
Akari
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Everything posted by Akari
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Questions the the Devs - Take 2
Akari replied to EnderAndrew's topic in Star Wars: General Discussion
Probably not. The model format has changed some since KotOR1. -Akari -
Locked. -Akari
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You should be able to contact Lucas Arts and get a replacement CD. They typically require you to send in your CD case and other CDs... Then they should send you back your case and all of your CDs plus any that you were missing. At least, that's the policy at other company's I've dealt with in the past. I don't know this to be the case with Lucas Arts personally though. -Akari
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But not before I pointed out If Morgan strikes me down, I shall become more powerful than he can possibly imagine. So now I can delete posts and he can't. -Akari
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The system works the same for granting XP, yeah. I'm not sure about that bug though. I doubt anyone's looked into it on our end since I haven't heard about it before. Note that NPCs were never supposed to have the /same/ amount of experience as you in KotOR1. Throughout the game, they're supposed to be earning 80% of what you earn, if I remember right. -Akari
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Questions the the Devs - Take 2
Akari replied to EnderAndrew's topic in Star Wars: General Discussion
Some equipment will have your character's name attached to them. I don't think you'll be able to affix your PC's name to equipment arbitrarily though. -Akari -
Questions the the Devs - Take 2
Akari replied to EnderAndrew's topic in Star Wars: General Discussion
From what I understand (which is little enough), the AI we inherited from the first game isn't reactionary like that. We would have to script every instance of that event happenning which would take years. This is a good question for Akari. I brought the idea up fairly early in the project but design turned it down at the time. I forget what the reasons were off hand. But yeah, it's entirely doable. But there were some other aspects about it that design felt were problematic. -Akari -
The semi-technical/more boring explanation: The problem was that the engine only uses a specific number of dynamic lights to determine how things should be illuminated (Not counting the ambient light). When we made the lightsabers provide a dynamic glow to surfaces around them, we ran into problems where brighter lights were getting ignored because the lightsabers were closer than other lights. So you'd have a weird effect where characters would look /darker/ all around when a lightsaber shined on them than the lights in the room should have them appear. All methods for getting around this would have significantly raised the minimum system requirements on the PC and totally exceeded the capacity of the X-Box, so we unfortunately had to take this change back out. -Akari
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A technical question to the developers.
Akari replied to KYKYLLIKA's topic in Star Wars: General Discussion
The PC version is OpenGL. There will not be a toolset included though some people are able to mod the games anyway. I don't know about support for professional graphics chips or libraries since I don't handle the graphics programming. Gameplay-wise, the PC version will be similiar to the X-Box version. Graphics-wise, the PC version will be superior. It will use much better textures than the X-Box has memory for. Not to mention the much shorter load times. -Akari -
How about making KOTOR2 work with ATI cards?
Akari replied to CastleBravo's topic in Star Wars: General Discussion
We're aware of at least some of the ATI crashing problems and are trying to work with ATI to get these resolved. They seem to be driver issues, as best we have been able to determine on our end and we are corresponding with ATI to try to get them fixed. We've found that ATI drivers from last November, when KotOR1 came out, don't seem to have nearly as many problems. Anyway, that's all I can say on this. We're doing what we can. -Akari -
The best phonetic representation I can come up with is 'fur-gus'. -Akari
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Yeah, I hear you there. Pressing 'Y' was the best way to pass time when having to traverse long distances! I'll see if another key might be available for the weapon swapping. -Akari
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I'm protected from giving away too much away by a healthy Sphere of Ignorance, level 5. They say it's for my own good. <_< -Akari
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Asked by icebox15 on another thread, I figured I'd share some stuff. But not in that thread, since it would've been hijacking the thread. And we never hijack threads around here. A couple things: There will be a Sound Track playing screen available off the main menu somewhat like the Movie Playing screen, except all the songs will be available from the start. Unlike movies that you have to unlock like in KotOR1. As has been mentioned in other places, there are now two Weapon Config setups available on the equip screen. There is a 'Switch Weapons' action available in the action bar on the X-Box. I'm also thinking about making the 'Y' button perform that weapon swapping. There is a button the PC version that does the same thing. If your second equip slot doesn't have any weapons, then using the Switch Weapons command will put your weapons away so that you can walk around without them out or fight unarmed. Script Behavior for your NPCs will be accessible from the main interface instead of buried a couple panels deep. I haven't implemented this just yet, so I only have a vague idea of how it is going to work. The new color scheme for the main GUI panels is Green and Tan as opposed to Blue and Yellow in KotOR1. All of the List displays have been expanded to display more at a time. At the X-Box's resolution, they almost all display 8 items instead of the 5 they displayed in KotOR1. And as a final note: The panels will scale to your resolution in the PC version. No more teeny panel centered in a big, thick bordered background. And there you go. Nothing too breathtaking, which is why I haven't mentioned any of it before. But some of it might be good news. -Akari
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What do you mean you don't know? Aren't you working on the game or are you just smoking Feargus' stash of medicinal weed? I do mostly interface level work and gameplay level implementations. I read the story docs way back when I started, but I don't remember much of them and I don't think they were fleshed out at the time anyway. And most character details are kept in the various designers' notes which I haven't read. I know who the Sith Lords are, but I don't know anything about them or how they actually factor in. To be honest, most of the story is as much a surprise for me as it will be for people playing it for the first time. -Akari
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Darth Sion isn't the masked guy you've seen in all the artwork. But you have seen him somewhere... I can neither confirm nor deny the rumor though due to lack of actually knowing myself. -Akari
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That's why I mentioned LucasArt's playtesters. If you want to playtest KoTOR:TSL, you'd have to move to Marin County (where it is quite expensive to live) and work for peanuts. Our QA is being handled at Lucas Arts. And as of last week we also have 5 people on site at our office provided by Lucas arts for QAing purposes. -Akari
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Since the question has been answered and the rest of the posts seem to have devolved to flaming, I'm going to just close this topic. -Akari
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Unfortunately no. A lot of the base party member outfits are custom built bodies just for them rather than actual 'clothing' bodies. You will probably not be able to steal any of the unique party NPC outfits for your own character. Sorry. :/ -Akari
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Yeah... upgrading the swoop bike was in their design docs. They just ran out of time and didn't implement it. They also forgot to remove the references to it though. Whoops. -Akari
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The KotOR1 NPCs might have just been looking forward to the future, because this time around you can upgrade it. -Akari
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Hmmm. I wonder how the Devs are going to pull this off.... Hm... it's more of a scripted thing... Like you hit a trigger that checks to see if you have it, and if you do, it'll show you some cutscene elsewhere and reveal things to you that you might not otherwise know. It's more of a story related force power, like force persuasion is. At least, that's my current understanding of it. Though again, I didn't implement the force powers. -Akari
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While I'm not 100% certain (Implementing Force Powers wasn't my jurisdiction), I think Mind Trick can be used to effectively 'blind' and 'deafen' a target in KotOR2. I think this relates more to making it easier to sneak past another character than making them miss more in combat, but I'm not actually sure. -Akari
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Er, whoops. Time to close this topic. It's way out of hand. -Akari
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I am planning on implementing something like that. I'm not sure if it's actually anywhere on my schedule yet. -Akari