy81 replied to fxluk's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I was just about to report this myself. It's incredible how many bugs Obsidian introduces in their attempts to fix bugs. Whoever is in charge of QA should be shown the door.
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The Wonderful World of Warbly Water
Crispy81 replied to Crispy81's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still not fixed.
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Pearlescent Rhomboid Helstone doesn't animate
Crispy81 replied to Crispy81's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still not fixed.
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Pearlescent Rhomboid Helstone doesn't animate
Please fix the Pearlescent Rhomboid Helstone. Upon loading a save game, unless you either toggle the show/hide button for headware OR un/re-equip this item, it's doesn't rotate around the character's head. It's frozen mid-air. This is one of those minor yet annoying immersion things. Thanks.