
falchen
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Everything posted by falchen
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Ironically seems spiritshift would be worst on pure druids, then? Though they could proc avenging storm a lot with it so that's something. Also Tekehu seems to get the short end of the stick there too with just dex immunity. I'm now playing around with a cipher build for Ydwin and death of a thousand cuts just seems weaker than disintegrate, ticks for about half as much while costing 30 more focus. I guess the idea is to cast deathof1000 then keep proccing it with something cheap like mind wave?
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It’s been so long I feel a bit rusty on the mechanics plus unsure about what got patched, just wanna see if this party would still work. I’ll be using mods/cheats only to modify companions as below. Plan to run veteran and do everything including the super bosses. Eder unbroken/shieldbearer sword and shield tank - simple enough Aloth wizard - ditto Tekehu watershaper/barbarian darryn’s voulge - do carnage and the storm spells still proc static charge? Also seems like the only dif between static charge and static thunder is an additional affliction so it would be better to bind to druid for the storm pl, right? Serafen wildmind/rogue dual mortar or some pistol/saber combo? I don’t remember did mortars aoe not proccing afflictions get fixed? PC as monk - stick with fists or whispers for the endless path for some aoe shenanigans, assuming that also got fixed?
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To get the ending where Pim turns the principi into a transport company - you need to go huana and have both Aeldys and Furrante death. Last time I followed their quest by siding with Aeldys until Furrante got hanged then just went back and right click attacked her, now I’m wondering if there is a more elegant way to turn on both?
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Patch Notes for 4.1.2.0047
falchen replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Are AOE weapons still borked? -
Most can be good, only ones I wouldn’t bother with are island amaua, boreal dwarf & moon godlike.
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That new 6 party members mod got me reconsidering my comp again, being able to bring serafen means watcher won’t need to be a cipher. Any thoughs on watcher as barbarian/chanter? Thinking that might work even better with willbreaker than Eder due to spirit frenzy & the weakening chant. Might even go with zerker if i find a way to deal with confuse... The alternative would be a herald or solo chanter build with sasha’s scimitar, so Eder would end up covering whichever role watcher doesn’t.
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Am I correct that there is no benefit to dual wielding two guns vs gun / one handed melee weapon if no abilities are in play and you just autoattack at range?
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You can generate a new save by picking choices individually, though it's at the very bottom of the options menu and has to be done before starting char creation. Both "banished but reinstated" and "never banished" endings have her join you at the palace, you should be able to determine which of those applies by talking to her though.
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I tried giving Eder unbroken and street fighter before, but found unbroken too restricting and street fighter too finicky to trigger. Next run I'm thinking of turning him into a devoded(morningstars) & bleakwalker. I also want to turn Maia into an arcane archer but afraid it might mess up her bird, tried looking into how that dude on the nexus does it but was kind of overwhelmed just looking at the files. Obsidian added this: https://forums.obsidian.net/topic/107923-tutorial-adding-new-abilities-to-a-class-v410/ with the new patch so I'll see if I can figure something out with that.
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That's interesting. I never played PoE 1. I just select the "benevolent" history at the top. But wouldn't the benevolent history be the one where she is "never exiled"? The thing is that in poe1 she's ordered to make a trade deal with some guys that will **** over the local dyrwoodians. She doesn't want to do it because she thinks they'll retaliate against the valians once they realize what they have done and it will cost them more in the long run. You can convince her to do follow orders anyway and make the deal or not. If she makes the deal then she's in good standing with the republic - and this is what I assume you would need to do for her to remain with you. Her other ending is not making the deal and getting exiled. Then alternatively still, if in the game's ending you use soul stuff to make the dyrwood stronger, the republics eventually realize she was right and pardon her. This is not enough to make her remain with you though, already tried.