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nightcleaver

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Everything posted by nightcleaver

  1. There were parts in KotOR that really stood out, but when I really think about it, nothing stood out as much as the defense of Dantooine in K2, or my first meeting with Atris, and all the interesting little surprises here and there. I really feel that KotOR I started with Dantooine. Taris was interesting, but the Sith base was tedious, as was racing for the first time; the art style on Taris were also sort of dorky, if very very shiny. Endar Spire was just tedious, even the first time I was playing - although it was a good teaching tool. Combat in the Odyseey engine was boring. I don't know why. Force powers were only good because they got combat over with faster; I shouldn't want that in a combat that's combat-focused. I found the graphics in K1 too kiddy, and those of K2 only slightly less so, but also a little bit lacking of character. I had gotten so sick of K1's lean-on-the-hip idle position for females, but I really got sick of it in KotOR II. You would think they'd have the sense to replace it with something else. Czerka was too much evil corporation, not enough... flavor. It was an over-simplification I felt that just made the galaxy that much smaller than it was already; part of the reason I tend to prefer KotOR II is because of how Czerka was treated in it. And why did we need the Sith to act like Nazi's? I already understand they're evil without bringing jews and germans into it! For me, KotoR I had too much explanation, and not enough stuff actually happening; where TSL was the other way around. Maybe if both games had been made by both companies, with me coordinating efforts and QA (hahaha), they would've turned out to my liking much better. As it stands, they were both very enjoyable.
  2. Dantooine stood out in both games, I feel - in the first game it introduced the main conflicts, and set up the story in a really interesting way, so that I wanted to keep going through to the end. It was fairly significantly higher in difficulty than the other planets (albino kath, mandalorian mercs, and being a newly-recruited Jedi), although I will say that some parts of it got old fast - too many monsters in both K1 and k2. Respawning was a little annoying. Kashyyk was really pretty, but there was too much walking, and the paths felt claustrophobic - I would've prefered arbitrary open-walls, like tattooine. I never had any party banter on that planet, and Zaalbar's involvement with you before, during, and after were disappointing. Wookie-ish customs really annoyed me, also. By my seventh play through, I was ready to abandon them out of spite. Czerka was just funny. Yeah, I'm a fascist. I found Czerka's "big bad corporation" routine a little lame and a little too much... like a video game made by bioware. On the other hand, this is just another example of Bioware's style shining through. Manaan was the first planet I visited after Dantooine, ever. I have fond memories of it; but after my second play through I got really bored with it, even if I did find more stuff to do.
  3. Why does everyone like the bloody desert planet, anyway?
  4. I guess you were probably talking about Bioware having a slightly bigger part than just licensing and advice, as with KotOR II...
  5. That was funny. Was it a joke, or is 3d realms really working on it after Forever-not-coming-out?
  6. The events of the story were never truly tied together, in any clear way. It was all bits and pieces for you to find, figure out, and struggle for. Bits and pieces are good, but only if thet have a center to them; and I don't feel like the game's story had a true center.
  7. My computer use, repair, and intelligence are all quite high, but I don't get the question, "T3, why are you here?" Anyone else seen this as a bug... whatsoever?
  8. I think there may be a bug caused by my installation of this; I haven't seen this issue addressed anywhere. My computer use, repair, and intelligence are all quite high, but I don't get the question, "T3, why are you here?" Anyone else seen this as a bug... whatsoever?
  9. Ok look, Revan WAS evil during the Jedi Civil War, but when the jedi captured him/her, they wiped Revan's identity,then at the end, Revan leaves the Republic to fight the true Sith Empire in the Unkown Regions <{POST_SNAPBACK}> No, Revan chose to disobey the Jedi Council, but that doesn't make Revan evil: just Chaotic. It is quite probable that Revan was implementing a complex battle strategem, that required immediate, purposeful action of the sort taken, at the exact time taken, to set up a high-probablilty for success against the REAL THREAT, the "True Sith". Very Sun-Tzu. Very Revan. Not necessarily evil. After all, we have no idea what Revan was planning after the point that K1 started ... Malak, on the other hand, was definitely evil. No question there. <{POST_SNAPBACK}> I would mostly agree; except for the "chaotic" instead of "evil". Revan's actions nearly led to the downfall of the republic, the Force, and ultimately life itself. Though many of the negative consequences were more or less unforeseen, isn't that the way of the darkside - unforeseen consequences, "quick and easy"? Revan's methods were questionable; he/she was a definite psychotic, from all of HK's recollections. But is the process of corruption truly unwilling? Perhaps, in studying outer rim worlds, Revan discovered there was another threat besides the mandalorians - and was corrupted by this realization, this fear, for better or for worse. He did what he did to protect the Republic, and to compete with what may come. He was ultimately aiming for stability in the Republic, not milk and honey for everyone. He was a true Sith; though perhaps he corrupted himself out of a necessity, out of "fear" for something he cared about. Onivega: What makes revan sound evil, exactly? I assume you don't mean Revan, Dark Lord, but rather Revan, the character you played as.
  10. This is great... but is there any chance we could also get a list of the item files, as they correspond to the individual sabers and parts of the mod, so we can customize what parts we actually install?
  11. Still, the other stuff that isn't "incorrect" fits amazingly well, and explains a lot. This might've been taken from some sort of outline for the story written before the game, mind you. Also, Jolee may have become a Jedi Master - the writer that made Jolee, David Gaider, wrote a fan-fic for the Carth girls that included Jolee as a Jedi Master. And Maybe Revan was a Jedi Master. I wouldn't put it past the council to call him just a "knight" because of defying the council. Most of what's been mentioned as incorrect so far is pretty superficial... hmm...
  12. You have an amazing talent for over-reading and over-stating what has NEVER been said anywhere, by any official sources.
  13. That's just silly. The whole purpose of that conversation was to develop the person you were. You are given a nice guideline; Atris' respect and disappointment in you. If the Exile hadn't known who he was in that encounter, it would've been pretty silly.
  14. Umm... I would put a LOT of faith in this. This explains everything that was left unexplained; as far as I'm concerned, it doesn't conflict with anything said in the game. It just involves putting your own assumptions about what happened aside for the duration of reading it, and then looking at what actually HAPPENED in the game.
  15. +1 AC vs. Bludg./Pierce./Slash. That lowers the chances of a character hitting you, when their weapon uses any of those weapon types, Bludg./Pierce. or Slash. Let me explain: The basics of the D20 system is that, when a character tries to strike another character with a non-magical attack, they roll a 20-sided dice. Their attack bonus is added to whatever they roll; say their attack bonus is 15, they roll a 17, they get a 32. Now, the defender also rolls a twenty-sided dice, and they add their AC to their defense roll. So, if the defender rolls a 15, and their AC is 20, the defender gets a 35. Whoever gets the higher number wins; in this case, the defender wins by three points. So, let's say you have an AC of 20. You put in that durasteel underlay. Someone shoots at you with a blaster, then your AC is still 20. If someone tries to punch you, or hit you with a vibroblade, your effective AC is 21 against THAT Bludg./Pierce. or Slash attack. This means that you are hit less often; your chances of being harmed by Bludg./Pierce. or Slash attacks are lessened. The ten percent reduction may reduce the damage when you're hit, but it doesn't reduce your chances of being hit, as a higher AC would. If you are hit for ten damage, that damage reduction of ten percent will lower that individual hit to only doing 9 damage to you.
  16. Star Wars isn't LOTR's. And why a third hero, why ANOTHER guy who is lost to the force somehow, and is the last of the Jedi. Or maybe a nobody somehow gets trained by..no Jedi... and says, "I'm the hero now, this is my war." <{POST_SNAPBACK}> In LotR, none of the character's claimed supremacy over another. In the OT, Anakin played a very small part in the story, even if he played a big role. In fact, there are very few stories that only have one hero - the main character - throughout. Luke skywalker was the hero of the OT, though the OT continued Anakin's story. And even then, there was Han Solo, Princess Leia, the droids, and a number of other lesser heroes.
  17. We are multi-celled organisms. Couldn't it be said that we're using them? Or are they using us? As far as I'm concerned, there are a lot of times that the parts of my body - registered in sensation - come into conflict. My brain resolves these conflicts, for better or for worse. Perhaps the Force does the same, in its way - which would mean that, in a way, it has no control, and is relatively apathetic. It is just as much as its smaller parts. So, when you're hungry, but you've been given an important but daunting task, you might decide not to eat. It does a sacrifice - maybe a few cells die because of the stress, or from not eating, or both. It's not so much that the Force knows what's right, as it dictates what is right. The Jedi use the Force, even as the Force uses them. This, I believe, is the nature of all power - "absolute power corrupts absolutely" - and probably why the Jedi devote themselves to avoiding the pursuit of power, and why the pursuit of power for a Jedi tends to mean falling to the "dark side". This corruption of power means more to someone with Force powers because of the metaphysical meaning of that power. If someone decides the cause of good and evil have no meaning, their intentions won't be warped to either extreme. Kreia, much as people would like to say that she is evil, did this exact thing. What I ultimately mean is this: The Force believes what we want it to believe. We are its cells, and it is our host. As a metaphysical force, it only expands what we feed into it; we, as part of it.
  18. Even better, I say Viruses and such one-celled organisms had it right Extremely efficient, extremely adaptable. Here's what I think: The Force is a metaphysical mirroring of all physical objects. This "connection" of all life may just appear to exist because of our own concepts of evil. But also, in a sense, it exists; it is a sort of equation, as everything else is, when taken down to its most fundamental level. Perhaps evil is just derivative of our own chemical-electrical responses. But perhaps it's not entirely correct to, essentially, say that those responses don't mean anything. They obviously do, because they exist. At least, that's what I think. About Kreia, I think her situation may be more personal than something widely philosophical about the Force. What bothers her, I believe, is what the Force did to her personally; It gave her everything, then stripped it away. She likes people to be independent from the Force because of that; a part of her believes that all good or Evil is just manipulation, because of that. I feel that she may just believe in the lack of free will, because of how easy it is to manipulate. After all, she continues to use the force, even though she hates it. I feel this lack of free will isn't so much the will of the Force, as the will of all living things combined, perhaps - which will tend to maintain a balance - parasite and host, evil and good. Maybe all things are one, in that they are a single organism, as the Force. The Force, as a metaphysical extension of the Balance of Life, only helps the balance of life continue. But Kreia is disturbed that someone like her can be so screwed for the sake of this... balance. So, you see... is free will her problem, or is it her problem that she was screwed?
  19. They basically re-wrote the entire game, at one point.
  20. The Exile was not the direct cause of the problem; I believe the way Kreia put it was that the Exile "taught" the Sith how to destroy the Force. He was part of the teaching of Malachor... that he could blind himself from pain, or fear, to the force... and thus, to his connections with life. More or less. BTW, Kreia says they are mistaken. During the whole game, it's claimed that their teachings are mistaken. Is that enough for, "something" to say that they're mistaken?
  21. It seems likely that there wouldn't be as much of an issue to make robes for the PC version so much - it might raise the minimum specs a bit, but I'm sure people could handle that.
  22. I want the outer rim stuff explained. It's fine for one game to be unexplained in that, but two? I'm begining to wonder why we even bother with the RPG idea. Why not an action/adventure game, heavy on plot and dialogue, with RPGish elements? Means that levels aren't a problem. Meh, I just hate D20. Anyway, I think people might deal with Revan being dead a little bit better, as long as they had a more specific idea from him of what happened in the aftermath.
  23. What if you killed off Revan, but made up a story about his fate before he died? Wouldn't that help?
  24. I find this an interesting dilemma. The only problem is that, in allowing more freedom of self-planning, you take out the major factor of roleplaying games that draw most people into their role. Granted, you find yourself more taken in by your own ability to shape your character, but look at it this way - KotOR II provided more options to tell the game who you were, and so the game actually RESPONDED, to some small degree, to an idea shaped by you - as a DM might. Maybe this sort of cRPG isn't for you; or maybe, if you want to enjoy this sort of cRPG, you just need to find other ways to be involved with the game's story. This sort of cRPG is a little bit more like a movie than perhaps some cRPG's you've played in the past - but don't you enjoy movies, even if you can't create any of the players? On to other things: From what he's said, I really wouldn't put it past Jaguar to just fundamentally be a rotten person. There's nothing to do with such people, except punch them in the face, or lock them up... it's just too bad I can't do that here. To attack another persons' very thoughts is a terribly unjust thing, inadvertant or not. Does that mean you can't do it? No. It's just that it's pretty trashy of you to mess with people... because you are irritated with their idea of what could've made the experience of the game better. Suzy's "selfish opinion" may only be a matter of her strongly divergent taste in this matter. Can you judge her for that? Yes. Is it trashy to do so? Yes, very much so.
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