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Everything posted by Torm51
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Yeap, that's the main reason I don't auto-pick Goldpact paladin.But still,.. Sacred Immolation comes only at lvl 13. And before that undominating distant allies via Aegis can be tricky. Redfield/Executioner helm range is quite limited, and it's not like Paladin will be switching to hunting bow. You mean, a tanky pally is rather useless unitl level 13? Yes, he deals quite little amount of damage, that's true. After getting Sacred Immolation and Scion of Flame, he becomes an okay damage dealer. Of course, Aegis of Loyalty is not a panacea. But it's quite helpful as an addition to Liberating Exhortation and priest's Suppress Affliction. It's just not intended to be used in every case, just on occasion. I use a tanky pally as a scroll caster too. Taking Aristocrat background, you can easily get 7-8 Survival and 12 Lore with your paladin. Actually, in my party, it's the only character besides a priest, who can get 12 lore and cast Protection against Treachery from scrolls, thus he frees my priest from spending time and spell slots casting this spell. Of course, this comes later than level 11 (at level 14, if I remember correctly). Also, I found, that for a pally who abuses Sacred Immolation, it's handy to take a +2 DR Survival bonus over +40% healing. In my party, I have enough sources of healing to keep such an unkillable character standing straight, but the harm to the health from SI may become an important hinder which makes you rest more often. So, the less harm this guy takes from the mobs, the better. Wearing an Exceptional plate armor, having +2 DR resting bonus, Second Skin talent and buffed with Zealous Endurance, this character will have 23 base DR, that's not bad. Also, I feel that Zealous Endurance on PotD is quite handy and it boosts your party's survivability. It's not about keeping your buddies alive during the battle, but it diminishes harm to health, and you can move from one battle to another without resting (and this strategy fits my playstyle pretty well). So, a tankadin may be a bit passive and boring character. It just boosts your party and helps his mates to do the job. Also, I prefer an arbalest, not a war bow as a ranged backup for my pally. I usually use Hold Wall (+Slaying Primordials against those Spores, I prefer to shoot them from distance). Sacred Immolation is raw damage to the Paladin and fire damage to the enemy. The self harm portion ignores DR. Zealous Endurance is good. All the auras are. At points in the game I wish I had all of them.
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I've been thinking if I want a Goldpact over Darcozzi in the next run.With 10 survival, priest and Wit Dyr Jerky (+3 acc) I didn't encounter real accuracy problems. Yet I've had a few knockdowns when my chanter/barb got confused or dominated at the same time as my priest (who was responsible for 'unshackling'). That made me looking at the Bond of Duty as a pre lvl-13 solution. 1. I hear you Bond of Duty is decent. But if you have a priest once he gets Prayer against Treachery you are solid. 2. Liberating Exhortation will get allies out of a mind control it just won't make them immune. It feels like the AI has a cooldown on abilities or something cause 1 enemy doesn't spam mind controls. Just smartly bait the mind control and use liberating or the priest spell. Burn the mind controller. 3. Aegis of Loyalty if no priest or as a secondary backup to prayer of treachery. 4. Lastly I'm thinking of POE 2 and I think the Goldpact kit SUCKS. No Zealous Auras for the lose.
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Well a Darcozzi is better then every Paladin on PoTD. ACC bonus that stacks with everything is reliable CC on the most dangerous enemies. You can't beat that. Well a Bleak Walker is a better Alpha Striker then the Darcozzi if she/he takes rakhan field and intense flames but he can't reach Darcozzi accuracy.
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I agree with you. I too am a fan of Galawain and Abydon. I was a military guy and the hunt to consistently improve yourself in your job and physically was always with me. It still is, and like you said obstaclse are there to be overcome. I had many of them and still do. I also like Abydon for the same reason. I dislike Ondra as well. I remember my past mistakes in order to learn from them. I sided with her once for the ending and well my character figured that if Abydon remembered there might be another catastrophic war between gods and he wanted to spare people this possibility.
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IF he ISN'T TEMPERED, then he will be restored as the god of preservation he always used to be. This means remembrence of history to the point that societies need old stories, but also old grudges, in order to thrive. There is a great importance in it, because Abydons thinks that without the lessons from the past you can't have progress. Example: in the ending slides there still are tensions between Dyrwoodans, Glanfathans and Readceran's over their tumultuous history. In this ending Durgan's Battery is functional, raiding of the Engwithan ruins increases - it angers Ondra. IF he IS TEMPERED, then he will be restored, but due to your succesful convincing of the Eyeless, Abydon will acknowledge that history sometimes may be a hindrance, as living too much in the past doesn't allow societies to flourish (in other words you make a god change his POV a bit). Thus his dominion over preservation is loosened, so kith could look with hope into the future. Example: in the ending slides Dyrwoodans, Glanfathans and Readcerans learn to co-exist in peace. In this ending Durgan's Battery is functional, but raiding of the Engwithan ruins decreases - this is a compromise for Ondra. IF the Eyeless are DESTROYED, Abydon can't be restored, thus he remembers nothing about his death. He remains only a god of the craftsmanship. This emboldens Ondra, that she was right all along, so her dominion of forgetfullnes "wins". Example: in the ending slides Ondra makes sure that things stay forgotten, but Dyrwoodans, Glanfathans and Readcerans find relative peace between them. In this ending the Engwithans ruins are drowned and Durgan's Battery is abandoned once more - it pleases Ondra. Ok yes I know all this and understand now lol. Dont know why Tempered was confusing me lmao
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Fast one-handed weapons with speed enchant.The ones I listed have 20 frames attack duration (rapiers: 19.1), while Strike Hard has 30, which makes it (dex and delay aside) x1.5 slower. P.S. Just a reminder for other new forumers that might stumble upon this thread later on: speed enchant on weapon does not affect casting speed/duration. These weapons were recommended to reduce the recovery between a weapon swing and the actual start of casting. Ya true guess I was trying to find a balance between the speed weapons and something that's a semi threat when wielding it against opponents. But TBH I know better. FoD Alpha Strike is only worth a damn with a big hitter weapon it's a waste with one handers unless duel wielding. Still I have Sword and The Shepherd so I've been using FoD as a great AOE burst Endurance heal like the priest heal. That let's me use the priest heal as an ACC buff and not have to worry about it not healing anyone. I'll just rely on Sacred Immolation for DPS on this build and the occasional quick Arbalest shot. PS apologies for typos I'm always on a phone lol
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Exactly what I was looking for. That is what I thought. Equip a fast weapon then)Forgotten Tear of the Beloved, St. Wygelt's Cudgel, Captain Viccilo's Anger, Spelltongue (if you are not going to durganize it, cose of the bug) are great utility weapons for a paladin tank. But yeah, the fastest gonna be: Rêghar Konnek, March Steel Dagger, Unforgiven, The Unlabored Blade and Sword of Daenysis So attack speed weapons. Strike Hard works too then correct? I still at times quick switch with an Arbalest with this build and strike hard had disorienting and WF: Soldier:
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Maybe I am dumb but I have read through all this and still do not understand. I have beaten the game quite a few times. What is meant by tempering Abydon? I have achieved two endings. Maybe that is what I am missing? I sided with Ondra and made sure Abydon forgot and I restored him ensuring that he remembered.
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I hear you but its specifically how they do it. I am not saying a Bleak Walker cannot have a change of heart and become a Goldpact Knight but...the personality it takes to be a Bleak Walker is not easily overcome. It is usually a very aggressive individual. Something frowned upon by Goldpact Knights. Someone who is used to killing unarmed prisoners (they take no quarter after a refusal of surrender it says it in their description and is likely part of their ethos), women, children you name it is not going to LOVE being told hey WAIT! the Noble who hired us says has changed his mind and wants to ransom all the prisoners, which GK Paladins are willing to do (It also says it in their Ethos. They shift on the desire of the employer. Their loyalty is to the pact/contract. Which leads them to be loyal to the employer and their whims until the job is done. Bleak Walkers are in no way the same. Again I am not saying someone cant have a change of heart but that TYPE of person is not likely to. Can't agree there. The Darcozzi family is spread out now. No reason an enterprising knight/Adventurer who got on the good side of the local family lord/member in the Living Lands can't join the guard who protect that lord and the family's interests. Outsiders did join the mafia after it left Italy and Russia. The Byzantine Elite guard were a bunch of Vikings and Byzantines could join them etc lots of examples. To the recent post it makes no sense at this point unless you get a mid game quest. To be honest when it comes to being a Paladin I don't think they should let you change orders. It's not something that's done easily considering it takes a particularly Zealous individual to a cause to become one to begin with. What *spoiler tag* Happens to Pallegina seems to me a rare circumstance. Ah the Varangian Guard! Comprised of pissed off elite Saxon warriors who left England after the battle of Hastings and the Norman Conquest. EDIT: I am referring to the Varangian Guard in the late 11th century of course. Ah a history buff like me I like that about Paladins in this game. They are warrior societies that have a common goal. Could be religious but maybe not. Reminds me a lot of medieval elite guards in history and the Game of Thrones Brotherhood Without Banners (Kind Wayfarers) or the Kingsguard (Darcozzi).
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Can't agree there. The Darcozzi family is spread out now. No reason an enterprising knight/Adventurer who got on the good side of the local family lord/member in the Living Lands can't join the guard who protect that lord and the family's interests. Outsiders did join the mafia after it left Italy and Russia. The Byzantine Elite guard were a bunch of Vikings and Byzantines could join them etc lots of examples. To the recent post it makes no sense at this point unless you get a mid game quest. To be honest when it comes to being a Paladin I don't think they should let you change orders. It's not something that's done easily considering it takes a particularly Zealous individual to a cause to become one to begin with. What *spoiler tag* Happens to Pallegina seems to me a rare circumstance.
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Meaning he's a tank not talking about the monster lash DPS build. I like having a shield on the Paladin most of the time. So for an Alpha Striking Bleak Walker what's more Alpha? Arbalest shots or Duel Wield Bitter cuts with talents? I think in the monster lash thread it says that DW bittercuts is more Alpha?
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My Shieldbearer and Pallegina's Quest
Torm51 replied to Torm51's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Painful man! I love it! -
My Shieldbearer and Pallegina's Quest
Torm51 replied to Torm51's topic in Pillars of Eternity: Stories (Spoiler Warning!)
D: I know man I am deleting this freaking TC run! -
So RP wise I decided that Pallegina should follow the Ducs orders. Despite being a Shieldbearer. I think I messed up. My order was founded on STOPing a war from happening and yet I could have started one by advising Pallegina to go through with the full trade agreement. I think I was being short sighted and thinking about Pallegina and Agosti. I thought it Diplomatic and fair that Pallegina got what she wanted in investigating the attack on Animancy in the Dyrwood and the Ducs got what they wanted in a full trade agreement. I did not think of the bigger picture of possibly starting a war with the Dyrwood and the Valian Repubics. What do you guys think?