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About Mr_Fission

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  1. Ahh I see what you're saying. Yeah I've been working primarily with the starter spears and the insect club so far. And I haven't learned to parry / block effectively yet, so if you say the club is viable, I retract my original statement that it's not.
  2. Please understand, I'm not commenting on the difficulty of the fights. Being three-shot by a bombardier wouldn't make picking up thrown spears any less frustrating. I'd still have to walk up to it. Come to a full stop. Look down. Find the spear visually on the ground. Aim the mouse over its tiny graphic. Then hit the pickup key. If it didn't pick up, I'd have to jiggle the mouse around while spamming pickup. That's not an ideal mechanism to reclaim small or hard-to-see items. The current implementation for reclaiming thrown weapons makes it much more effective to throw single pla
  3. Hello, I'm really enjoying the game so far, but I had some feedback regarding combat I'd like to pass along. Recently my friend and I built a base near some bombardier beetles, so we've been fighting them pretty regularly every time they respawn. To me, combat seems unresponsive and clunky. Basically my problem goes something like this: > Enemies regularly one-shot you, or massively damage you with each hit, meaning you have to rely on agility and not being hit. > Slow club weapons are virtually unusable because the attack animations are so long. Spears in melee are too
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