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View619

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Posts posted by View619

  1. There need to be penalties to having less than average con, as well as enemy AI with the ability to target squishy targets. Give Constitution higher multipliers per point or make it a flat integer system so high health/endurance classes will still out-strip squishy units with higher values. The complete revamp of the attribute isn't necessary, it's just a relatively simple fix that should be incoming with the possible Perception update imo. 

    • Like 1
    1. Enemies on POTD have high fortitude, invest in some abilities that target other defenses. Otherwise, drop their defenses first using Wizard/Druid/etc abilities.
    2. If you're going melee, save enough focus to cast an ability that will get you out of engagement safely; there's a good level 1 confusion spell that can do this.
    3. If you're using slow ranged weapons, lower the enemy's deflection first using knockdown, flank, etc. Make the most out of the shot.
    4. On melee again, invest in abilities that reduce the risk of disengaging. Also, note that interrupts break engagement so you could have a high dex/perception character assist with this role.

     

    POTD is all about lowering the opponent's defenses before attempting to unleash big spells/attacks imo. Unless you're going to initiate against an enemy with a known weakness or sneak attack. Early game Cipher is pretty solid if you mix-up the spell selection and take advantage of defensive weaknesses.

  2.  

    I wonder if the modder working on IE mod would be interested in changing the defenses on attributes.

     

    I'm not sure if any of them figured out how to change the Attribute Bonuses - I would've expected someone to push out a mod for it by now, considering that it's one of the more criticized flaws of the main game by fans discussing the mechanics of the game.

     

    I tried to take a crack at it myself. Took a glance into the files and it was like staring into the maw of hell.

     

     

    Yeah, apparently the attribute values are hard-coded somewhere; doesn't sound like a fun time for modders.

  3.  

     

    Retarded fight, impossible to win I get destroyed in mere seconds and no combat xp for the whole ordeal either. Terribly designed game. Combat too hard and no rewards. 

    I oneshotted her on my very first playthrough on path of the damned.

     

    Why is it always the ignorant who whine the most?

     

     

    Why is it always the pathetic liars who boast about their lies the loudest.

     

    I'll do you one better, I was loading up my savegame and Lillith knew I was coming so she killed herself rather than fight me, that's how baaaaaaaaaad I am

     

     

    Or it's possible that he actually one-shotted her on his first playthrough on POTD? Opening salvo with strong ranged weapons and crits/sneak attacks thrown in will do that. POTD is the only challenging difficulty in this game after-all, and it's closer to a "Hard" mode than "Impossible".

     

    It is always the ignorant who whine the most, unfortunately.

  4. So is resolve staying the same or will deflection be buffed more? I really dig the constitution suggestion changes since in my opinion, it's not even that useful on my tanks when you have a party to crowd control most encounters (But still need a tank to take those few hits by those that slip by the CC). So I keep it on minimum.

     

    Pretty sure that one of the reasons deflection was dropped from Perception is to reduce the ability of players to pump it using attributes. So, I doubt deflection will be buffed on Resolve.

  5. Flails are fast, weak weapons with the graze to hit property. You should take Vulnerable attack, since that DR Bypass is greater than what you get from Savage Attack.

    Also, Quick Switch refers to switching Grimoires during combat.Since the ability to scout out encounters is so lenient in this game, there's no reason to take it for a wizard; just prepare the spells you need immediately before you engage.

     

    Maybe if you could only prepare Grimoire spells during a rest, then Quick Switch for Wizards would be more useful.

  6. Issue: Enemies are able to perform melee strikes as if engaged vs units that safely disengage via interrupts.

     

    Steps to reproduce:

     

    1. Interrupt an enemy to break engagement.
    2. Move previously engaged unit out of range during an enemy's strike recovery.
    3. Watch as the enemy proceeds to hit your unit at range anyway.

     

    This seems to nearly negate the usefulness of disengagement without hitting the enemy with a disabling status effect. Possibly an issue with the way engagement states are updated after an interrupt.

  7. Arcane Veil is an "oh ****" button and its usefulness will depend on how confident you are in keeping your Wizard out of the line of fire. If you're on POTD though, it couldn't hurt. Grimoire Slam is a nice option too, but since it's vs deflection you may miss and waste it.

     

    If you're interested in playing somewhat closer to the front for things like Fan Of Flame, Rolling Flame, etc then it would definitely be worth it imo. Not sure I would go Hardened Veil though, since you can always throw up something like Wizard's Double instead.

     

    @Crucis

    Arcane Veil is a per-rest ability. Per-encounter would be pretty ridiculous.

    • Like 1
  8. So, put the benefits of Armoured Grace on Con? Why not just make the Con bonus more meaningful, greater gains for pumping it and greater losses for dumping it? I would prefer if they take Fortitude off of Might, Reflex off of Perception and Will off of Intelligence so there's one stat for each defense. Then they could tweak the gains and you would be forced to take Con/etc if you want certain defensive benefits.

     

    I'm not against a minor Armoured Grace talent btw, but the issue with Con is that it doesn't affect Health & Endurance enough to be worthwhile. The values need to be addressed.

    • Like 3
  9. I've been waiting for this game to be "done" so I can play it, but still it seems every 2-3 weeks there is a patch on the way, and yet again I read about another today that's going to add much needed features (that should have been included at release) like single character stealth and party member AI. Is this game going to be a work in progress?

     

    It's software development, you don't get "everything" implemented at release. If you really want to wait until the game is "done", come back next year.

    If you're willing to accept that there will be patching up to the release of the second part of the expansion at least, then start now (or after 2.0).

  10. Simple question. It says "while wielding a single one-handed melee weapon." A shield is not a weapon, but you never know how game mechanics work out in practice. So would it be viable for Eder to take this as well as Weapon and Shield Style and Confident Aim?

     

    I'm assuming One-Handed Style and Confident Aim stack, as well as Zealous Focus and flails, so if the two Styles can be used together, you could get up to 85% graze-to-hit. Yes?

     

    Yes, it stacks with Confident Aim and Flail bonuses. So, you can have up to 80% graze-to-hit conversion with a flail and shield style.

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