
Akari
Members-
Posts
452 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Akari
-
Questions the the Devs - Take 2
Akari replied to EnderAndrew's topic in Star Wars: General Discussion
Yeah. -Akari -
Questions the the Devs - Take 2
Akari replied to EnderAndrew's topic in Star Wars: General Discussion
It's still just 3 total characters at any given moment. Don't let the trailer fool you. -Akari -
The individual in the silver armor in question is a party member. -Akari
-
There will be a dueling ring this time around too... it will work pretty differently than what you saw in KotOR1 though. -Akari
-
Two nights a week we take an hour or so to play some FPS. Most of this year it's been Battlefield Vietnam, but the last two weeks it's been UT2K4. But that's only about 12 - 15 of us tops. The rest of the company is probably working or something. Feargus has been known to join in the occasional game. -Akari
-
On the subject of multiple endings...
Akari replied to Dark Wanderer's topic in Star Wars: General Discussion
That remains true. I don't have to know the plot to provide code to create the endings the designers want though. I'm pretty sure the scripting for end-game cutscenes will fall to someone else besides me anyway. We have a few guys handling cutscene work now days and they're doing a great job. -Akari -
On the subject of multiple endings...
Akari replied to Dark Wanderer's topic in Star Wars: General Discussion
It's hard to say too much without dropping clues that could spoil things in advance and that's the last thing I want to do. The best I can do is paraphrase what Avellone said in one of the interviews where he mentioned that we hope to have a more Fallout-like ending, where you get a recap of the fates of the different areas and characters you influenced. That would be coupled with a couple traditional ending sequences that related to how the game ended for your character. We know endings are important and will do what we can. -Akari -
A lil thing the devs could do :)
Akari replied to Product of the Cosmos's topic in Star Wars: General Discussion
It's mostly done. It's not an animal. At least not the one I coded up so far. But I did implement it in such a way that if the designers come up with other things they want to have tag along with characters, they can. -Akari -
Custum Lightsaber Hilts ??????
Akari replied to LegolasWoodlandElf's topic in Star Wars: General Discussion
Unfortunately, it doesn't look like we're going to be able to get the varied lightsaber hilts into the game. With where we're at now, we're focusing a lot more on things that impact gameplay (Skills, plot options, combat stances/forms, better NPC scripting, etc) than something that's just purely cosmetic like lightsaber hilts. The idea isn't out all together, but it's getting to the point where there just might not be the time to do it. -Akari -
A lil thing the devs could do :)
Akari replied to Product of the Cosmos's topic in Star Wars: General Discussion
It would be hard to credit any one individual on the forums. Every noteworthy idea that I've had inspired by some topic or another has been contributed by a number of people instead of just one. Think about how often ideas get repeated around here and you'll understand what I mean. That being said, I'd still like to do something and I have an idea or two. I'll have to get approval first though. -Akari -
SHOULD OBSIDIAN LEAVE KOTOR II MODABLE?
Akari replied to steelfiredragon's topic in Star Wars: General Discussion
Locked per the thread starter's request. I wish the game could be more mod friendly. But there's a ton of tools that we use in the nightly build and some of them we don't have the right to even give out. The data processing pipeline everything goes through to make it into the game is pretty complex. Right now the nightly builds are taking somewhere around 9 hours to complete. Considering only about 30 minutes of that is needed for compiling the code, that's about 8.5 hours of data crunching to create the build. The engine just isn't set up properly for easy modding, unfortunately. I don't mind answering questions about formats and such after it's released if I can, but I don't know how helpful that will be in the end anyway. I've seen tools around for modding just about everything but the models in KotOR, so there's room for some modding options available. But there'll just be no official tools released from our end. -Akari -
A name for the masked dude
Akari replied to starwarskid15_19's topic in Star Wars: General Discussion
He isn't named Darth Ni. -Akari -
A little off topic. Sorry I haven't had time to post anything new lately. Been working pretty hard these last two weeks. -Akari
-
Since overall I'm pretty clueless on the story, I'm actually looking forward to playing the finished version. -Akari
-
Payment for our copy is extracted in whip lashes. -Akari
-
I always hedge my bet with such things with 'probably' and 'imagine'. I won't be held to a free copy for statements like that. -Akari
-
Mmm... something in that direction, yeah. I think that's all I'll say on it. You'll all just have to wait for anything else about this pet-like thing. -Akari It would be nice if the player (or one of the tech NPCs) could keep modifying it and bring it into battle. Maybe some annoying thing that flits around and shoots weak lasers. So that's 3 NPCs and a semi-familiar thing. Indeed. -Akari
-
Up to 65% now. Thanks for the votes. -Akari
-
While I haven't heard anything personally, that sounds like it's probably true. The date floating around at one point was Dec 12, so the 9th would be just as likely, I imagine. -Akari
-
Mmm... something in that direction, yeah. I think that's all I'll say on it. You'll all just have to wait for anything else about this pet-like thing. -Akari
-
I don't think so. No. It doesn't have eyes! No teeth either! -Akari
-
I have been working on something... pet-like over the weekend, actually. Not for mini-games or anything like that. It will be a 'something' that augments a member of the party. Anyway, I'll leave it to design to talk about it more when the time is right. Need to make sure I can get it working first. -Akari
-
A lot of us are working weekends already. -Akari
-
We're trying but it's eating up so much mem that I doubt it will make the final build Sorry... Strictly from a programming standpoint, but how about two robes that act as one? One for when the hood is up, another for when the hood is down. Is that feasible? The problem has more to do with the different animations required for the different versions of robes. Since we don't actually have clothing physics, robe animations have to be built into the character models themselves. In order for robes to look at all decent, it takes a lot of 'bones' in the skeleton of the model to animate them right. Adding the complexity of robes that have hoods that are up or down on top of all this is pushing our memory limits. Or, rather, we're actually way over already and are looking for places to trim. We're doing what we can. -Akari
-
Thread has become mostly a flamefest. Locking. -Akari