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Everything posted by ossyahn

  1. It would be terrifying to have a mouse or a rat in the garden, immortal, crow/koi carp style, maybe in a very high level, not usually accessed area.
  2. Is very hard to distinguish between Armor Glue and Super Armor Glue in the inventory. It would be as simple as the icon of the Super Armor Glue having two crisscrossing band-aids instead of only one. It gets annoying when you are handling tier 2 armors and you have Armor Glue still around.
  3. Having the oak tree in the center of the garden is an awesome idea, and I'm sure a lot of people did as I did and tried to build around the tree. The problem is that the collider in the tree seems to be very simple up the trunk and doesn't follow it's shape, so although it allows you to build almost everywhere, the collider stops the character 2 or 3 (relative) meters from the surface, like a force field. You can't build the structures snug enough to the tree (well, you can, but you can't use them) and you end up with weird constructions if you want the platforms not looking like floating in t
  4. It looks like there's already a way to accomplish that (video).
  5. This is a very good point and I totally agree. Probably you should move this post to the feedback/suggestions forum. If the devs are reading posts it's a lot more probable they read the ones there. This is a great suggestion.
  6. Yes, that would be great Edit: It seems that you can already do that. If you look at the line instead of the structure and press x (on pc) you remove just the line. It's easier if you are under the structure so you don't brake it by mistake.
  7. It would be great to have a fly option on creative mode. It's very tedious to create complex structures without it.
  8. That's on the next update (not the catching part though, they will be more or less on scale, so humongous)
  9. Yes please, or have some kind of shelves that allow it.
  10. I agree with both of those. The hotdog icon is confusing, and I would like more elements for base design like pillars, maybe half stairs, planks to create shelves, other storing furniture, etc.
  11. I filed a bug and they answered that despite not being in the known issues list this is a known issue that they're investigating right now. Hopefully there'll be something done for the upcoming update. I will try it in the open server when they open access and see if it's fixed there.
  12. I actually agree with what you're saying, there's definitely things that could be done to improve the picking-up-spears mechanics and make throwing spears a legit build without you having to be loaded with spears. Although I'm not sure if what you say about grass planks is still true with tier II spears like the trident. Probably I'm biased by playing with a friend, but what I mean is that I've also killed all bug types on my own except bombardiers and wolf spiders (which are the ones that are not trivial in co-op), and the club is still very useful if you manage to time the par
  13. I can't believe ladders are not a thing yet. Maybe it's because it needs an additional animation? Or maybe it's because it would make easier to climb to weird places, but that's easily solvable with a height limitation. There's very few places you can't get to using a staircase with enough commitment. And if the problem is that the devs don't want to make it too cheap to go higher, needing two stems and rope should make it expensive enough so it's not a cheap solution. But ladders are a must in my opinion.
  14. I don't understand why doors are so tall. There's clearly a standard height to build floors, as the staircase has a fixed height. The problem is that if you create a second floor at staircase hight and you have doors separating rooms below, the doors peek through the ground, so either you have very tall and expensive buildings so every floor is two staircases high, or you can't use doors for anything but exterior walls. Half stairs to make more dynamic buildings would be awesome as well, and would solve this problem, but I'm inclined to think that's way harder than just make the doors low
  15. It's already planned to make what you have equiped and what's in the hotpouch to be extra space. What I would love to see is an ant with saddlebags, like minecraft's llamas.
  16. I've been testing today and you were absolutely right, but it's not always, it's very arbitrary. I'm actually planning to file a bug. Sometimes it allows you to place some foundations near to others, but then in a position where it should work, it just doesn't. And that happens vertically too. Foundations are very buggy at the moment it seams.
  17. You might have a different problem, I struggled with this at the beginning. What I thing happens is that due to the slope in the right the foundation is not completely on the ground, so it's not allowed. It's usually best start building from low-ground to high-ground, so you can stack more foundations on the low-ground to keep it on the same level. I suspect that if you'd started building the right foundation where it was allowed, the left one wouldn't have been a problem.
  18. I very strongly agree with the orgy of arrows surrounding the enemy that's very distracting. The arrows being hard to pick is relative immersive (you don't pick arrows in the middle of combat). Being able to pick the spear from the bugs body as part of a melee attack would be an awesome mechanic by the way, and would solve part of the throwing problem (only happens when the spears are on the body, so you are more careful to not miss), and makes throwing spears a kind of build. I completely disagree on the part that club weapons are virtually unusable. I have to say that I've only faced th
  19. The problem with experimenting in the smoothie station is that the risk/reward for experimenting is too high, so you end up looking it up online. I wouldn't look it up if that process was more gradual, like starting with one unlocked recipe, and maybe a bunch of unknown recipes that may share an ingredient, or have an ingredient thematically similar, so you have a bunch of unknown recipes with only one ingredient listed. That way the number of permutations is not so overwhelming and it's actually more fun to try them than to look them up. Also having a perk/mutation that gives you so
  20. Yes. This probably is already planned (aphid pet and ant pheromones), but tiering up other bugs as mounts would also be awesome if they're not already planned: - ants with saddle bags for storage and transportation - charging lady bugs for demolition - spiders for combat It more than probably is part of the roadmap, as it's a very low hanging fruit idea-wise, but one of the more compelling elements of Ark online is having mounts and the pets, and I think Grounded would benefit a ton from it. Having a pet spider or a pet ant is in the same level as having a pet raptor or a p
  21. Yes, I completely agree. You can easily consult them online, but breaks the immersion a bit. Also I pointed something in a different post that may help with experimenting more instead of looking recipes up (because the way it's done right now doesn't motivate experimentation even if the devs would like for us to do so):
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