View619
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Posts posted by View619
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A one-time respec for the PC seems fair, maybe a dream you have upon resting. Making changes to attributes which affect a player's build during his game needs to be covered in some way, whether it "breaks immersion" or not. They shouldn't need to access the console to do it.
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I guess if you really dislike the pre-made companions, you can get a small boost while completely ditching them.
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folks being resistant to respec 'cause players other than themselves might actual use the respec is wholly irrational. think respec is a waste o' resources? sure, we get that, but whenever we hear the bass-ackwards philosophy o' the crpg purists who is offended by the indignity that a person they will never meet will possibly use respec in a game such as poe... well, we weep for future generations when we needs must read through such complaints.
HA! Good Fun!
Oh, Strawnir, as usual, no-one has made that argument.
Actually there has been some that have made that argument in some threads concerning topic of respec in PoE, which was bit strange to me.
I don't see what other argument there could be against respec, Luckmann, other than the aforementioned resource hog issue. What's your reasoning, then? What's wrong with them offering a respec option when changing core game systems that affect character builds? Does that impact your enjoyment of the game?
"Immersion breaking"
/sarcasm
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So 1.07 and 2.0 patch are the same, or will there be different versions wiht or without the expansion ?
1.07 was renamed to 2.0. It will be available for everyone - expansion or not.
Exciting times! Will 2.0 be available on the Steam beta\preliminary\candidate branch like previous patches?
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I wear it because it looks good (and does constant recovery really make a difference in combat? I can barely tell it's even there.)
It's definitely noticeable in non-trivial fights. Fighters healing damage automatically is pretty huge, also makes fighters not focusing on max deflection reasonable.
If you're really worried about the recovery of armour (non-fighter) then you need either higher dexterity or lighter armour, not armoured grace.
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$15 for each, $30 for the complete set would be ideal imo. Then the backers get it at a reduced price ($20) and immediately so there's a sizable benefit to having backed.
We'll see, though.
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Fighter's is constant recovery?
What a wasted opportunity. I wanted Armored Grace; the very reason why my every protagonist is a Fighter.
Well the biggest draw of a fighter is its staying power on the front lines, so Constant Recovery is a no-brainer. The spell casters should be the most challenging; chanters providing vanilla Summon Skeleton should be good enough and allows all casters to have some access to a summon spell.
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9 months earlier ...
¯\_(ツ)_/¯
A shame that these things need to go through an official QA team.
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They need to contact Jason Seow, his work is amazing.
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Yeah, +1/point doesn't seem like a "must max" pick. If Perception is actually modified, is there any chance of the companion attributes changing again? Specifically the changes made to the Intelligence/Perception totals for Aloth and Grieving Mother. I'm guessing that they were changed due to the weakness of the current Perception attribute.
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Something not covered in the update/video because it's not a super high profile feature is that we can scale base abilities and weapons much more easily now, so things like Holy Radiance, Arcane Assault, and Spiritshift weapons/armor can become more powerful as the character gains levels. These updates will also be in the next patch.
not covered in the update were the anticipated changes to perception. such a change would be a balancing rather than a new feature, so we ain't surprised by failure to mention. regardless, can see clear from the video that 20 perception results in +10 accuracy and no deflection bonus. is a significant change, no?
is any chance we get developer confirmation, and perhaps some small explanation o' the reasoning behind the change to perception?
thanks
HA! Good Fun!
An attempt to balance deflection stacking while keeping Perception as a useful pick?
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You guys are the best, keep up the great work! :D
So, 2.0 will only be available after The White March Part I is released?
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So, if they release both parts for $20 each instead of a "full" version for $40 at a later date would it still be an issue?
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Regarding One Handed Style, the effects seem to be intentional. I just think the wording of the talent itself is unclear and needs to be reviewed. Also, duelists need some type of real benefit; a percentage of hits to crits would be good imo, since single handed w/o shields will be hitting more often.
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Without PotD the game would lack any semblance of challenge for "IE veterans", though. I'm glad they tried; maybe now they will make the necessary changes in The White March to allow all levels of players to be reasonably challenged throughout the game.
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- Gunner speeds up reload for crossbows and guns.
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- Vastly improve enemy vision ranges; if I can see enemies and don't have some measure of improved stealth/long range vision then enemies should be able to see me. This is one of the features from IE games that should be included in POE, imo.
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Good review, a shame that it was discontinued because some random, disgruntled player betrayed your trust and decided to post a draft copy. **** the Codex, why not release the final copy on a different forum? I've heard and seen very few good things from that site, anyway.
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So, we going GoT now? *sigh*
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This discussion has been made countless times. Let the developers do their thing with the attributes system, there's no point in comparing it to D&D.
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So I'm back to Kickstarter and Pillars or Shadowrun, not because of nostalgia but because they are fun. It's that simple.
Hit the nail on the head for me.
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You need more deflection, that prevents you from getting hit normally or critically as often. There's a Fighter companion that you can recruit in Gilded Vale who comes with a unique armour to resurrects on ko.
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Playing on Hard Trial of Iron, I ran into a bug after losing Grieving Mother to a trap in Galwain's Maw. I looted all of her items (Raven Wing, St Garam's Spark, etc), then created a custom companion and equipped her. When I re-enter Galwain's Maw the custom is naked, and the items have vanished from the game.
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Apperently, or confirmed?
Link or it did not happen.
https://forums.obsidian.net/topic/72365-can-you-use-a-shield-with-one-handed-style/
Check that link, I say apparently since I haven't tested it myself. You can check the battlelog for a graze-to-hit entry and see if it references the talent.
Editing Grimoire Disables Inventory
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
Issue: Sometimes, when I attempt to edit Aloth's grimoire using the hotbar ui key the page does not display. Immediately afterwards, I am unable to open any character's inventory page.
Steps to reproduce: