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Everything posted by warbaby2
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That particular quest seems to be broken in all the ways when you don't follow it from the quest giver to the quest in the right order. For instance... 1 ) I met Oswald in the temple and saved him before ever reaching Neketaka (he even asked me whether somebody sent me tind him). 2 ) Took him up on his offer and left him reserve. The quest was complete, even though I hadn't met Kahn yet. 3 ) When I later met Kahn, she asked me whether or not I met an old elf, and I only could tell her he's dead and was broke, to which she stormed off. 4 ) I reloaded and put him in my crew. 5 ) Talked to Kahn again and this time she asked me about the ancient elf on my crew... 6 ) I told her he was flat broke and I wouldn't pick up his bill, and she got angry and "stormed off" again, but actually kept standing at her spot in the tavern. 7 ) When I talked to her again (without reloading), I could talk to her normally again, and ask her about herself, etc. however... 8 ) ...in regards to Oswald, I could again only tell her that he was dead and flat broke, to which she stomed off yet again (for real, this time)... If you ask me, this quest is either missing a couple of possible steps/states (meeting Oswald without having met Kahn, most notably) or should not be possible to do unless you met Kahn first... Sorry for the hijack, but this quest seems to need a good hard look in general.
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...and Thaos pushes your mind on the fastlane to insanity and - most likely - agonizing death. What I meant was, that the villains themself - and their motivation - aren't personally connected with your character. Again this insanity is very very poorly displayed. I did not feel like the Watcher was going insane. I saw Sarevok kill Gorin and constantly send his mooks at me. I saw Irenicus torture Imoen into a shell of her former self. (Also did Thaos even do that on purpose to the PC? Seemed more like wrong place wrong time if anything. Thaos had no reason to awaken the PC purposely all it did was screw with his plans). Show not tell is very important. POE does a lot of telling and very little showing with Thaos and the Watcher. Can't argue with that... especially the insanity part. The dreaded "Awakening" that loomed over our head should have been presented better. Still, while Sarevok and Irencus did much more hanous things, they still didn't do it "to the player character", they did it to reach their goal... just as Thaos.
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That's fair that sort of thing just bores me to tears though. Thaos wasn't compelling enough the lady Hadret stuff just made me feel like she was a plot device to info dump the player because of Thaos cloak and dagger not being resolvable without a magic plot device and Thaos killed her after her role was done, Maewald's main issue seemed to be his two souls screwed each other over and the PC has no similar thing to go through so it's like "you went crazy cause you past selves screwed each other over." the PC got screwed over by Thaos them going mad the way Maewald did never made much sense to me. But I'm just left thinking "why do I care?" Like without a personal conflict I just can't give a damn. It's less the player being the center of it all (In deadfire Eothas clearly steals the show yet I'm fine with it your whole job in deadfire is being someone's errand boy (Berath, the pirates, the Hauna, so on) it's more the lack of any fire in the plot. It's not something that gets me excited to see the end. But yeah it's clearly a ymmv situation. That is pretty much what old school cRPGs have always been like, though... I mean, not even the child of Baal story in BG was really a personal one. It was much more about the power and who wanted it/got it in the end... and what impact that would have on the world. The player character in those games was much more a protagonist (or even antagonist) you made up to be YOUR focus in the story (much like the lead character in a novel) then the selfinstert surrogate many modern RPGs make the main character out to be... if that makes sense.
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Can't say much about Deadfire's story, but to me the PoE story only got good in retrospect... I mean, even if the "twist" isn't really imaginative, it has interesting context throughout the game. Many of the main story beats, as well as the side stuff, get quite some more depth, once the ending rolls around. Also, the world and characters had just the right balance of familiar and strange... but that, again might just be me.
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Can you say a bit more about what you liked about the writing in D:OS1&2? I liked the game play of the first one enough to buy the second one (though not enough to finish playing it - I was hoping for a better story in the sequel). I thought the writing of the second one was better, but I still never cared enough about it to finish the game. People have different tastes, of course. When I find a game where I care about the characters, then I will enjoy it and play it to completion. Game play and quest design matter to me too (and, generally, I like exploration more than linear stories), but if a game doesn't draw me in somehow, I don't bother with it. I can't even explain why some games draw me in and others don't - so, I am genuinely interested to hear your take on the D:OS's. Deadfire works for me (Pillars 1 less so, but I liked it enough to finish it and liked it a lot more after the expansions came out). Neither of D:OS games drew me in enough to care about them. Same here... the world and writing are just sooo... meh. I never got into the Divinity series, even the old games, and the "humor"? To be fair, I didn't care much for PoE's world either at first, but as soon as I realized they simply ripped off the Forgotten Realms, it was all good for me... somehow.
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That's kinda the actual problem for me, to be honest... either have it fully voiced all the time, and let me ignore the text window until I have to react to something, or don't do it at all. I know, would be more expensive, but other games did it on a similar budget. Also, and I know that's rather petty of me, but her voice grates on me somewhat... I liked the male narrator with his low, less "intrusive" tambre way better. I mean, her voice would be ok for a character, but for the narrator?
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NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!! Absolutely NOOOOO!!!!! This type of game is all about playing a PARTY of multiple characters, not playing solo! Turning PoE3 into a solo game would be the absolutely worst decision possible, and would guarantee that I'd never buy another PoE game. ...suggesting to turn a cRPG series into the same, generic FPS model that pretty much was the standard for RPGs in the last two decades... never wise, especially on a forum full of people that payed to get a classic cRPG made... twice. :D Seriously though, there are enough first and 3rd person, solo RPGs out there, and with Cyberpunk and Skyrim 6 down the line, I think that market doesn't need another contender.
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Covered with White March... I doubt the setting has much more to it then we already got, I mean, there even was an ice dragon. Nope, fact is, with PoE1 and WM1+2 they already covered most of what the BG and IWD series did, all that's left for an eventual PoE3 is something "new".
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Well, if Obsidian follows the typical RPG grand campaign tropes, there really are only two things they can do from here, IF they wanna hold on to this main character, that is: Planar travel or an oriental/asian inspired setting. As for the next "gimik": Dunno, managing your own kingdom?
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Portraits II
warbaby2 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ok, tried it myself now... as I said, colorblind, so I'm not quite sure how it turned out. Here is the original thread: https://forums.obsidian.net/topic/96828-portraits-ii/?p=2019412 -
I loved how long BG2 was in general and how long the critical path was. It was just right for an RPG, nothing felt as a filler. Persona 5 is so long because it's linear and practically everything there is critical path, aside from Mementos, but even those are tied to the main plot. I don't know Cheatue Irenicus was pretty fillerish I mean yeah there's story content but it's buried in filler fights and silly puzzles (also that walking speed is...questionable) The rest of it it was from meh to outstanding. And they felt the absurd need to constantly repeat information you got five minutes ago. My god P3 and P4 was far less repetitive. ...still, P5 was the most "westernised" game yet... makes you wonder what the Japanses think about western gamers, no? ...just kidding. If Araminrai is right, then the Deadfire critical path would be around as long as PoE1's, but, then again, I see the whole ship/island exploration thing making it far harder to actually follow that path consistently... but that might just be me. But I guess that's not the argument here...
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Portraits II
warbaby2 replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
After 200 hours using it in PoE1, I finally got around to complete this one with appropriate forehead adornment. Now, if somebody would be so kind and watercolour it for me, that would be really great... I'm colourblind, and it always turns out wonky when I try it. Thanks!